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| [Change] Exotics |
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Posted by: gfkxj - 12-26-2018, 06:30 PM - Forum: Buffs, Nerfs, and changes.
- Replies (4)
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Is there anyway we can get the ability to turn down or off the sparkle effect on Exotic guns. It looks nice, but after a while it just gets obnoxious and takes up alot of screen space.
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| [Buff] Coal Launcher |
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Posted by: Beebee1303 - 12-26-2018, 02:19 PM - Forum: Buffs, Nerfs, and changes.
- Replies (6)
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Currently, also in my opinion, the Coal Launcher feels like a prim, outside of the effect of shooting coal. There is an opportunity to add something to the gun to make pretty fun.
When you right click, it consumes 2 ammo, deals reduced damage of .5, and knocksback the user and anyone hit with two or more pellets. Cooldown 10 secs.
Edit: It could consume what is left in the clip and scale knockback. Consuming 10 ammo will give a large knockback, consuming 1 will be weak knockback.
It would be cool to bring mobility to the gun. You can use it like a poor man's Scardy Bunny, however thats jumping and not knockback. It could feel different from the Scardy Bunny. Knock off folks from roofs. It could be a sniper's best friend, putting distance between the user and attacker. Or could be a gap closer for close range combat.
This would bring a ton of utility to the gun, which it doesn't need this buff. This is a formidable secondary and could easily stay the same. But it would add some cool stuff and reward those who think outside the box.
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| Soon |
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Posted by: Catbug - 12-26-2018, 05:42 AM - Forum: Shit Posting
- Replies (3)
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My laptop is returning with wifi again soon. We will rejoice once more my brothers.
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| Server Balancing |
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Posted by: Kurt Medici - 12-25-2018, 07:49 PM - Forum: Suggestions
- Replies (5)
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It has come to my attention that although there are two TTT servers one is usually occupied and one is usually empty.
When one server gets full the other does not fill up because you need at least 6 people for challenges and XP.
What ends up happening is that one server looks empty in the browser and people do not join and it remains empty all while people wait to play on the full server.
My suggestion is that there should be a balancing system that takes players from the full server and puts them on the second server so that people are willing to join when they see the player count in the server browser.
I think there should be a voluntary but incentivized system for people to join the empty server. Perhaps an on screen prompt asking if you would switch to the other server for perhaps coins, an increased drop rate for the map, bonus XP, or something to compensate for the few rounds that people wont be able to do their challenges until more join.
Another way to go about it would be an automated system that switches players to the empty server when the other is at max capacity. However, automated systems can be incredibly frustrating and unfair as anyone who plays Team Fortress 2 can attest to and thats why I think a voluntary system is better.
These changes have the potential to foster the growth of the community as having two active servers at a time increases the chances of someone joining off the server browser and becoming part of the community. It will also alleviate those moments of frustration when you are waiting in lobby for a spot on TTT to open up.
Thank you for taking the time to read my suggestion.
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| [Change] Exp Booster |
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Posted by: gfkxj - 12-25-2018, 06:28 PM - Forum: Suggestions
- Replies (3)
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So I was wondering if we would be able to change the Exp Booster to a usable item that would give the player Exp Rounds similar to T rounds. So instead of having to give up an important slot in your loadout just for Exp. Really anyway to make it so you don't have to actually equip it.
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| Jolly Crystal |
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Posted by: fanc typh - 12-24-2018, 08:17 PM - Forum: Buffs, Nerfs, and changes.
- Replies (8)
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Oh boy another jolly crystal thread!
Ive been playing since its changes for two hours and as a Traitor I wait for the people with the crystal to die or kindly ask my T buds to kill them.
The issue is that its a passive item that A) shakes the shooter's screen and B) does a lot of damage for an item that is passive.
First with the part that actually gets me heated.
I've been using an aug for a challenge scroll and it's miserable to fight against jolly crystal users just because of the scree shaking. When you take damage it acts as if you're being shot, and cool thats fine it makes me turn around now and then preparing to 180 the guy behind me who doesnt actually exist. But what's worse about it is that since it acts as if you're getting shot it moves your screen, making hitting shots that much harder.
This is mostly what has led me to ignore people with jolly crystals, because theyll be standing still and ill not be able to kill them in a clip or fast because my screen keeps shaking off their head.
Second is so-so, given it's the purpose of the crystal.
I was joking about it while i was gone for the weekend but wow it's actually pretty bad. Twice i've say gotten warrior with the aug, shot someone in the head 3 times to kill them (49 hs damage), just to proc every time and get me down to like 30% hp. And that's disregarding if I even killed them in a reasonable time or not due to my screen jacking around whoever im shooting.
Honestly, my proposals are either:
-Make the crystal work like a neurotoxin or whatever the hl2 thing is called. Keep its stats the same, but allow whoever is applied the damage to heal from all the damage the crystal gave them in 5-10 seconds. It keeps the crystal viable in a head-on fight, and it doesnt screw over someone's round for getting an unlocky proc.
-Reduce the chance to proc the damage. You can re-raise how much it does by a bit, but I honestly think a reduction to a 35% chance to reflect damage is fair.
-Remove the recoil taken from damage taken from the crystal. Ill still find myself complaining for sure, but the most irritating part is getting a kill jacked, losing half my HP and getting KOS'd because the crystal moves my screen around.
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