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FRG DEADLOCK STREET BRAWL...
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Today, 02:02 AM
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YO THIS LEMON GUN
Forum: General
Last Post: John
01-25-2026, 12:00 AM
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crab appeal
Forum: Ban Upheld
Last Post: John
12-27-2025, 05:25 PM
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2025 SECRET SANTA ($200+ ...
Forum: General
Last Post: Manzy
12-23-2025, 05:19 AM
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Albert Wesker Unban Reque...
Forum: Unbanned
Last Post: John
12-09-2025, 04:47 AM
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Partial discord unban v2
Forum: Unbanned
Last Post: John
11-30-2025, 04:27 AM
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cheny unmute appeal
Forum: Unbanned
Last Post: John
11-02-2025, 09:56 PM
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Thank you guys :)
Forum: Departures
Last Post: Malicious Player
10-08-2025, 06:44 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Mad King Blizzard
09-30-2025, 10:12 PM
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Member Application
Forum: Approved
Last Post: John
09-24-2025, 01:27 AM
» Replies: 6
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| Worm Queen Cooldown Timer Bug |
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Posted by: Glazz - 06-07-2018, 04:53 AM - Forum: Bug Reports
- Replies (1)
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Occasionally, I notice that the cooldown timer for worm queen is not working correctly. When I don't have a cooldown for worm queen, it shows I still have one for x amount of time left. It's probably a visual bug since I cannot enter worm queen before my "actual" cooldown for it. It doesn't happen all the time and I'm not sure if it's just me that's having this.
Image below is an example of me in worm queen but the timer says I still have a cooldown.
Swear this isn't me exploiting the cooldown for worm queen even though I really don't have much proof for it.
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| Mist's Membership Application |
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Posted by: Mist - 06-06-2018, 11:21 PM - Forum: Approved
- Replies (11)
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Age:20 (OREGON, USA)
Steam Name(Current):Mist
Time played on servers?(!time username to check):74 Hours
Where did you hear about this server?: No one, I ventured onto the server myself.
Have you ever been banned and why?: From the time I joined back in late 2017 to now, I don't recall being banned. However, there's been a few misunderstandings that have led to one, maybe two slays, but that's about it.
Why do you want to join?: I'd like to become a member because I've familiarized myself with the community and for the most part I feel well liked by everyone too.
Additional: Thank you cheny bedeney for helping me out with getting everything going on the forums page!
EDIT: Thought I'd let you guys know, but I did start playing again from a 5 month absence back when I had maybe 22 hours or so, but I've been extremely active the last two weeks and I'm planning on staying that way for now.
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| Future Halloween Suggestion |
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Posted by: The Black Parade - 06-06-2018, 09:46 PM - Forum: Suggestions
- Replies (10)
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So, every Halloween in NTG they would do a cool event, where they take the map cs_Deadhouse and have a long event with it
There would be 4 rounds, with 3 different bosses at the end of each, at the end all players get unique and special rewards only from this event, then vote for a new map to go back to ttt. There was also 1 round where there are 3 pillars, and 3 groups of players would go and protect them from incoming zombies.
This was really cool back then, and I would love something like this in FRG..... But not as a lobby event.
My suggestion to make it better in FRG
To start the event, a manager can manually start the event, or on mapvote, there is a chance that a map has like "Undead Event" or something under it instead of Lucky round (this is obviously the new way).
This event can only be played on some maps, and the pillar round (or whatever Brass wants to do if he like this suggestion) would be place manually, and to start each round, you find a skull on the map. This may take a little but I think this would actually be really cool for more than one map
Example maps:
Deadhouse
Kakarikovillage
Inferno
Lazertag
militia
Leviathan
biocube
cipher
Maybe on some maps, you could have Tobias skypaint addon where you can have gloomy weather for the event.
Also, maybe someone can use a ticket in ttt, and at mapvote, a guarantee undead event map will pop up.
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| Absolute Trabs Member App |
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Posted by: e_Trabs - 06-06-2018, 06:03 PM - Forum: Approved
- Replies (10)
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Age: 18
Steam Name(Current): Absolute Trabs (Green Trabs, St. Trabs, Easter Trabs)
Time played on servers?(!time username to check): 115 hours
Where did you hear about this server?: friends
Have you ever been banned and why?: yes for item farming. didnt know doing spin2win/opening crates while alive was bannable
Why do you want to join?: only good ttt inv server and the community isnt toxic. friendly server and fun to play on
Referred by: Black Parade
Additional Details: held Operator on NTG #R.I.P
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| Kills not counting towards achievements |
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Posted by: fanc typh - 06-06-2018, 02:34 AM - Forum: Bug Reports
- Replies (9)
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So, I've been working towards rifle master the past week, and I've been paying very close attention to how many kills I get per t round, yadda yadda
And the most infuriating thing is when i get like 6-9 kills in a t round and only 3-4 count in the achievements tab.
pls fix
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| Marathon Runner daily |
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Posted by: Terran - 06-06-2018, 01:03 AM - Forum: Suggestions
- Replies (7)
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Why is this so easy to do? I literally finish it a round or two after joining. Hell, I once got it while spectating a guy and dead. Make harder, please.
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| Nightmare Mode |
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Posted by: Shadow_man43 - 06-05-2018, 11:44 PM - Forum: Suggestions
- Replies (4)
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Nightmare is a type of mode that requires you to be level 50 or higher. You can only play this mode when fighting the bosses in the lobby, or doing other events. (Asylum, Survive, Grims.) When you are about to fight one of the lobby bosses or about to do a event, there will be a option to choose Normal mode or Nightmare mode. Nightmare mode makes the bosses more harder, double the loot, and better loot. If you fail to kill the boss or fail to complete the event, you have a cooldown of 12 hours. If you kill the boss or complete the event, you have a cooldown of 24 hours. You get a badge showing that you beated a boss/event in nightmare mode at least once as well.
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| Shurikens damage |
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Posted by: Obfuscate - 06-05-2018, 11:14 PM - Forum: Suggestions
- Replies (2)
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I recently got shurikens and ive been loving them so far but imo they should have a head shot multiplier. I feel like they would be way more useful other than there wallrunning capabilities.
Like I said before i just recently got the shurikens and idk if the soul purpose of this item is just for wallrunning but I would use them way more if they had a head shot multiplier.
Idk about 1 shot head shot but maybe like 75 damage
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| Kunai Hitboxes |
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Posted by: fanc typh - 06-04-2018, 09:04 PM - Forum: Bug Reports
- Replies (7)
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Alright.
Now before y'all do the whole "y o u - o n l y - w a n t - t h e m - b u f f e d - b e c a u s e - y o u - o w n - t h e m", please keep in mind that this isnt even really a buff rather than a fix for an issue the kunai have always had, but is only recently becoming more relevant. (hint hint at why this is in bug reports)
So, as the title may suggest, this is about the fact that 95% of the times you hit someone with a kunai it will do limb damage towards them.
Since kunai are more common than two people now, other users can vouch that even if you track someone, if they have a vitality crystal you're not going to be able to kill them without hitting them with an extra shot.
Now, of course, I get that the vitality crystal's point is to keep the user alive for longer at the expense of having say more ammo or faster reload, but the complain is that the culprit of this issue is poor hitbox registration, not so much user error/ change of meta.
I myself am not really sure what causes the exaggerated limb damage in the first place, but perhaps it's due to a large hitbox on the kunai causing them to make contact with the arms before they can reach the torso? If so, then the right-click kunai could alone have a smaller hitbox, since using them on anyone that's not AFK is almost redundant in the first place
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