I do know this map to good amount of degree so I'll try and list the features.
There is a tester for people to use (but iirc, it might be broken).
There are good amount of secrets on this map including a newton launcher or an m16 box hybrid.
There are two traitor rooms. One for getting around the map and other to activate the robot trap.
It's not super big to get lost in nor is it maze-like, but it's fairly large enough to move around.
There's mirrors if you want to see yourself do things.
Lots of secrets, a traitor room, and a Traitor tester
I also sucked at taking the screenshots this time around, this map is very well made with a secret room custom textures and props. I personally think you should take a look in singleplayer, its a very beautiful map!
This update for Vhoxel's Motel is primarly for bug fixes and a few changes.
[NEW]
+ Added 2 cat pictures in Unpoke's room from the request of Unpoke (don't ask why)...
+ Added damage owners to the swords. (easter egg).
[FIXED]
* Hopefully fixed the massive lag when looking at a certain corner of the map.
* Fixed some music that was too quiet.
* Fixed Satchel Charge damage owner not connected to the actual explosion.
[CHANGES]
* Replaced picture frame wood for less shiny reflections.
* Removed prop fading from utility poles.
* Added more occluders.
* Changed $10 deal to $8.
* Crystal sword can only kill 2 players now. (easter egg)
* Shortened .bsp file name for extra room.
I also Updated NTG Rooftops to fix and change a few gameplay problems about the map
[NEW]
+ Added damageowner entities for some T traps (including the main traitor Easter Egg).
[FIXED]
* Reflections fixed.
* game text grammar fixed.
* Riot Shield filter (Easter Egg)
[CHANGES]
* Traitors will now have to open a door to get inside the trap room (Easter Egg)
* Textured the music disc.
* Retextured the NTG sign and the Pool sign.
[REMOVED]
- Removed all zombie spin traps.
- Removed yellow barrels being thrown out text.
- Removed useless button.
- Removed Crow T trap.
- Removed Thin Metal Sheets T trap.
Both maps will be added and replace previous versions.
Been playing the server pretty consistently for the past week, after asking Excel about which servers to play on, so I figured I'd make a forum post. Really enjoying the server and all the people I'm meeting. I used to play NTG a whole lot, I was Mr. Bubbles back then if anyone remembers me. Hopefully I'll be around for a while!
Time played on servers?(!time username to check): 51 hours
Where did you hear about this server?: I was a member of the staff on NTG so I've always known about FRG. A lot of our members played on both NTG and FRG although I only played on NTG because I felt it was inappropriate to play on two different servers when being a member of staff on another.
Have you ever been banned and why?: I've never been banned from FRG or NTG.
Why do you want to join?: I mainly wanted to join because a few of my friends from NTG recently started playing here so I decided to start playing TTT again. I've been playing TTT for a long time now and after a break when NTG died I decided to start playing again.
Referred by:
Additional Details: I've been playing TTT since 2012 when I started playing on a server called Voxel where I was a Moderator on; afterwards, I then joined another community which was a break-off from Voxel where I was an admin. I would later became the owner of this server for a couple of years (TAK). After this server shutdown due to people losing interest after many years of playing TTT I left gmod for a couple of years. Later, I would join NTG where I would eventually become a moderator. It's been a little over a year since NTG shutdown so I decided to look for a new community and a lot of my friends already play here so it made sense.
So I was thinking if we had guns that depended on what role the player was (it was an enchantable that I forgot the name of), what if we had modifiers that would benefit the player should they fulfill it based on their roles. Couple of examples to elaborate:
Role: Det
Item: DNA Scanner
Effect Name: Duty Calls
Effect: If the det kills a T currently being tracked by their DNA scanner, the closest traitor will be DNA-pinged once for the det immediately after
Role: Traitor
Item: Flare Gun
Effect Name: Careful Manslaughter
Effect: If the T successfully burns 4 bodies (flare gun ammo amount), all T's receive a free credit (can only happen once in the round)
Role: Traitor
Item: Firewalkers
Effect Name: They Call Me Mr. Fahrenheit!
Effect: If 3 or more innos are caught on fire, T receives a temporary speed boost; boost can be extended if T kills other innos on fire
Role: Det
Item: Moon Boots
Effect Name: Ridin' High
Effect: If the det kills a T during a high jump (up to debate over what defines high), det's health is filled to full
I dunno if these are even possible to add in but it'd be cool to have incentives for using less popular T/Det items as opposed to the standard Radar/Random Class/Health Station or C4