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| [BUFF] DoW |
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Posted by: fanc typh - 11-24-2018, 09:53 PM - Forum: Buffs, Nerfs, and changes.
- Replies (8)
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Go ahead and say it. 'Cause on this one more than ever, its definitely the right of "you only want it buffed because you have it"
(after all, i own two of them - the only two on the server, be that)
But here's the thing.
The DoW does ~84 headshot damage, ~52 body shot damage, with a 1/6-8 chance to shoot a ball of electricity.
The electricity ball is AoE, and does more damage when hit on contact - 22 damage if it passes by you, and 52 damage if it hits you.
And that's honestly not that bad.
But the DoW is an Exotic rifle, acquired through expert+ challenges only. And it used to appear as so, given that it was very strong and the fact that the electricity ball eats up a bullet was okay because the proc was good.
But not any more.
In my personal case - Rifle Master, Headshot god, yadda yadda... so in fact, especially so in my case - the rifle eating up a bullet for the electricity ball is just devastating.
When the DoW was changed, it was originally a 1/10-1/12 i believe to shoot a very strong electricity ball, which meant less bullets got eaten up and when a bullet did it was worth it because the ball did more damage than a bullet. Now though, you have a 1/6-1/8 chance to have you bullet taken away from you for a ball that usually does ~20 damage, maybe will hit a target and do good damage.
And it's not even as if it's just a hallway killer gun. I've tried manipulating playstyles since i first got a DoW when it first dropped, and so many times ill purposely lure people into a hallway to just, not kill them because i have a rifle in a hallway and the electricity ball doesnt make up for that.
Just yesterday from this post, a detective was standing still so i shot two shots at him at the head, which wouldve killed him. Both shots were electricity, and both made contact, so even then it's like "alright, he must die now because how can you live that". Even after i ran into a long hallway at which i sat at the end of, got shot by a cerb by the det that shouldve died, then got killed by people behind him even after getting 2 elec balls off in another clip.
And im giving the anecdote just because it's not a common gun, so most people only remember when Vhoxel had it when it was good and me, who honestly just hopes i dont get a proc because it usually gets me killed.
tl;dr, a 1/6-1/8 to turn an instant 52-84 shot into a projectile that does 22-52 damage if the target isnt smart enough to move isnt good.
If the elec ball didnt eat the bullet, I'd say thats good. A chance to (though give away your position) do 22-52 damage isnt bad.
If the nerf was reverted, even better. I dont think it should've gotten a nerf in the first place, the gun is extremely rare.
And even if just a firerate buff was applied to auto rifles/ the dow, that would substantiate a bullet being eaten by being able to get off another one faster.
tl;drx2, the DoW for an exotic rifle just isnt good enough for its place. It was great, then turned into big dog poop.
(okay maybe not big dog poop, but you get the idea.)
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| Big gun bugs thread |
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Posted by: Terran - 11-24-2018, 06:27 PM - Forum: Bug Reports
- Replies (4)
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So far:
If you have the Eveningstar in Burst mode, right click and left click rapidly and you can shoot out infinite ice storms (until you run out of ammo).
If you use the Last Prayer, randomly when shooting it'll shoot out a load of djinn balls, up to the maximum of your crystal (extremely OP)*
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| Win ESO and Aezurth |
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Posted by: Nube - 11-24-2018, 12:02 AM - Forum: Forum Games
- Replies (46)
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I am quitting forever and giving out a ESO and a aezurth to the person who gives the best joke.
I will choose the winner at by Monday November 26th.
All jokes go in the comment section.
GL HF
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| New Class Ideas |
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Posted by: fanc typh - 11-23-2018, 09:08 PM - Forum: Suggestions
- Replies (18)
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The essence of this is that by having different types of items equipped, you would upon buying the sub class T/D item have a unique class applied.
They would work as so:
Assassin:
Nothing personnel, kid
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Ninjato
-Bow
-Kunais
-Rebounding crystal (does not work w/ synergizer)
-Shurikens / Orb of Acrophobia
By double-tapping [W], you would have a dash similar to the Warrior's (but not as strong), but also enter the "shadow zone", a 5 second version of lunar plane.
Alike the Hunter, you can press [space] on a wall to stick to it for a max of 8 seconds (with a cooldown, so you cant just jump then re-stick)
+15% mobility, -10% body shot damage, -20% fall damage
After throwing/shooting a projectile, you have a 33% chance to gain a projectile. (you shoot an arrow, a 33% chance to not have consumed that arrow)
Brute:
My boss and I believe in supply and demand. I supply the beatings, and he demands you pay up
This class would be activated by buying the sub-class item while having 4 of the following items equipped:
-Legbiter
-Shotgun
-Deagle
-Vitality Crystal (does not work w/ synergizer)
-Orb of Curing
All damage dealt is increased by 12%
-10% mobility, +15% HP, damage taken is reduced by 10%
By holding [ALT] (the walk key), damage reduction is increased to 35%
Fire Breather:
Mmph mphna mprh!
