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  Goodnight FRG 82/366
Posted by: zephy - 01-01-2020, 02:17 AM - Forum: Shit Posting - No Replies

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Heart Melancholic G11 Buff + Slight Rework
Posted by: Major Mon Marky Mark - 12-31-2019, 08:09 PM - Forum: Suggestions - Replies (1)

Melancholic G11 Buff + Rework

Reasoning:
The current G11 sucks. Its model is not cool enough to have people use it and its power is not good enough for any use. I like the idea but it needs something interesting to follow up.
The number of crates of the damned II you would have to open to be able to obtain enough catalyst shards for the Melancholic and Abyssal jewel should provide a worthy reward, as it currently is not rewarding nor worthwhile in the slightest.

Here are the current/normal stats for the Melancholic G11:
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Here is my suggestion as a rework and buff:
-When an abyssal jewel is used on the Melancholic G11 the jewel has a 1:1 chance to work on the item and turns it into an Energetic G11 which uses the following color reskin recolored from Blue/black to Purple, White to Steely Grey/silver. It also emits an aura; the ability will tie into its name Energetic.
-OR instead of Energetic, the name turns into Melancholic G11 of Desolation (The name energetic will be used throughout the thread, but I will make both names fit into the ability; or Energetic G11 of Desolation)

-The abyssal jewel traits apply and a unique trait for Energetic G11 is also applied (shown below)
-Energetic also receive new/increased stats (shown below)

Accuracy: +5%
Clip: 10
Damage: 30% (a little bit of balancing)
Deploy Speed: -15%
Fire rate: 25%
Mobility: 15%
Stability: -5%


Unique Ability; *outside of the abyssal jewel*:
-Wherever the user walks the earth(ground) becomes scorched releasing energy into the air providing stat buffs for users within this area in events only. The ability is activated by holding E (the use bind) and lasts 10 seconds with a 45-second cooldown. The entire buff is titled "Hot Hands." (Damage is not applied in events, but is in TTT as explained below)

-In TTT, this ability is visually the same but alongside stat buffs, it burns player's feet and causes their weapons to overheat burning their hands.
Players receive the debuff "Hothands" which does the same as what it does in events but with applied damage whilst shooting. For each bullet shot the victim receives 5 damage.

-*OR* Desolation/Hot hands is deployed as a projectile to an area of ground as location players can run to receive the Hot Hands effect.

The ability causes players to rethink spitting bullets at a player but allows the user to take advantage of the confusion the victim is in by having them take damage for spitting bullets in a frenzy due to a quick encounter.

Hot Hands includes:
+5% Firerate
+10% Mobility
+15% Reload Speed
-5% damage (dealt)
15% more vulnerable to all forms of damage. *(taken)* (15% increased damage received from all sources)


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  New Godlike Scout
Posted by: Ghostly - 12-31-2019, 12:38 PM - Forum: Suggestions - No Replies

Name - Eagle's Nest (Im pretty bad at naming)

Guntype- Scout

Stats
+30% Accuracy
+20% Damage
-20% recoil
+25% mobility (i dont see 5's much so i thought it would be fun)
-25% clip maybe something like that idk

Ability- has a shield that covers your back, absorbing the first damage you would take that is 99 damage or less and forcing the one who shot it to reload, but after this shield is popped you take 1.3x damage for 15 seconds. It still causes the blood effect so you know you are in danger.


Second Ability- Has a socket for a Orb of Healing, if socketed would let you activate the hold e to heal, but it would gain +15 charge upon each rightful headshot kill making it so you have to kill 4 people via headshot to get 50hp.

Has a chance to spawn with Mobi, Ammo Refill, or any other non-damage, non-craftable gun related trait.

(Has 2 unique traits so maybe a bit much, but i thought it would be cool)

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  Black Parade's Jr. Manager Application
Posted by: The Black Parade - 12-31-2019, 06:07 AM - Forum: Manager Applications - Replies (2)

Age:18

Why should you get the position*: As an Admin and previous ranks I've grown quite familiar with the rules. I try my best to answer questions about rules that would apply to case-by-case scenarios. I want to solidify these rules and make it apparent to what myself and other users might think they should be.
I would also like to help Unpoke with applications. I want to add input on the decision making, and of course if Unpoke is not able to complete applications at the time I will definitely put my effort into it!

Do you understand the responsibilities and agree to keep up with the required quotas: Yes, but I want information from Unpoke and his thought process of being a Manager if he is willing to lend a hand for me so I can understand his routine.

