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[BUFF] Shotgun
Forum: Buffs, Nerfs, and changes.
Last Post: Excel
11-17-2024, 02:43 PM
» Replies: 1
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Default SG's are a bit po...
Forum: Suggestions
Last Post: Danger
11-15-2024, 06:35 PM
» Replies: 28
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A Tier between Legendary ...
Forum: Suggestions
Last Post: Terran
10-26-2024, 11:02 PM
» Replies: 43
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Dylansonfire Member Appli...
Forum: Denied
Last Post: Not John Smith
10-25-2024, 12:08 AM
» Replies: 21
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Selling bellum
Forum: General
Last Post: Terran
10-21-2024, 04:45 AM
» Replies: 5
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Member Application for th...
Forum: Denied
Last Post: Not John Smith
10-10-2024, 09:32 PM
» Replies: 6
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Re;Application Of The Clo...
Forum: Denied
Last Post: Not John Smith
10-07-2024, 03:10 PM
» Replies: 7
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Noctt's reapplication
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:08 PM
» Replies: 14
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Spoder Member application
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:07 PM
» Replies: 17
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perm ban appeal
Forum: Unbanned
Last Post: Not John Smith
09-26-2024, 06:52 PM
» Replies: 1
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New Godlike Scout |
Posted by: Ghostly - 12-31-2019, 12:38 PM - Forum: Suggestions
- No Replies
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Name - Eagle's Nest (Im pretty bad at naming)
Guntype- Scout
Stats
+30% Accuracy
+20% Damage
-20% recoil
+25% mobility (i dont see 5's much so i thought it would be fun)
-25% clip maybe something like that idk
Ability- has a shield that covers your back, absorbing the first damage you would take that is 99 damage or less and forcing the one who shot it to reload, but after this shield is popped you take 1.3x damage for 15 seconds. It still causes the blood effect so you know you are in danger.
Second Ability- Has a socket for a Orb of Healing, if socketed would let you activate the hold e to heal, but it would gain +15 charge upon each rightful headshot kill making it so you have to kill 4 people via headshot to get 50hp.
Has a chance to spawn with Mobi, Ammo Refill, or any other non-damage, non-craftable gun related trait.
(Has 2 unique traits so maybe a bit much, but i thought it would be cool)
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Black Parade's Jr. Manager Application |
Posted by: The Black Parade - 12-31-2019, 06:07 AM - Forum: Manager Applications
- Replies (2)
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Age:18
Why should you get the position*: As an Admin and previous ranks I've grown quite familiar with the rules. I try my best to answer questions about rules that would apply to case-by-case scenarios. I want to solidify these rules and make it apparent to what myself and other users might think they should be.
I would also like to help Unpoke with applications. I want to add input on the decision making, and of course if Unpoke is not able to complete applications at the time I will definitely put my effort into it!
Do you understand the responsibilities and agree to keep up with the required quotas: Yes, but I want information from Unpoke and his thought process of being a Manager if he is willing to lend a hand for me so I can understand his routine.
Other Notes: Jr. Manager is not a position, but I think it would become one if someone was to be promoted. I wanted to see what people, including Brass, Unpoke and other staff members think of me becoming a manager. Of course though the manager position is filled, I want to see if I have a chance. I understand that if this gets denied because the position is already filled it is out of my control and I completely understand.
Through my efforts in contributing to the content on the server and staffing, I think I've been here long enough to see if I'm up to the task. Please give your honest opinions.
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Gardinator Small Trait Buff For PvE |
Posted by: Nyte - 12-30-2019, 10:03 PM - Forum: Suggestions
- Replies (7)
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What do you see when you see the gardinator? A niche drill gun with a cool little drill ability and solid headshot damage?
Or do you see a weapon with some rad ass potential like I do?
When Brass created this weapon I think he slapped that extra damage to Enemy targets as an afterthought "Oh hey would be cool if it could crit bosses n shit as well"
But sadly the trait doesn't make up for the base weapon in pve.
I think that with an increase from 75% damage to Enemies to around 120-150% you could potentially have a rather solid weapon in PvE content with a quirky RNG element to differentiate itself.
I tried it on Abyssal terror and the damage is just not quite there sadly hence why I suggest this buff.
This post has nothing to do with my recent acquisition of a Shiny Gardinator and everything to do with us as a community banding together to make the Gardinator into something truly amazing.
This has been my TED talk. Thank you.
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Suggestions on the Inventory |
Posted by: The Black Parade - 12-30-2019, 08:29 PM - Forum: Suggestions
- Replies (1)
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I have a few suggestions on the current inventory GUI.
Here is a very mockup picture
1. Remove the left side bar
I feel like the side bar is kind of annoying to deal with, and makes the inventory more confusing. First, when trying to grab stuff on the far left, moving too much over will activate the animation of the side bar, covering half of the slots. I know it may seem small, but it can be annoying at times. I think removing it is the best options because most of the buttons can be placed in the top tabs of the inventory.
2. No Animation for the side bar
Instead of an animation, when you hover over it the text will fade in, telling you what it is.
3. New Trade button
If you remove the side bar where should all of those buttons go? I have a few ideas for them. The trade button should either go at the button right, kind of like NTG style GUI, or where re-equip is and put it to the side(maybe also move reequip and trading together? this might make it easier to misclick though.). You could also put it in a separate new tab, fleshed out with the trade offer suggestion from one of the other threads (of course this is more to bargain for, but it would be cool to see something like that), adding it in the market tab, or simply just removing it, as most people use !trade anyways.
4. Remove the crate button
To be honest I find myself using the crate button the least, I think it should just be removed, for the case of simplifying. When you open a crate the "crate progress" button is there, and you can also do !crate.
5. Moving Spin2Win and 50/50 into activities tab
I know Brass doesn't like the idea of a gambling tab, but I think putting it inside the activities tab is much better. It gives more use to that tab, and also maybe you can integrate 5050 into the inventory panel.
I also would like to see the !ach gui inside the activities tab also (it really needs some love tbh).
6. Moving Server, Rules and Help
The server-help buttons are very important for new comers so they should stay on the main inventory tab. I think having 3 buttons at the bottom left of the inventory, at the top of the inventoy, or keep it where it's at right now, but use my 2nd suggestion for it.
Those are what I can think of.
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New Monthly Suggestion |
Posted by: Ghostly - 12-29-2019, 01:20 AM - Forum: Suggestions
- Replies (1)
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Its a secondary (maybe deagle base) that has 5 shots that shoot and on hit of wall/person detonate throwing out confetti as shrapnel dealing like 10 dmg to surrounding area. Its right click drops confetti around you dealing no damage but working as a smoke grenade consuming 2 bullets and lasting only like 2 seconds at full until it decays rapidly.
(it could have a bit higher than base deagle dmg so maybe like +20% dmg, -20% firerate, +25% Deploy Speed, +40% accuracy, +20% mobi)
Name- Elite Party Popper or something like that
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Online Users |
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