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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
» Replies: 3
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Tubby Anti-Social RDM and...
Forum: Resolved
Last Post: john
04-09-2026, 09:58 PM
» Replies: 1
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Milk Member+ app
Forum: Approved
Last Post: john
03-28-2026, 10:10 PM
» Replies: 1
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Shadow_man43
03-26-2026, 04:24 AM
» Replies: 36
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ThugHunterDotCom - Member...
Forum: Approved
Last Post: john
03-18-2026, 01:11 AM
» Replies: 7
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Mother Goose Unban Reques...
Forum: Unbanned
Last Post: john
03-14-2026, 12:32 AM
» Replies: 1
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(Chunks) - Membership App...
Forum: Approved
Last Post: John
02-28-2026, 05:50 AM
» Replies: 10
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
» Replies: 1
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
» Replies: 2
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Dominator _k2022 - Member...
Forum: Denied
Last Post: Brassx
02-13-2026, 01:29 PM
» Replies: 1
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| The Fishing thread |
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Posted by: Brassx - 08-12-2018, 11:26 PM - Forum: Suggestions
- Replies (20)
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As I stated in discord, if you guys could help me figure out a plan for fishing, it would make it much easier to make. I don't want it to be anything too complex, as I don't want to spend a whole lot of time on this system.
So outline from the discord discussion about this:
- Simple fishing mechanics:
- Equip your rod, cast it into the lake and your view focuses on your bobber. Randomly your bobber will indicate you're getting a 'bite' and you must press some key to set the hook on the fish.
- Setting the hook invokes a 'quicktime' type event where something like W A S D keys come up on the screen in random order/intervals and you have to press them at the correct timing to land your catch.
- Uses for fish/other fish info:
- The Catch has a chance to be something other than a fish, such as accessories.
- There can be different tiers of rods, which increase your chances at catching fish, or make more rare fish more common.
- Could also be consumable Baits as modifier attachment on rods, which increase your chances at catching a specific type of fish.
- You could trade fish in at a special NPC for a special fish-shop currency. You can use this currency to buy various things, such as better rods, bait (rod modifiers), Accessory rolls, or maybe even a 'fishing crate' that contains various rods and baits, with some being more rare to get.
- Fish could have random sizes and a leader board for each type of fish might be available later? Showing who caught the biggest of which species. The size directly translates into the price you get for it when trading it in at the NPC.
What do you guys think of this?
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| TTT Records in Lobby's Record Room |
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Posted by: The Black Parade - 08-12-2018, 04:04 PM - Forum: Suggestions
- Replies (1)
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I was thinking on the back wall, there could be some ttt high scores, showing the top 10 players. For example;
Most Rightful Kills
Most Minigames Won (top 3 places)
Most Dailies Completed
I think this would be a nice addition to the record room
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| AUGs need ranged damage drop-off and less accuracy |
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Posted by: Terran - 08-12-2018, 06:09 AM - Forum: Suggestions
- Replies (20)
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You all probably know how I use pretty much an aug 60% of the time, I love them and they're amazing, but right now they're unbalanced and instantly strong. When scoped in they have far too little recoil and way too high accuracy, plus no bullet damage drop-off; its unbelievably strong. I say this an an AUG lover: They need a bit of a slap.
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| That Flowndoomer Mac10 suffix, Damnation, is broken |
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Posted by: Terran - 08-12-2018, 05:33 AM - Forum: Bug Reports
- Replies (9)
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The suffix does 7 damage every SECOND for 16 SECONDS. That's 112 damage.
A 1 in 5 chance on a MAC10, to 100% guarantee a kill. Not only that, but it ALSO LEECHES LIFE.
It is a suffix that HEALS YOU and 100% GUARANTEES a kill.
WHY THE FUCK IS THIS A 1 IN 5.
A ONE
IN
FIVE
FOR 112 DAMAGE THAT HEALS YOU
BUG REPORT
Remember: This is a MAC10. Not a DEAGLE or a RIFLE or something!!!
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| A special use for Forerunner Fragments |
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Posted by: Terran - 08-12-2018, 05:29 AM - Forum: Suggestions
- Replies (1)
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I was thinking about some sort of advanced gambling system centered around Gun creation. This is going to be really bare-bones and uninformative, I'm mostly just slapping ideas down here incoherently and without structure.
The basic premise would be you will be offered a selection of choices for "Gun Creation", ranging from:
Weapon Type
Rarity
# of Traits
Suffix
Enhancable (?)
Color/Glow
Specific Tier
Nothing is guaranteed, but the more "Resources" you place on one, the higher chance you have for that. Let's say I'm aiming for a Swift Deagle, so I put a lot into Weapon Type (Deagle) and Rarity (Rare), Specific Tier (Swift), hoping to get what I want. I can put a LOT of resources to nearly-guarantee what I'm aiming for (A Swift Deagle), or I can use less to have a less chance (Perhaps if I'm unlucky I'll "roll" an Unlikely instead, or maybe it won't be a Deagle).
The currencies used would have different values, going from:
Forerunner Fragments (Very High)
Rubies (Low)
Coins (Very Low)
Perhaps other options can exist. Now, choosing MORE MODIFIERS is exponentially more expensive, and just as risky. Let's say I want to gamble for a single Primordial. This is totally hypothetical, but let's say it'd cost 40 Fragments, or 2000 Rubies, or 4000 Coins (Just winging it). If I place down 30 Fragments and 500 Rubies, it should be about equal to the 40 Fragments if I just did that. Or I could do 40 Fragments and 2000 Rubies, increasing my chances. If I want a suffix, say a random one, I can add more cost to it, which would increase the overall cost.
You could select, say, a guaranteed rarity (Unlikely), or let it be random. Choosing a guaranteed (which isn't 100%) would cost more than choosing a random type.
Sorry if this is hard to make sense of. It should be kinda a currency sink.
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| First prayer right click |
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Posted by: ZombieNinja975 - 08-12-2018, 01:41 AM - Forum: Suggestions
- No Replies
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Just give it a timer/ charge bar for when itll shoot and when it can shoot again. Shouldn't be a guessing game with it, the right click just gets me killed trying to guess when it'll fire, sad that its not worth using the special shot because of this.
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| De_Vour Memeber App |
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Posted by: De_Vour - 08-11-2018, 11:49 PM - Forum: Approved
- Replies (11)
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Age: 20
Steam Name(Current): De_Vour
Time played on servers?(!time username to check): 66 hours
Where did you hear about this server?: I heard about a long time ago when NTG was still up, I recently got into it because of a couple of friends.
Have you ever been banned and why?: Nope
Why do you want to join?: I enjoy the server and enjoy playing ttt and doing various events with different memeber the community, and seeing how i intend to spend more time here, i feel like it is a good idea to become a memeber of the community. I hope that you all consider me as a new member.
Referred by: Tango
Additional Details: I like to do events as well so if you all need 1 for for anything hmu.
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| Rules on turning people |
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Posted by: 2bias - 08-11-2018, 02:28 PM - Forum: Suggestions
- Replies (9)
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You should be allowed to kill people who are turning running at you/following you with only one warning, its very annoying to have people who know they are turning follow you so they can kill you once they turn.
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