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Latest Threads |
D boi jenkins purp rdming...
Forum: Resolved
Last Post: Not John Smith
07-28-2025, 05:26 AM
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IDEA dump - all of the FR...
Forum: Suggestions
Last Post: Simba
07-23-2025, 01:41 AM
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Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Not John Smith
07-16-2025, 05:18 AM
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Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
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Gilded reward chest givea...
Forum: General
Last Post: Brassx
06-23-2025, 02:12 AM
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Dominator _k2022 - Member...
Forum: +Member Applications
Last Post: Dominator_k2022
06-22-2025, 11:44 PM
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Member + Application
Forum: Denied
Last Post: Not John Smith
06-21-2025, 03:36 PM
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Pal TTT unban request
Forum: Ban Upheld
Last Post: Not John Smith
06-21-2025, 02:17 AM
» Replies: 6
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TTT Unban Request X2
Forum: Ban Upheld
Last Post: Not John Smith
06-16-2025, 06:58 PM
» Replies: 4
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New COmmand |
Posted by: Ghostly - 08-20-2019, 08:17 AM - Forum: Suggestions
- Replies (1)
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Maybe a !gunguide so that new players can look at all the unique guns/tiers etc and not rdm people for using a unique since they dont understand.
Would basically be a command that opens a guide that has a image and a small description of each unique and tier with a explanation of its abilities and whats allowed/not allowed with it.
Could also have where it drops, so if someone is curious about a certain item then you can find out where it drops such as certain runes and cosmetics.
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NEw inventory Equipment Row |
Posted by: Ghostly - 08-20-2019, 07:58 AM - Forum: Suggestions
- Replies (1)
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Have a traitor loadout since theres guns like rifles and such that as a inno they can be nonideal so many dont use em, but as a t they can be super advantageous and it would help add diversity in gun usage since you arent stuck with the same guns as either side, nor do you have to put in the effort to equip drop and requip.
Just have it so when the round starts and you are traitor it would autorequip your loadout with the traitor loadout.
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RELIN-Q's Member+ Application |
Posted by: RELIN-Q - 08-20-2019, 06:09 AM - Forum: Denied
- Replies (3)
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Steam Name(Current): RELIN-Q
Age: 20
Current Rank: Member
Have you ever been banned and why: I don't think so.
Why would you like to be promoted?: I think it would be really nice to help the community in any way I can.
Why do you think we should promote you?: I've logged plenty of hours in NTG and FRG so I think I know my way around town, ya know?
Do you have any administrative experience: Not really, I think this would be a good start.
Do you agree to FRG's policy on applications(yes or no): Yes.
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome. Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: Recommended by Grassx (She said go for it, anyway.)
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Players vs Boss suggestions |
Posted by: Terran - 08-20-2019, 03:36 AM - Forum: Suggestions
- No Replies
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I've mentioned some of this on the server before, but this is more of a recap of improvements and general core changes I feel would be to a positive benefit. This has no structure and no actual order, its just rambling.
Firstly, there needs to be more human player interaction in the fight. FRG TTT boss fights are fun, but they're not engaging; you sit and shoot and that's about it. To change that, there should be a whole new kind of movement system. Players should be able to dash forwards, sort of like a short-range blink, double jump, negate fall damage, even do things like wall running (if possible). The whole focus should be mobility and staying alive while dealing damage.
To back up that first part, possibly the boss could get a "Damage radar" which will show where, or maybe who, is doing the highest DPS. Someone kiting the boss is probably going to do less than someone sitting in a corner spraying, and if that makes them an obvious target, then that's the risk they're taking.
Stationary turrets on the map would be interesting. It'd be a location a human player could go on for very high damage, but as per the name they wouldn't be able to move around while using the turret, so it'd definitely attract the boss.
Power-ups should spawn on the map. Basic ones could be just medikits to restore life, or temporary shielding, damage reduction, mobility increases, special temporary ammo type (slowing/blinding/higher DPS on the boss), cloaks, etc. This would give people incentives to move around the map and grab what useful bits and bobs they can find. I feel that, as per previous points, mobility is key. That's what would keep it fun.
