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| [Buff] Staff of Osiris or Riot |
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Posted by: Pegulus - 02-26-2019, 06:04 AM - Forum: Buffs, Nerfs, and changes.
- Replies (8)
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Staff of Osiris is extremely underwhelming for how rare it is, I understand rarity doesn't really correlate with how good an item is, but staff is just ridiculously b a d compared to Flereous and now Trident.
I propose a couple of ideas for how staff can be reworked/buffed to at least make it unique enough to hold it own.
1. Make balls do more damage. It is extremely easy to dodge balls at almost any range do to how little control you have over them. Instead of 30, I feel they should at least do 33+ to 3 tap.
2. Make firerate of balls a little bit faster.
3. Change the right click ability.
a. Right click could heal instead of a damage AOE.
b. Right click could allow a short warrior dash/blink with a cooldown (thx Jerk Butt for suggestion)
c. Make the AOE larger/do more damage
4. Add higher mobi to staff
Feel free to add input or other suggestions! (Unboke and TJ)
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| Real Talk |
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Posted by: Catbug - 02-26-2019, 05:14 AM - Forum: Shit Posting
- No Replies
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Let's make a feature to pay 10k to destroy the dock with no kracken. Ultimate coin sink. :thinking:
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| Enigma |
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Posted by: Team A.U.T.S - 02-26-2019, 02:41 AM - Forum: Suggestions
- Replies (12)
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Make the bullet invisible and/or make it have no sound
yes it has been "buffed" but making it have a unique sound makes it hard to get away when you fire/kill someone with it.
if you fire that thing, everyone one the server will be following you until you fire a shot near them.
For how rare it is to get the gun i say have something more then just a 4X scope and unique sound.
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| [BUFF] Esoteric |
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Posted by: De_Vour - 02-25-2019, 10:27 PM - Forum: Buffs, Nerfs, and changes.
- Replies (9)
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After temping someones eso for an extended period of time, and have given it some thought, I believe that the eso is in need of a few changes.
First thing to address is related to its viability in events, I used it as an alternative to an azuredge for a little while (before sweaty, divine, and distorted got added and blew it out of the water) and I think it should keep this ability to compete with event galils, possibly give it more base damage (19 per shot at max currently) or firerate, even give it more reload speed? With the finaility the way it is, i see no issue giving it a small buff in that regard. One of the worst aspects of the gun, any buffs to it aside, is the fact that the crosshair can cover nearly your entire screen after a kraken fight. Just remove this entirely, no need for accuracy to reduce at all. Here's a picture if you don't know what I mean.
As far as use of it in ttt, 30 seconds is way too long for the bees to be on cooldown for given the damage they do and how many it deploys, I would suggest making it 6 bees instead of 4 and 10-20 seconds instead of 30. And there is around a 1-2 second cooldown after activating the bee ability this should be removed entirely, you have no ability to shoot back at someone after using the ability and no other gun has such a penalty. (contrast with eveningstar which can shoot immediately after shooting ice shards)
Its been a few months since I used it, so if any of this has changed, please alert me and I'll edit the thread, other than that please leave your suggestions.
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