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any melee (of the phoenix)
-Daybreak / Any primary (of the phoenix)
-Hellfire / Dragonstrike / Hades' Furnace / Ferno
-Blaze Crystal
All damage has a 33% chance to ignite the target for 3 seconds
By pressing [ALT] you combust yourself, doing AOE damage to people around you for 75% of their health. This has a 15s cooldown.
You are immune to fire damage. +5% mobility
Psychic:
Turned to the spoon-bending business I see
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Staff of Osiris
-Destroyer of Worlds / Banshee's Shriek
-Eleos / Scaredy Bunny / Frost
-Djinn Crystal (does not work w/ synergizer)
-Chipped orb of healing
All shots are given the passive chance to throw the target backwards
When you take damage, you have a chance to release "psychic energy" (people around you get pushed back and get disoriented)
-5% mobility, +20% accuracy
Crusader:
Praise the sun...
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-First Prayer / Daybreak
-Last Prayer / Valignatir
-Vitality Crystal (does not work w/ synergizer)
-Orb of Christmas
When you kill a Traitor/Detective (as the opposing class), you gain "moral", which is a passive health regen for 8s, 3 hp/tick
+15% damage, -5% mobility, +20% stability
As a traitor:
You are given a "Holy Grenade", which is essentially a firebomb that does no damage to traitors
As a detective:
You are given a "Holy Mantle" passive, which is a 15HP shield that regenerates after being broken.
The Ancient:
May have Parkinsons and Alzheimers
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any Godsword
-Combined Bow / Esoteric
-Frostburns / Dragonstrike / Eleos
-Gravity crystal AND Jump Crystal (by synergizer)
-Chipped orb of healing
As a Traitor:
You are given +50% HP, but once you take damage whenever looked at your HP will always say "???"
For every other kill, you are given a credit (if this can not be done, for every other kill your radar is refreshed)
On a headshot kill, the body leaves no DNA.
As a Detective:
You are given an extra 2 credits.
DNA refreshes twice as fast
+10% to all stats (Accuracy/ Clip / Damage / Deploy Speed / Firerate / Mobility / Stability / Reload Speed)
//New Class Ideas//
Jack of All Trades:
Master of none.
This class would be activated by buying the sub-class item while having all of the following items equipped:
A total of 4 suffixes (if detectable; if not, a suffix on a melee, primary, and secondary)
No Misc item
Your loadout is re-equipped with the base items you had (heroic shotgun becomes shotgun, etc) but every suffix and trait is applied to each weapon you have with twice the chance to proc.
+10% mobility, +10% accuracy, +30% deploy speed
Upon killing a target, you steal half their ammo and the ammo from their weapon is drained. (//or, if that's too complex, upon a rightful kill you gain X ammo and the target's weapon loses all ammo)
Wolf Hunter:
But grandma, what sharp teeth you have
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Grandma's Cane / Hatchet
-Shotgun with over 20% damage / M1 Garand with over 20% damage
-Pistol with over 20% damage
-Shock Absorb Crystal
(Traitor Only)
Buying a beartrap gives you 2 beartraps, which slow targets for 10% longer
People shot leave a trail only you can see for 10s, people hit by a beartrap leave a trail only you can see for 30s
-5% mobility, +50% range (think: kief's beefed shotgun)
Not all of these have the intention of being added, so be sure to give criticism as to which you'd like to see and which you wouldnt.
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| Proposed Vitalty Crystal/Djinn Crystal reworks |
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Posted by: Terran - 11-23-2018, 07:14 PM - Forum: Suggestions
- Replies (28)
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Vitality crystals, instead of just boosting max health which feels counterpart to the whole point of how crystals were made, should have a different effect. Djinn crystals are just a pure DPS boost with an added, extremely powerful effect. Proposal:
Vitality Crystals will passively "regen" health to the wearer when out of combat (haven't damaged someone/been damaged for, say, 10 seconds) to 60-80 health (depending on the crystal). Regen rates could vary, not sure what'd be a good choice.
Djinn Crystals would have a chance upon taking damage to "counter" with a djinn ball. It'd move much faster than the current ones, and would do the same damage, but would not provide heals. This would be more balanced as it'd be a more defensive effect rather than what it currently is (A flat DPS boost.)
Alternate Proposal:
Vitality and Djinn crystals would NOT be able to be used in a Crystal Synergizer. People would have to choose between the combo effect of two "Weaker" crystals, or the benefit of one "powerful" crystal. Possibly this could be excluded for events.
The amount of flak I'll get for this will be ginormous, but I stand by my point. I do not think these crystals are fair in -ANY- way.
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| a newer lake boss |
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Posted by: Nyte - 11-23-2018, 01:04 AM - Forum: Shit Posting
- Replies (4)
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i got the best idea for a new boss. its a new lake boss thats a big railgun and he shoots railgun shots and things. he also has a rare chance to drop a railgun. feedback?
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| a new lake boss |
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Posted by: Birbosa - 11-23-2018, 12:48 AM - Forum: Suggestions
- Replies (7)
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so the boss would be -Megalodon- he would drop a megalodon rifle, be very rare, and he would have a bitting attack and wave attack ect. be simaler to kraken but a shark instead. also a area under the river named atlantis which you would need 3 ocean keys to open, one of them rusty key.
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