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  Monthly: Captor Crystal
Posted by: ghasT_T - 10-18-2019, 02:24 PM - Forum: Suggestions - Replies (5)

Captor Crystal
When equipped, this crystal grants 15-20% Headshot Damage Resistance. Additionally, if the user is killed in one shot via Headshot, an orb is summoned near the place of death (Orb is the same as the orbs summoned by Tzadkiel). This orb will actively seek out the killer, and if it reaches them, will deal 25% of their current health. The orb can be avoided by dealing a minimum of 100 damage to it before it reaches you. Killing the orb instead rewards 25% of your current health
This monthly is unique in that it must be crafted, however it does not require any specialized perks and the recipe is listed in the flavor text. The ingredients are:

  • Tortured Angel Soul (This is the actual monthly which drops. It is the main required ingredient)
  • Djinn Crystal
  • Vitality Crystal
  • 1800 Crystal Dust
  • Raw Energy Catalyst
The crystal requires Raw Energy to charge (1 per Charge). It cannot be charged via Replenishing, nor can it be socketed into the Crystal Synergizer. It drains 3% per round.

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  Goodnight FRG 7/366
Posted by: zephy - 10-18-2019, 06:17 AM - Forum: Shit Posting - No Replies

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  brb
Posted by: Mousey - 10-18-2019, 02:15 AM - Forum: Away/Offline - Replies (12)

I know I don't share a lot of my person life with you guys but I've had a very very rough time mentally since moving to NC a couple of months ago.

Things have sort of gotten out of hand and I will be splitting up with my girlfriend whom I moved here with.

I'm moving back to PA tomorrow and will have to spend some time away from the community for my own sake.

I'll pop in and out of the discord so you guys know I'm still kickin' and I'll def be hanging out when the halloween update drops.

Just dont expect me to be as active as I have been the last few month. I do not know how long I will be away for (Hopefully not longer than a couple of weeks because I love you guys like good friends)

Stay Gold guys

-Mousey Heart

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  Pepsiman Playermodel Suggestion
Posted by: Major Mon - 10-17-2019, 04:32 AM - Forum: Suggestions - Replies (2)

Pepsiman Playermodel Primordial/Godlike skin

The Ragdoll seems to be better quality than the Player Model when I checked it out in Sandbox Mode

PlayerModel:
https://steamcommunity.com/sharedfiles/filedetails/?id=1083310915

Ragdoll:
https://steamcommunity.com/sharedfiles/filedetails/?id=964754279

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  Goodnight FRG 6/366
Posted by: zephy - 10-17-2019, 01:25 AM - Forum: Shit Posting - Replies (1)

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  New Crate with Legendary/Prim Suggestions (IOD crate or Community 2)
Posted by: Major Mon - 10-16-2019, 06:07 PM - Forum: Suggestions - Replies (3)

Community Crate 2 or IOD Crate
(Or a custom Crate called Explorer's crate could be applied to a new event that is about going to a different island/land or just in whatever it could be in)
ALL ENHANCEABLE ITEMS IN THIS CRATE LEVEL UP BY KILLING AI AND DEALING DAMAGE TO BOSSES

Godlikes: (I am coming up with 2 or 3 ideas my concepts are not finished though for any of them)
-A Minigun that can be used in crafting along with sharks from fishing (High Rate of Fire, Low damage, very low mobility, viable in events, Rate of fire, damage resistance, stability, and accuracy increases with longer revving, +1000 ammo capacity, can move while revved, but not while shooting, and sounds like an A-10 Warthog
-A Sticky Grenade Mod that lays down a bed of Webs making players immobile and slow OR a discombobulator mod that instead of pushing people away pulls people and objects toward its center.
-A Famas godlike that has viability and utility in events despite being burst fire


Primodials:

Prim Melee: Shovel
-Unique Ability: Stun opponents you hit with this weapon make them stand still and holster their weapon
-100% chance to stun on headshots (head bonks?) (A metal bonk sound plays when a player is hit by the headshot)
-50% chance to stun on all other limb hits


+Prospective gun (Enhanceable Max lvl: +17) [CANNOT BE GALIL, AUG, NOR SCAR]{CAN BE TMP AND MP5}
Unique Prefix: Sanguine
Sanguine: If damage is taken , either through self-harm, bullets, or AI, Rate of Fire and Damage is increased by 10-30% for 20 seconds [Time and % varies on gun drop]
(Definition of Sanguine: optimistic or positive, especially in an apparently bad or difficult situation; and Bloody-Red)
- Prospective guns have an increased chance to be Gilded, Half-Gilded, and Lucky
=Base Stats (Max stats)
+30% Damage
+30% Rate of Fire
-10% Mobi (non-enhanceable)
+10% Reload Speed
+5% Stability (Non-enhanceable)
(You should choose the exp per stat I'm am not good at that balancing)


