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  Goodnight FRG 115/365
Posted by: zephy - 01-28-2019, 02:34 AM - Forum: Shit Posting - No Replies

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  Zombie Survival FRG-Special Perks
Posted by: Terran - 01-27-2019, 09:36 PM - Forum: Zombie Survival - No Replies

So, as a benefit to players that have played FRG for a while (i.e TTT and stuff), there should be a neat little perk tree that unlocks depending on your TTT level. I have perk ideas, but I Don't know what would be good level requirements. But it'd go something like this. (Mostly an example). (Explosives are things like Proximity Mines, Detonation Packs, Grenades, Carrion Mine Launchers, etc)

Demolition Expert 1: +2% Explosive Damage, -3% Explosive Damage Received.
Demolition Expert 2: +5% Explosive Damage, -7% Explosive Damage Received.
Demolition Expert 3: +8% Explosive Damage, -10% Explosive Damage Received.
Explosives Ordinance: -15% supply cost for explosives.
Fragmentation: After an explosion, sharp fragments will scatter, bleeding and slowing zombies.
Demolition Expert 4: +12% Explosive Damage, -15% Explosive Damage Received.
Demolition Expert 5: +15% Explosive Damage, -20% Explosive Damage Received.
Extra Gunpowder: Can purchase out-of-stock explosives for +25% extra cost.
Big One: Remote Detonation Packs explode upon your death with +100% range and +50% damage.

If these are possible to implement, I can think up a lot more.

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  ZS Suggestions from the Excel The Shitcader
Posted by: Excel - 01-27-2019, 10:33 AM - Forum: Zombie Survival - Replies (7)

Godlike Mystery box
Have this box for New players to get their hands on godlikes. Costs 200 points to roll a random godlike. (No snowglob plz)

Add a attachment to hammer or skill from the skill tree to break down doors fast.

Remove Sigils and just have Big Crates to replace them. They would Give you a 10% discount on shop items inbetween wave. Also could buy specific items only from these crates. Also if they survive till the end the humans would get a chance at unique items. Maybe have 2 crates per map. If both crates survive bigger chance to get the unique/ More rewards?
Reasoning to removing sigils
-Most places they spawn are out in the open are un cadeable for the most part
-Not Enough Players ATM to guard all 3, Let alone cade most of them without a bad cade.

Big Crates Buyable items:
Every wave Completed adds a buyable prop to the crate
Just scale the props based on the waves. EX wave 1 complete would get like a table or something Round 5 Complete would Give a good cade item like a shelf. These props would have a limit ofc

Make FRG guns Scrap able
Because all the weapons built into the gamemode are scrapable FRG ones should be too.


Have a vote shitcade command
For prop to proper caders like BOX thinker and TERON come and ruiner my GOOD caders. It would just make it so they can't use hammer for the rest of the map

For new players mostly:
Add a random suffix to every gun bought without a suffix (doesn't work on godlikes or prims)

Also I Think suffixes don't give points at all?


Auras- Inventory Misc Item Stats on the items would probably be best If it was random between Each tier I just put my numbers their as examples
Would Buff certain things
Carpenter's Aura-
(Rare 5% increased repair rate)
(Legendary 10% Increased Repair Rate)
(Prim (10% increased repair rate ) At full prop HP allows you to buff the HP of the prop by a small amount

Armored Aura
(rare 2 hp increase 3 Blood armor increase)
(Legendary 4 hp increase 6 blood armor increase)
(Prim 8 hp increase 9 blood armor increase)

Medic's aura
-5% cooldown on medkits 1 in 20 chance not to use medic syringe bullet when shot
-10% cooldown on medkits 1 in 15 chance not to use medic syringe bullet when shot
-15% cooldown on medkits 1 in 10 chance not to use medic syringe bullet when shot

Combater's Aura
-5% delay in between melee hits
-10% delay in between melee hits
-10% delay in between melee hits +10% melee range

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  Goodnight FRG 114/365
Posted by: zephy - 01-27-2019, 06:05 AM - Forum: Shit Posting - Replies (1)

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  Couple things that need changing
Posted by: Vhoxel - 01-27-2019, 04:46 AM - Forum: Zombie Survival - Replies (1)

ZS is big shitter gamemode, we make it better by fixing it yes?

