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Last Post: Terran
09-04-2025, 11:25 PM
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D boi jenkins purp rdming...
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IDEA dump - all of the FR...
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07-23-2025, 01:41 AM
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Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Not John Smith
07-16-2025, 05:18 AM
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Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
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Gilded reward chest givea...
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Last Post: Brassx
06-23-2025, 02:12 AM
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Dominator _k2022 - Member...
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06-22-2025, 11:44 PM
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Member + Application
Forum: Denied
Last Post: Not John Smith
06-21-2025, 03:36 PM
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Pal TTT unban request
Forum: Ban Upheld
Last Post: Not John Smith
06-21-2025, 02:17 AM
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[Implemented] Client Side Mute Linked Items |
Posted by: Beebee1303 - 03-09-2019, 10:18 AM - Forum: Suggestions
- Replies (3)
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Title says it all, a way to mute linked items so folks who don't care about flexing don't have to see it.
Could be like the mute obtained items, where it is a blanket mute. Or like the Coinshop item blacklist, so it can be targeted towards the egregious offenders.
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Daily Rewards |
Posted by: IAwesomeNathan - 03-09-2019, 01:46 AM - Forum: Suggestions
- Replies (12)
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So this might have already been suggested but I havent checked, so my idea is to make it to where of you have something like "FRG" in your name you can get like 500-1000 coins or a gun every 24 hours
Yeye that's all
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Patchnotes 03/08/2019 |
Posted by: Brassx - 03-08-2019, 02:49 PM - Forum: Server Patchnotes
- Replies (8)
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Changes
- TTT - All vanilla weapons spawned on the map will now come with randomized item tiers attached to them, rather than be purely vanilla(so you could get something like a bellum on a M16 you find on the ground). There's also a semi-uncommon chance for a few preset godlikes to spawn on the map somewhere (a debug message is in currently so I can test the rates, it may stay in or be removed though).
- Increased weapons AND ammo spawns across most maps via my automated system.
- Reduced Moonlord's HP and max Velocity.
- Made Moonlord's Minions MUCH easier to hit.
- Added "Big head Rounds" to the staff minigame roster. This increases the head size and head hitbox size for all players during that round of TTT.
Older news from discord
- Fixed the Trident's shield hitbox.
- Trident water projectiles no longer hurt people on the lobby.
- Nerfed tri-shield a bit. When you destroy the front shield, the side shield that replaces it loses 50% of its hp. Also lowered shield HP amount.
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Changes to MoonLord |
Posted by: Team A.U.T.S - 03-08-2019, 06:58 AM - Forum: Suggestions
- Replies (6)
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I suggest making him bigger,
1. to be able to hit him easier
2. so he cant hide in a house
3. players have some kind of hiding place since they are being bombarded with attacks
4. he shouldn't be able to enter any houses/buildings
also make the birds/ghosts bigger (a bit hard to hit)
also make crystals work please and thank you!
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Staff !minigames suggestions |
Posted by: The Black Parade - 03-08-2019, 05:02 AM - Forum: Suggestions
- Replies (1)
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I thought of a few minigames and staff bonuses (like double xp)...so yeah, anyways-
Shared Fortune bonus
Gives everyone 4 free rounds shared fortune.
Scroll bonus
Kills count as 1.5 for the entire map.
Mobility Round (and also low gravity rounds)
These are obviously already minigames, but it would be cool to be able to activate one
Antlion Round
C'mon, make them come back!
Magic Wands Round
Mag sticks are replaced with Magic Wands.
Infection Round (Necromancer Zombies, not the actual infection rounds)
All the traitors start as skeletons and have to infect everyone else.
If I think of more I'll put some extras down
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6 [NERF], 2 [BUFF], 2 [CHANGE] multi-thread |
Posted by: Terran - 03-07-2019, 10:01 PM - Forum: Buffs, Nerfs, and changes.
- Replies (7)
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[NERF] Molten Tier:
-Molten Ring has a slightly smaller hitbox (so it doesn't clip the wrong person)
-Molten ring dissipates upon hitting someone (Like a Djinn ball, so it doesn't hit multiple people, I.E this is a benefit and technically negative)
Footnote: Molten did receive a nerf of a sort, but it wasn't what I was thinking of so I'm leaving this up.
[NERF] Cerberus:
-Slightly less range
-Slightly more spread
[NERF] AUGs (In general):
-More recoil (worse) when scoped in
-Slightly less accuracy when scoped in
[NERF] Destroyer of Worlds
-The ball does far too much damage and spreads too easily. It does upwards of 70 damage within a second or two, this should be lowered.
[NERF] Hellfire/Dragonstrike
-Lower the flamethrower damage. Maybe give it an effect like slowing down opponents or applying burning confusion to their screens, but it shouldn't kill nearly as fast.
[NERF] Flereous
-It should drain HP much more rapidly
-Lower movement speed by a bit
-Beams should do maybe 20 damage
[BUFF] HUGE 249 (in general)
-Needs an increase in firerate, HUGE's should SPRAY bullets
-Slight damage boost (maybe from 4 body shot to about 7 body shot default)
[BUFF] H.U.G.E Problem
-The Lock-up is a negative. It prevents you from shooting. A proposed change is that the lock-ups will "Stack", and only take effect upon Reloading, so it'll prevent you from shooting after reloading, but increase the damage.
[CHANGE] Ghost Zone
-Make it easier for the user to see when inside the Ghost Zone
[CHANGE] Vector
-When in the first half (before the firerate slows), lower the firerate and up the recoil.
-When in the second phase, remove damage drop-off at distance
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