Puzzling gun
Unique Suffix: "of Reversal"
-1/x chance to confused the target making their movement reversed (left swapped with right, forward with backward, and jump with crouch; as well as with aiming left with right and up with down)
-1/8-20 chance to proc for 10-20 seconds (any shorter and the effect is too awkward to have enough time to react and switch movement style)

Base Stats: (Max Stats are shown)
+5% damage (does not change)
+35% Rate of Fire
+20% Mobility
+20% Stability
+15% Reload Speed
+5 Ammo


+Spaghetticator (Bizon and Famas)[Famas needs some love; Maxlvl Eveningstar does not count]
Unique Suffix: Spaghettification
Name Meaning: "In astrophysics, spaghettification (sometimes referred to as the noodle effect) is the vertical stretching and horizontal compression of objects into long thin shapes (rather like spaghetti) in a very strong non-homogeneous gravitational field; it is caused by extreme tidal forces."

Ability: Stretches and Widens the Playermodel vertically and horizontally make the player easier to be hit by body/Limb shots for 10 seconds. While Spaghettified the affected player takes 5 damage a second. While Spaghettified the affected player's screen has a wobbling effect (similar to Nausea in Minecraft) for the same 10 seconds.

Base Stats:
Ammo Count: from +100 to +200
Damage: -50%
Rate of Fire: +50%
Stability: Random from -50% to +50%
Reload Speed: Random from -50% to +50%
Accuracy: Random from -100% to +50%

Visuals: Just the Spaghetti no plate nor table:
Image



Other Primordials:
(EDIT)
MeatBaller
-Unique Prefix: Meaty
-has a 1/5-20 chance to shoot a MeatBall that deals 20 damage


Legendaries: (Each has a chance for the Reversal Suffix from Primordial #2: Puzzling gun)
All Legendaries are Enhanceable to Level: 15 (Max stats are shown)

"Scout's offensive": (Scout Rifle that can swap into a burst Famas) (This is the edited version and it fits the name more. I can see it as an effective TTT gun)
-High Damage in Scout Rifle Mode
-5 bullets a clip
-10% mobility (Promotes staying still in rifle mode and moving while in famas mode)
-Normal Reload Speed
+150% damage to AI while in Rifle Mode (I repeat AI only not in TTT)
-Shoots 1 bullet every second
AI hits while in Scout Rifle Mode increases damage (Similar to phantasmal trait, but AI only)

When Swapped to Famas Mode All stats Flip (Damage changes)
-There should be a 1-second delay between famas and rifle mode (so it can useful in ttt for the snipers on FRG)
- While in Famas Mode:
+30% rate of fire
+20% damage
+10% mobility
0% reload speed
-30% stability
Killing AI gives +10% reload speed and +30% stability (Nullifies negative stability)





"Support's Aid" (Vector only)
Normal Stats all around, but unique trait:
For every rightful AI/Player hit, players around you will have a bullet returned ammo to their clip and a +40% damage boost for that one returned bullet and receive 1 point of health (Stormforged trait but communist)
-1/3-10 chance to Proc ^ (the 1/3-10 varies on the dropped item)

"Pallidan's Defense": (Primary Weapon: Melee Hammer)(Max Stats)(Deathbringer is a rifle and melee so I integrated this concept into this, if the Guardian's Shield is added this weapon pairs well with it as a set for defense)
+25% Mobility
+20% Rate of Fire
+40 damage a hit
+50% damage Reduction (while active and not active; EVENTS ONLY)
Does an aoe swipe attack in front of the player that can hit AI at a decent range (Knocks plays back in TTT or halts momentum)
Model/Visual's has an iron (silver color) Thick Hammer head and a thick wooden handle

Example image:
Image


Rares: (I couldn't think of much just put Garbage tier gun in here)
Poop tier gun
-a shitty gun that does 10 damage a hit



Crafting:
"Spaghetti and Meatballs" (takes up 9/9 crafting slots)
- 3 MeatBaller catalysts + 1 Spaghetticator Catalyst
- 503 crystal Dust
- 93 Prim Fragments
- 43 Legend Fragments
- 999 Uncommon Fragments
-50 gold bars

Ability:
=This is a misc item that when used places down a dish a of Spaghetti that gives a Random Buff or Debuff of up + or -40% for 10 seconds (all available buffs/debuffs) to anyone who eats it.
=Has a cooldown of 40 seconds


MeatBaller will be the most common primordial and the Legendaries are also very rare drops, but the most common items are Rares and Garbage.
(I wanted the crate to have fun items that also are usable and viable in events, I do believe some of these items may be overpowered, so balance as necessary as with anything; Maybe the legendaries would be better as primordials)  [o,o]


Edits:
MeatBaller
Unique Prefix: Meaty
-has a 1/5-20 chance to shoot a MeatBall that deals 20 damage

(Orignal Scout's Offensive Idea)
"Scout's offensive": (Scout Rifle Only) {I tried to think of something but how do you even make a rifle viable for events besides abilities}
High Damage
2 bullets a clip
Fast reload speed
very low stability (-50% Stability)

