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Members: 4,599,   Latest member: TheAlaskanRavenYT,   Forum threads: 9,102,   Forum posts: 75,196,   Full Statistics


  Doomscooper Bug
Posted by: gfkxj - 04-20-2019, 01:09 PM - Forum: Bug Reports - Replies (1)

Doomscooper is bugged and currently does not interact with objects like boxes, if you try to hit something like a paint can lying on the ground the doomscooper hits the floor under it.
I do not know if the bug is currently occurring for other melee weapons.

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  Quests Window too high for 1280x600 resolution
Posted by: JC Genton - 04-20-2019, 01:04 PM - Forum: Bug Reports - No Replies

Image
can't accept quests because of this. pls fix.

(edit: lol the link has Gay in it)

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Rainbow Happy 4/20 FRG!
Posted by: Moz - 04-20-2019, 12:56 PM - Forum: Shit Posting - Replies (4)



                                                                                                                                                              Image

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  Goodnight FRG 196/365
Posted by: zephy - 04-20-2019, 04:50 AM - Forum: Shit Posting - No Replies

Image

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  Just a cpl ideas
Posted by: Deadheala .(Josh). - 04-20-2019, 02:01 AM - Forum: Suggestions - Replies (2)

https://en.wikipedia.org/wiki/Leech_(comics)
Much like in the comics i was thinking a weapon or something that had a chance to nullify another person's weapon ability and such. People might not like the idea but a gun that has a chance to stop another person's weapons ability. Maybe a T weapon or D weapon. I have no clue its an idea to work off if you want. I won't spam to many ideas just figured id start commenting more and showing pride in the server.

Moz idead ( --- Make a Detective item that would make all effects from weapons null on the detective ---)

Map idea
We are in the video game Castlevania. Add t traps to spawn zombies and stuff. Make a easter egg to spawn dragula. Add a new weapon the the chain whip from the game. Lets go
Image castlevania map idea
Image chain whip

If you wanted to add the starting idea with the chain you could. Have a chain melee weapon that stops the person from using the special effects on there weapons for the rest of the round. Only used by traitors or people killin the right way Big Grin

Map / Item idea # 2

The casino from Final fantasy 7. HAve it have multiple areas like in ff7 also add cloud's buster sword or barrets arm gun
Image casino
Image clouds sword
Image Barret gun hand

Chocobo pet please Image

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  frg_dilapidation_v2
Posted by: The Black Parade - 04-19-2019, 08:52 PM - Forum: General - Replies (4)

Like I did with IOD, I'm going to post new versions and what they include for each update.

If you find more bugs please submit them to either me or Brassx.


Dilapidation v2

[FIXED]

* Fixed the floating grass in the boss room
* Removed untextured roots
* Changed the mud textures to make the reflections more realistic in the "Crystal Room"
* Missing textures
* Fixed one of the arches receiving sun light where it shouldn't be


The map will be added in the server later.

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  Sweaty TMP
Posted by: big mike - 04-19-2019, 04:33 PM - Forum: Suggestions - Replies (1)

We need a sweaty TMP because why the hell not, and who doesn't want an op event gun?

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  Expand staff member !minigames menu
Posted by: Ranger - 04-19-2019, 12:34 PM - Forum: Suggestions - Replies (4)

Changes

I, and no doubt others, feel like the !minigame menu for staff is too bland and should be expanded beyond a single boss and a silly round idea like big heads rounds.
I feel like it is a good idea to give staff the ability to spawn most minigames and bosses, maybe barring some, such as Dragon or Spider Queen.
They already have access to Moon Lord, but i do think they should have access to most of these following minigames:

Moon Lord, Easter Bunny, Hunter rounds for the boss rounds.
As i said, i don't know if having Dragon or Spider Queen rounds on the list would be a good idea, or if that would be pushing the limit. It could also be possible to change the bunny themed boss to a more regular one after the Easter event ends.

Orbital and Eggital bombardment, Bouncing and Egging mayhem, Longsword and Infection rounds for the minigame rounds.
It could be possible to change the 2 Easter themed minigames to the regular ones after the Easter event ends.
Of course, i might be forgetting 1 or 2 minigames that might not be too bad of an idea, like i don't know what has happened to Gun Game, apparently it still exists but is rare, but the loot should be buffed in that event anyway for it to be worth the time you waste, but that's another thing already.


Cooldowns

This is honestly the part where i have no idea how this should be balanced, like at all, of course i like getting tons of loot and so on, but i don't think we should spam everyones inventory with crap constantly, for the sake of the players and the overall economy. But i did have to think of at least something as a baseline of what i think would be good.

Time wise, since the amount of rounds staff can spawn would increase massively if most of these got added, i think we might need a longer cooldown than 1 hour per event, maybe 1 hour and 20 minutes would be a good, yet not too large increase for boss rounds. I don't think we should have a longer cooldown than 1 hour on minigame rounds, if not a shorter one.

I think it would also be a good idea to add a round based cooldown. Which i think there already is, but heres what i think about it anyway.

-2-3 round overall cooldown-

There should be a round based cooldown between any staff started minigame, i don't know if there should be a cooldown after random minigames, i don't think that would be necessary.
But i do think there should be one after a random boss round, or one started with an item.

After any 1 staff member starts a minigame using the !minigame command, there should be a 2-3 round cooldown depending on the minigame/boss round started before any other staff member can start any minigame or boss round.

Bosses such as Spider Queen, Dragon, Moon lord, Easter Bunny and Hunter should have a cooldown of 3 rounds until the next round using the !minigame menu can be started.
Minigames should have a cooldown of 2 rounds until the next minigame round can be started by staff

-4-5 round personal cooldown-

When a staff member starts any minigame or boss round they should have around a 4-5 round cooldown, depending on the round started, like 4 rounds for a simple minigame and 5 for a boss round, before starting any other minigame that is not on cooldown. This would be good to prevent one staff member being able to constantly spam minigames and bosses. Maybe let them get 2 off in a single map, but no more.

I don't really know the loot drops and duration of many of the minigames, maybe some should be adjusted/buffed to make them more worth spending the time on them, or make them not as op for loot. But, that is an entire other thread, or multiple threads on its own.

Anyway, thanks for reading, and of course if you have any ideas or suggestions, reply to this thread, i hope it starts at least a small conversation and gets something changed.

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  Hello
Posted by: Kazen - 04-19-2019, 05:58 AM - Forum: Introductions - Replies (6)

Everyone else seems to be jumping on board so why not. I used to play on NTG before coming here and I'll still probably only play here casually off and on. Before my NTG days I was on a few different servers including owning my own for a few years. Black gets first dibs on my p90s I want to sell. Other than that, looking forward to playing with everyone in game.

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  Goodnight FRG 195/365
Posted by: zephy - 04-19-2019, 04:22 AM - Forum: Shit Posting - Replies (1)

Image

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