Time played on servers?(!time username to check): 188.11 hours
Where did you hear about this server?: I actually did not hear about the server. I saw this as an interesting server while browsing the list of servers a while back.
Have you ever been banned and why?: No.
Why do you want to join?: So far it has been an excellent experience within this community. So I believe it would make the game better by integrating with it.
Referred by: I have not been referred by anyone.
Additional Details: Thank you for your consideration, and I look forward to your response.
I think as of right now Void at least in my opinion is the worst/weakest of the the and arguably the hardest to obtain. With that said I think its trait should have one or more of the following done to it:
A. be completely changed to something different/better
B. get Healing in the realm and maybe have a aoe damage blast when entering/exiting.
One other thing i'd like to see changed is, it should be able to proc by giving and receiving damage.
Lastly and this is very much needed for a suffix/trait like this: Its proc chance needs to be lowered or else it never procs/you're already dead before it does.
But most importantly above all else: if its kept as is or with the buffs, MAKE IT AUTO PROC THE SUFFIX! NO PROMPT, JUST *BOOM* YOU'RE IN.
So, since coming back to the server recently, the single biggest difference I noticed from when I played about a year ago is how different traitors play. It seems rather than try to actually win, traitors will 90% of the time prioritize getting kills for their quests. I mean, sure they'll get kills, but spraying into a crowd of 4 people to get that final kill for your quest doesn't seem to help. There's a 1:4 Inno/T ratio, and if a Traitor is only killing 2 people consistently to get their quest done, they're hindering their T buddies.
Possible Solutions:
-Make challenges/daily quests not kill based.
-Make challenges/daily quests more focuses on winning the round for your team, whether Inno or Traitor.
-Make challenges/daily quests harder to complete if players are only going for that one or two kill a round.
I'd like to say that this problem probably isn't as easy to fix as just "change the challenges", but I was hoping to shine some light on it so attention was brought to it.
alright so basically tobias added a thing to challenge scrolls making it where you can't gain scroll progress if your karma is below 1000.
I messaged him about it because I obviously thought it was a terrible idea and his response was for me make a thread on the forums about it so here I am.
There's absolutely no reason for this to be added at all. Challenge scrolls are already try hard enough and adding this is just going to make it even more try hard. You'll constantly be worrying about not shooting any innocents or doing anything during the scroll. So say goodbye to joking around with your friends/anyone on the server. Even going past "purposeful rdm", you can easily get below 1000 karma by cross firing people or misjudging a situation and killing the wrong person/people.
We already have the good samaritan challenge theres no need to add this and have people sweating even more over challenge scrolls.
I don't have recording equipment, and demos make me lag really hard while recording, but often when I kill someone with my scaredy bunny (only really noticed with headshots), it'll force me to jump anyway like I didn't hit them. It's gotten me killed 3 times now.
Being iced as the hunter isn't fun, and honestly kind of ruins the minigame for everyone except the one or two people that can cash in on the hunter barely being able to move because of it.
so now that the fun djinn crystal + prayer weapon has been fixed, its more needed than ever to buff the richochet.
Its never been that useful of a trait but I never really worried about it because it was more fun to mess around with the djinn crystal anyway (say what you wanna say)
but now that thats gone, all it has left for it is the richochet, and its a very lack luster trait. More so for the last prayer than the first prayer but regardless.
the richochet bullets hardly ever even hit anyone but when it does, it just hits a limb and does like 10 damage.
I propose that either the richochets get a slight homing effect to it so that it hits more often
or
have the richochets split each time they bounce (i.e 1 bullet, bounce, 2 bullets, bounce, 4 bullets, etc)
I AM THE MASTER OF FINDING BEAR TRAPS, NO ONE CAN TAKE THIS TITLE AWAY FROM ME. IF THERE IS A BEAR TRAP, I'LL FIND IT WHERE EVER IT IS ON THE MAP.
I get bear trapped a lot and when I get bear trapped, I usually shoot the person peaking out the corner. 100% of the time they're the T, but because of the rules I'm in the wrong. I've taken slays because of this. I've had folks go around an open bear trap and refuse to break it, cause they're the T. Then couldn't do anything to the T camping the bear trap.
I would argue if folks that wait for the bear trap to spring and peak the corner should be killable. Usually when folks put a bear trap, they're creating an area of denial. Folks past the bear trap are more likely to be T's cause they're protecting an area. I'm not going to shoot towards the area I just came in (Since that is where innocents are able to be hit from the trap), I'm going to shoot towards the area I'm going to (Cause the Ts are protecting that area).
What if that is an innocent peaking the second you just got bear trap? This has never, ever happened to me. However, I will coincide the fact if folks just place random bear traps and don't camp them, this would kill an innocent once a year.
What if innocents are past the bear trap area? They wouldn't want innocents past that point cause they don't want to get shot when they peak that corner.
I want some logic killing here, they shouldn't be able to dance around it like a fire and I'm unable to do anything cause of it. Bear traps have great hitboxes, TRUST ME I WOULD KNOW, I would argue that if they go through the bear trap they can be killed for it. Or if they actively go around a bear trap, hanging around it, and not destroying it when pointed out. I would like to kill for that.
Most, except the hitboxes, can be applied to barnacles too.