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  New IOD Godlike Suggestion #1 (Stone Golem Shield)
Posted by: Major Mon - 10-16-2019, 03:24 PM - Forum: Suggestions - No Replies

Melee: Guardian's Impenetrable Defense
(Name: Stone Man Jones is the first line of defense (besides spiders) in IOD, also wanted to keep the name themed similar to the "conqerors judgement.")
Ability: Shield Bash OR Shield Lunge (not both lunge and bash)
Alternative Ability:Full Body Block + Laser (does AI and player damage [Delete this note: dmg viable for events or effects]
I'll be calling Stone Golem "Stone Man"
Mobility: +30% when no other ability is active (not including Shield-Bash)
Description: A shield of unbreakable stone from a very penetrable fortress   (or island)


-Shield Lunge has a multi-hit combo reminiscent of StoneMan's spin move combo (his ends with the laser beam)
-Player Lunges Forward and (shield negates fall dmg or reduces significantly) the shield bashes the ground and spikes spread in every direction. (depending on the height the player falls the spikes end up doing more damage)
-the lunge is only vertical (not like beam sword which is horizontal and vertical)
-The lunge can be activated via Crouching
-Shield Lunge has a 30-second cooldown


OR the actual shield bash move

Shield Bash activates with Warrior-dash like movement and all players caught in front of a shield bashing player  are knocked back, pushed HIGH into the air, and dealt heavy damage (50 damage or more not including fall damage)
-In the action of moving forward with the shield bash spikes follow the USER damaging players for an extra 15 damage
-holding primary attack charges the shield-bash
-clicking primary attack does a normal melee attack for 50 damage on all limbs
-cooldown of 30 seconds

AND/OR Either both abilities or just one of the two

-When alt ability is active the player can activate a laser beam that comes from the shield
- The player cannot move while blocking (like how Stoneman can't move while the laser is active)
-Alternative Ability Activates the shield to full body protection except for the head in the front and the more the shield is shot the more damage the laser does. (Laser guarantees ignite on a player)
-Player is also immune to any AI damage coming from the front (unless it is much too difficult to control the hitboxes for this unless you can grant the player immunity to at least poison/bleeding/ignition from all sides only in events while blocking)


A separate Concept:
An ability for the shield could be that it pulls the attention of all AI + giving the player more health/resistance to damage while blocking; making the Shield more of a utility Item that has more creative uses and team support. It would also interfere with kiters, but because of the pull of attention if a kiter is about to die the shield user could save the kiter player


Sounds:
Same as in IOD
Shield Bash is the WHOOOM BSCHHA
The laser is the BSSHHHH
Blocking could be Stabbing the shield into the ground

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  November Monthly (Suggestion #3) Remote Controlled Turkey
Posted by: Major Mon - 10-16-2019, 06:52 AM - Forum: Suggestions - Replies (1)

Remote Controlled Turkey
(Call it the Thanks-to-You or Turkinator 9000)


-it shoots
-it is remote controlled
-it can be eaten by players for health or a buff
-it explodes


(Each individual Turkey can have a different color scheme of Feathers or the little red doodly thing)
(When the turkey is shot to death it could turn into a roasted turkey that can be eaten by players for health/buff)


It should also have really good dps so it can be a viable option when used in events, but its downside is the player cannot move without deactivating it (Player cannot move while active)
In TTT the player would have to hide before using the turkey and it does not have a time limit
Is a secondary that that is a remote control in the right hand and a turkey in the left hand (Turkey is not in left hand when it is placed)

I wanted this idea to be a Serious/useful item for events, but also fun and meme-esk

Here is a concept picture of what a Turkey should look like:
https://steamcommunity.com/sharedfiles/filedetails/?id=752559672
Image


Remote Control could look like this (It is a SWEP of a T Tester as a Remote Control But the Model should be able to be used):
https://steamcommunity.com/sharedfiles/filedetails/?id=617179823
Image

Or preferably
Image

(I couldn't find any remote control models on the steam workshop, and I did not look on other websites yet for a remote control model I don't think you should a Wii remote, but I wanted to still give an idea of what it could look like if you know what im trying to get at)

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  Goodnight FRG 5/366
Posted by: zephy - 10-16-2019, 12:45 AM - Forum: Shit Posting - No Replies

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  What would you like to see on the server?
Posted by: Brassx - 10-15-2019, 11:17 PM - Forum: General - Replies (53)

I feel like we should have one of these threads every so often, especially now since I'm rather out of touch with things after being gone for a full month.

I'd like to hear everyone's thoughts (no memes please) on what they'd like to see on TTT, the lobby, or events. Try to keep it unrelated to drama and keep it on topic of things like new T/D items, changing TTT mechanics in general (radar speed, kill times, round mods, etc), feature requests, QoL stuff, etc.
(Please keep it unrelated to already scheduled releases, such as masterwork items/halloween/xmas updates)

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