·Bolt weapons have terrible hitreg, needs fixing

·Let us buy food from shop for cheap, it takes a long ass time to eat anyways, or at least a perk that gives you food each wave.

·Thrakos zaps zombies when they respawn, especially if it's an extinct.

·Sometimes, humans get permanently stuck in props and can't phase out of it.
Edit: This shit still happens fak u papa

·Bolt weapons having shitty hitreg

·Door instakilling or doing 50+ damage to people after they get broken off the frame.

·Pulse weapon sometimes not slowing zombies down
Edit: All pulse weapons are supposed to slow down zombies to compensate for their lower damage fak u papa

·Did I mention fix bolt weapons?

·Some T1 melees need a slight damage buff.

·Some melees need hull trace (Preferably the big slow ones).
Mega Masher where u at :^)

·Ban excel off being boss zombie.

·Slightly buffed end round drops as ZS rounds last longer?

·More rewards for having people use your boxes.

·Some trinkets should be buffed, most are near useless for their cost.

More stuff to be added probably.

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  new content update causing other huds besides the new frg beta one to have low fps
Posted by: Raccoon Shinobi - 01-27-2019, 04:33 AM - Forum: Bug Reports - Replies (5)

The huds were fine before the new update dropped, now the classic and normal huds are having massive fps drop. (and before you suggest that it's my computer, they were working fine before.)

Update: It would appear I am missing a lot of things, I can resolve this easily if I knew where to look.



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  Add the sandwich and breifcase
Posted by: Raccoon Shinobi - 01-26-2019, 09:11 PM - Forum: Suggestions - No Replies

The sandwich will provide traitors with a reliable source of healing, and the breifcase will give ammo if traitors don't have a dimension crystal or the ammo on the map is scarce/only for one weapon

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  Julian707 Member Application
Posted by: Sxythe - 01-26-2019, 04:03 PM - Forum: Approved - Replies (8)

Age: 15

Steam Name(Current): Julian707

Time played on servers?(!time username to check): 336+ hours

Where did you hear about this server?: Looking for TTT servers

Have you ever been banned and why?: Perma for mass rdm

Why do you want to join?: I want to join because the community is good and I usually spend all my time on this server, Also a lot of nice people to play with.

Referred by: nobody

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  Goodnight FRG 113/365
Posted by: zephy - 01-26-2019, 05:46 AM - Forum: Shit Posting - No Replies

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  Patchnotes 01/25/2019
Posted by: Brassx - 01-25-2019, 10:03 PM - Forum: Server Patchnotes - Replies (5)

Zombie Survival

  • The first iteration of Inventory Implementation is now live. Access it via Arsenal crates by clicking the "FRG" tab. No FRG items are currently in the Worth menu.

    • You can buy any item in your Inventory (Backpacks not supported at the moment). They are more expensive than normal ZS items, and most FRG items have a 15% damage reduction.
    • Items in your loadout are 15% cheaper in the crate, and you can not swap your loadout around mid-wave as a human. Only pre-game or between waves.
    • Traits ARE enabled, though some of them are reworked (bow AoEs).
    • Each FRG item has a specific ammo type to go along with it, separate from ZS items. Like so:


      Items will most likely need to be adjusted as we try this out, but we shall see!
  • Added "Mysterious Crate" to the arsenal crate/worth menu.
    • This crate will gave you a random FRG item for 75 points, and whoever placed it down gets a commission of points spent on it, just like arsenal crates. Items from this can roll with traits and suffixes, and you can get some godlikes from it to use! (much more common than dropping one).

  • Aegis kits are cheaper.
  • Proximity mines and incen grenades are also now cheaper.
  • Increased limit of some items.



Other Changes
  • The time tracker has been updated, and now tracks time, separately, in all of our gamemodes and displays time played of each one.

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