Another quick idea is that if possible, sniper rifles should still have a place. When scoped in, it should light up a special "Weak point" that slowly shifts around. Only a scoped in rifle can damage this, but it'd do a lot of extra damage. The downside is you're way more vulnerable scoped in, with your mobility negated.
Also, guns should be more even across the board. We don't need as much base weapon balance as TTT, so damage falloff should be removed for ALL Guns (Why do Galils have no damage falloff, but a Mac10 does?), to give more variety. In a similar fashion, moving shouldn't increase the spread of the crosshair or affect the accuracy. High-paced tension feels important.
Suffixes shouldn't stack quite as much easier, or the bosses should have an ability to purge themselves of them if given a moment. This would leave them vulnerable to normal fire, but give them a short term "immunity" for a breather from the sixty stacks of bleeding and agony.
Last for now, please make sure quickswap/fast weapon switch, not sure why it doesn't work, very unfortunate and not fun.
A disable for being selected as boss is good too. Some people just want to human, they don't want to roll the boss.
Bosses should ALWAYS be able to catch players, no matter their speed; it should come down to juking the boss. More mobility options for the boss are essential too; he should be able to get around much quicker.
The boss being able to spawn minions via objectives or special actions would be neat, especially if they were NPC. Think just basic, mostly stationary guys that are there to keep the heat off the boss a bit and provide some backup. Like snowmen in the santa fight. They could be raised from players' corpses, or maybe summoned in specific spots.
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BURNSY ♿ - Membership Application |
Posted by: BURNSY - 08-20-2019, 03:32 AM - Forum: Approved
- Replies (7)
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Age: 19
Steam Name(Current): BURNSY ♿
Time played on servers?(!time username to check): 66 Hours (39 Hours in Trouble in Terrorist Town, 3 Hours in Boss Rush, 24 Hours in Lobby)
Where did you hear about this server?: Pluto.gg/Meep.gg, Moat.gg
Have you ever been banned and why?: Nope.
Why do you want to join?: I've been enjoying the community and the servers as a whole over the past week and a half, and I'm looking to be more involved in the community. I think that a fair amount of people can vouch that I was heavily involved in the moat community before I left due to his recent antics, as I was a staff member for a large majority of my time there.
Referred by: Phantom
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Krampus_SDG member application |
Posted by: Toniette Velk.ca - 08-19-2019, 07:48 PM - Forum: Denied
- Replies (11)
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Age: 15
Steam Name(Current): Krampus_SDG
Time played on servers?(!time username to check): a little over 70
Where did you hear about this server?: Pluto.gg and Eglecorn on twitch
Have you ever been banned and why?: yes , took moat man out of name during a round
Why do you want to join?: This server is fun and I think I will be here for a while
Referred by: Meepen and Eaglecorn
Additional Details
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'Of Silence' trait/suffix |
Posted by: Unreal Oz - 08-19-2019, 02:58 PM - Forum: Suggestions
- Replies (10)
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I'm thinking a very cool trait or suffix for guns would be one of silence. If it's actually able to be coded and created it would basically mute the player effected for so many second. This would make their voice chat and text chat disabled for a certain amount of time. I think it would be a cool trait that leaves it up to the players ability to defend themselves and not just call someone out and die.
Could be too overpowered or impossible to code, but I thought I'd throw this idea out there and hope for the best. I know we have muffle which mutes their hearing but the opposite side of the coin would be to mute them.
Would appreciate to hear yalls thoughts and opinions on this.
Thanks!
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Market addition |
Posted by: Deadheala .(Josh). - 08-19-2019, 05:40 AM - Forum: Suggestions
- No Replies
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So kinda like Ebay can we have a search function were its like i have 0-???? coins to spend only seach for items that are that much or lower.
I have 60k coin and i kinda only wanted to look for items that cost 50-60k and i think a search option like this would help that.
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