Other Notes: Jr. Manager is not a position, but I think it would become one if someone was to be promoted. I wanted to see what people, including Brass, Unpoke and other staff members think of me becoming a manager. Of course though the manager position is filled, I want to see if I have a chance. I understand that if this gets denied because the position is already filled it is out of my control and I completely understand.

Through my efforts in contributing to the content on the server and staffing, I think I've been here long enough to see if I'm up to the task. Please give your honest opinions.

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  Goodnight FRG 81/366
Posted by: zephy - 12-31-2019, 01:18 AM - Forum: Shit Posting - No Replies

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  Gardinator Small Trait Buff For PvE
Posted by: Nyte - 12-30-2019, 10:03 PM - Forum: Suggestions - Replies (7)

What do you see when you see the gardinator? A niche drill gun with a cool little drill ability and solid headshot damage?
Or do you see a weapon with some rad ass potential like I do?
When Brass created this weapon I think he slapped that extra damage to Enemy targets as an afterthought "Oh hey would be cool if it could crit bosses n shit as well"
But sadly the trait doesn't make up for the base weapon in pve.
I think that with an increase from 75% damage to Enemies to around 120-150% you could potentially have a rather solid weapon in PvE content with a quirky RNG element to differentiate itself.
I tried it on Abyssal terror and the damage is just not quite there sadly hence why I suggest this buff.
This post has nothing to do with my recent acquisition of a Shiny Gardinator and everything to do with us as a community banding together to make the Gardinator into something truly amazing.
This has been my TED talk. Thank you.

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  Suggestions on the Inventory
Posted by: The Black Parade - 12-30-2019, 08:29 PM - Forum: Suggestions - Replies (1)

I have a few suggestions on the current inventory GUI.

Here is a very mockup picture Image

1. Remove the left side bar
I feel like the side bar is kind of annoying to deal with, and makes the inventory more confusing. First, when trying to grab stuff on the far left, moving too much over will activate the animation of the side bar, covering half of the slots. I know it may seem small, but it can be annoying at times. I think removing it is the best options because most of the buttons can be placed in the top tabs of the inventory.

2. No Animation for the side bar
Instead of an animation, when you hover over it the text will fade in, telling you what it is.

3. New Trade button
If you remove the side bar where should all of those buttons go? I have a few ideas for them. The trade button should either go at the button right, kind of like NTG style GUI, or where re-equip is and put it to the side(maybe also move reequip and trading together? this might make it easier to misclick though.). You could also put it in a separate new tab, fleshed out with the trade offer suggestion from one of the other threads (of course this is more to bargain for, but it would be cool to see something like that), adding it in the market tab, or simply just removing it, as most people use !trade anyways.

4. Remove the crate button
To be honest I find myself using the crate button the least, I think it should just be removed, for the case of simplifying. When you open a crate the "crate progress" button is there, and you can also do !crate.

5. Moving Spin2Win and 50/50 into activities tab
I know Brass doesn't like the idea of a gambling tab, but I think putting it inside the activities tab is much better. It gives more use to that tab, and also maybe you can integrate 5050 into the inventory panel.

I also would like to see the !ach gui inside the activities tab also (it really needs some love tbh).

6. Moving Server, Rules and Help
The server-help buttons are very important for new comers so they should stay on the main inventory tab. I think having 3 buttons at the bottom left of the inventory, at the top of the inventoy, or keep it where it's at right now, but use my 2nd suggestion for it.

Those are what I can think of.

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  Goodnight FRG 80/366
Posted by: zephy - 12-30-2019, 12:13 AM - Forum: Shit Posting - No Replies

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  Goodnight FRG 79/366
Posted by: zephy - 12-29-2019, 03:23 AM - Forum: Shit Posting - No Replies

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  New Monthly Suggestion
Posted by: Ghostly - 12-29-2019, 01:20 AM - Forum: Suggestions - Replies (1)

Its a secondary (maybe deagle base) that has 5 shots that shoot and on hit of wall/person detonate throwing out confetti as shrapnel dealing like 10 dmg to surrounding area. Its right click drops confetti around you dealing no damage but working as a smoke grenade consuming 2 bullets and lasting only like 2 seconds at full until it decays rapidly.

(it could have a bit higher than base deagle dmg so maybe like +20% dmg, -20% firerate, +25% Deploy Speed, +40% accuracy, +20% mobi)

Name- Elite Party Popper or something like that

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