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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
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ThugHunterDotCom - Member...
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Mother Goose Unban Reques...
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(Chunks) - Membership App...
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
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honest take guys hope u l...
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| Eat |
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Posted by: Kurt Medici - 12-28-2018, 06:09 AM - Forum: Shit Posting
- Replies (1)
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This restaurant is simply amazing. We ended up ending here twice. First of all the view is incredible with the Charles Bridge in the background and all the boats going up and down the river. Very peaceful and very relaxing. The wait staff was outstanding and could not have been more accommodating and attentive. I had the asparagus soup….WOW!“
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| Infecting - Primordial |
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Posted by: Terran - 12-27-2018, 11:30 PM - Forum: Suggestions
- No Replies
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Weapon Type: Any
Name: Infecting
Rarity: Primordial
Stats:
Firerate: +5% to +12%
Stability: +10% to +20%
Accuracy: +5% to +15%
Damage: -15% to -5%
Mobility: -5%
Suffix: 1 in X* chance to inflict Contagion when damaging or being damaged by someone.
*The chance should be slightly better than normal Infectious tiers/standard contagion. The gun focuses on the status effect, more than being a "good" gun.
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| [CHANGE] Jolly Crystal |
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Posted by: Aleth - 12-27-2018, 10:22 PM - Forum: Buffs, Nerfs, and changes.
- Replies (22)
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I have never been more upset over a crystal.
Vitality was fine.
Djinn Crystal is fine.
Everything else is fine.
But when you take the nexus' trait and just slap it on a crystal, its not cool. You literally get punished super hard just from shooting people.
Just shooting someone in the back can take a lot of your HP away from you.
I think that the Jolly Crystal needs to be changed entirely. Not nerfed. Changed to something entirely different. It's dumb just to have the nexus repeater's trait on a crystal.
I propose that either:
A: Change it to a 30-ish% chance for every x amount of damage dealt to you to ice the attacker. This gives the crystal an actual Christmas type theme.
B: Change it to where instead of reflecting damage to the attacker, it has a chance to reflect any suffixes/traits to the attacker instead of you.
C: Change it to a x chance to proc snowstorm on your attacker for x amount of time.
Those are just a few ideas I have for it right now, feel free to post any others ideas for it.
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| Snowman Ice = Malicious and Kosable, but Neg Sag isnt? |
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Posted by: Tango(SCRUB) - 12-27-2018, 08:43 PM - Forum: General
- Replies (2)
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I have a Ext. CCD myself, I'm making this for a reason, if you use Ext. CCD to Snowman slow someone, its kosable, because its "Malicious" while on the other hand, distorting someones ACC is not kosable w/neg sag, from my own experience people tend to hate this and considering you can bug neg sag to perm. stay on someone when you put it on them then swap weps, its really infuriating for others to deal with.
Basically if Snowman from CCD is kosable, Neg sag should follow the same rules should it not?
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| Shut the Box |
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Posted by: bellybuttonlover6 - 12-27-2018, 05:28 AM - Forum: Suggestions
- Replies (4)
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Description of Game
Shut the Box is a game of dice for one or more players, commonly played in a group of two to four for stakes. Traditionally, a counting box is used with tiles numbered 1 to 9 where each can be covered with a hinged or sliding mechanism, though the game can be played with only a pair of dice, pen, and paper. Variations exist where the box has 10 or 12 tiles.
Rules
At the start of the game all levers or tiles are "open" (cleared, up), showing the numerals 1 to 9. During the game, each player plays in turn. A player begins his or her turn by throwing or rolling the die or dice into the box. If the sum of the remaining tile(s) is 6 or lower, the player may roll only one die. Otherwise, the player must roll both dice. After throwing, the player adds up the pips (dots) on the dice and then "shuts" (closes, covers) one of any combination of open numbers that equals the total number of dots showing on the dice. For example, if the total number of dots is 8, the player may choose any of the following sets of numbers (as long as all of the numbers in the set are available to be covered):
8
7, 1
6, 2
5, 3
5, 2, 1
4, 3, 1
The player then rolls the dice again, aiming to shut more numbers. The player continues throwing the dice and shutting numbers until reaching a point at which, given the results produced by the dice, the player cannot shut any more numbers. At that point, the player scores the sum of the numbers that are still uncovered. For example, if the numbers 2, 3, and 5 are still open when the player throws a one, the player's score is 10 (2 + 3 + 5 = 10). Play then passes to the next player.
For further clarification, if 2, 3, and 5 are the only numbers open, and the player throws a 4, their turn ends, since 4 requires either 4 or the pair 1, 3 to be open. With 2, 3, and 5 being the only open numbers, the only throws that would not end the player's turn are 2, 3, 5, 7, 8, and 10.
After every player has taken a turn, the player with the lowest score wins. If a player succeeds in closing all of the numbers, he or she is said to have "Shut the Box" – the player wins immediately and the game is over.
tl;dr - fun game to be more fun than 50/50 and spin2win
Hopefully this gets added because I really enjoyed playing this.
Image of the game:
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