I'm sure many of you saw what I had posted today and in the past in Discord.
I am sincerely sorry to all people that I had offended with the remark, and to the others that found it offensive. I shouldn't have posted it at all and should have kept it to myself. I DEFINITELY shouldn't have posted it in FRG general, but my stupid self did and it brought me here. I don't request an un-mute or un-demote at all as what I got was well deserved, and honestly I feel like I should have gotten more of a punishment. After posting what I did, I regretted it instantly, especially after the heat I had caused in the discord. Yes, I did try to make a joke, but it was an extremely bad and offensive joke that shouldn't have been posted. I just want to say I'm extremely sorry to anybody I had offended or hurt anyone's feelings. I should take into consideration other people's thoughts and feelings before posting anything regarding a sensitive topic.
It was extremely stupid of me to do, and won't do it again.
Steam Name of Offending Player(s): Dominator,Z3R0W0K3_()_ , Benzo
Steam ID of Offending Player(s) : (in order of names above) STEAM_0:0:520493601 | STEAM_0:1:146463170 | STEAM_0:1:43113673 |
Map the event happened on: Tribulation
Date of event: 8/5/2021
What Happened?: TL;DR - Event throwing
Currently Tribulation is a new event. But as tribulation is a new event not many people know what to do within the event and understandably that's fine. But the issue comes right now is people wanting to get into winning runs with consistent winning players. As of the Tribulation run starting on 8/5/21 at 12:34AM CST, a max capacity run by the way, had people from the run prior to that throwing the run WITHIN 9 MINUTES, WITH PLAYERS WHO CAN HELP TEACH AND SHOW OTHER NEW PLAYERS WHAT TO DO purposely throwing and convincing people to throw so that they could instantly join the next run which had an almost filled group/more experienced group
Now I understand the want/greed to complete runs to get the new loot/discoveries. What I don't appreciate is the people willing to have runs thrown for personal greed. Personally I have spent quite a bit learning tribulation along with a good chunk of other players. Time consuming nonetheless we used our time, and some more, to learn the attack patterns and such to increase survivability. The fore mentioned players are experienced players ( 1 who is not but mentioned that they were throwing) who have spent quite a bit of time playing Tribulation, instead of helping teach, insisted on throwing the run and getting into the next as soon as possible instead of using the run as a learning experience or actually trying to do the event.
I wouldn't have any issue with the run ending. But some people were way to eager to go into the run previously mentioned and ruin others possibly last chance and time for tribulation for the day. And as experienced/well understanding of the rules (supposedly) players, they should all know damn well they should be trying to play the run through instead of throwing a time sensitive event, even if they know the possibility of winning is slim. And for these players there need to be some sort of punishment and not just a warning. They knew what they were doing and really, bringing a negative attitude into the run and then choosing a negative outcome for themselves which can lead to breaking a rule and harming just about everyone in that server list.
Ending on that note, I personally think they need some sort of timeout and warning for tribulation, even if it is a new event. Because of what they did was wrong and a very ill-example for newer/returning players who don't know about the new rules.
Witnesses: Do many to list (most will probably self mention)
Evidence: Images provided in attached images (PLEASE LOOK AT THEM)
Splitgate is described roughly as a halo-portal hybrid sci-fi shooter, where the aim is to complete objectives like CTF or TDM in the stylings of halo, whilst also having the ability to place map-traversing portals which you can shoot or walk through.
This tourney will be in a 2v2 format, and the gamemode will be CAPTURE THE FLAG , meaning you will need to fight the opposing team for their flag followed by bringing it back to your own base.
"How will the tourney work?"
Firstly, post a reply to this thread to indicate your interest.
If you have a partner, list them, they must have agreed prior to be your partner.
If you do not have a partner, you will be randomly assigned one from another person who also doesn't have one.
After the entrance cutoff date ( 8/5 ), I will input all the names into a program that generates a 2v2 bracket.
I'll contact everyone who entered on Discord to notify them of who they're facing, and to let them know to work out amongst themselves an acceptable time to battle it out. ALL MATCHES PRIOR TO SEMIFINALS (qualifiers) WILL BE PLAYED ON THE PLAYERS' OWN TIME
this is to help speed the process up and avoid a 2-day tourney disaster like ROUNDS had.
when all of the qualifiers are handled, we will find a date between all of the remaining teams as to when the final showdown will begin.
any serverside issues may delay this or qualifiers, as the dev studio is pretty small.
"What are the rewards?"
The starting prize bracket will be as follows, to be split up between partners as they choose:
Finalists: Holo Zeus + Suffixed Big Glock + Stacked Bountiful AK + 300k + 4 bonus rolls
Semifinalists: 300k + 4 bonus rolls
Other: remaining bonus rolls at random
Provided any community-submitted rewards, this can be expanded to more of the bracket or added onto the previous tiers.
"When will this be?"
Ideally I'd want to start this tourney a little over 1 week from now ( approx. 8/7 ) but that can be pushed sooner or later depending on how long qualifiers take.
TLDR:
Game: Splitgate 2v2 CTF
Entrance: By 8/5
Tourney : aiming for 8/7, sooner or later as necessary due to scheduling.
Prizes: cool stuff
Please give this game and tourney a chance even if you have doubts, and I promise you will have some fun.
IT'S A FREE GAME!!!
Time played on servers?(!time username to check): Almost 300 hours
Where did you hear about this server?: A month or so after Moat died I was trying to find a new inventory server to play and went looking over the internet and I stumbled upon a blog post saying after moat, frg was the best ttt experience (They were wrong)
Have you ever been banned and why?: No because im a gud boy
Why do you want to join?: Because I love being on this server and interacting with this server and (most of) its people and I want to take it to the next step (like a relationship)
Referred by: The Tab Key (no one)
Additional Details: I like long walks on the beach, used to go by MAST3R (or anything thing seasonal), started playing around in the summer of 2020 (After steam sale of gmod because I'm a brokie), and have been enjoying it ever since. Sometimes had to take a break for a while due to personal issues but I still enjoy playing when I get the chance to and looking forward to the future of this server even if I don't have a mic (or do I?)
Bimonthly? Trib unique? Exclusive drop to Trib AND IoD (Higher chance in trib)? Have one part drop from Trib and one from IoD and combine them?
Axes used by the Nephilim, half breeds of Angels and Demons.
*This weapon lifesteals a % of damage dealt, this percentage goes up the lower HP you are.
Combo based melee, to be completely honest I have no idea how you decide to make the combos brass so I'll leave this up to you. Dealing damage with this melee fills up the blood gauge, after dealing X amount of damage, the axes are charged. The charge is indicated by the blade part of the axes changing to Angelic/Demonic texture (they should be animated because why not).
After whatever combo of high speed slashes and horizontal slashes, combine the axes to deal a massive blow that can one tap people in the head.
For a short duration after this combo, left click to summon the spirit of Tzadkiel to do a random attack. Right click instead to summon the spirit of Bazzalth to have him do one of his attacks. Brass, ima leave you to decide which attacks you see fit.
Damage dealt by summoned attacks will heal for 100% of the damage they deal.
Would you like your ban shortened or repealed?: repealed
Reason for ban: RDM
Did you commit the actions stated in the ban reason?: Yes
What really happened?: I had just started playing ttt and I just starting shooting people. friend was telling me I shouldn't have done that right as I got banned.
After being placed, when a player enters its effective range the user is notified with a ping that grows more opaque the closer to the T-UGS unit the player gets. (think similar to the green orbs seen in trib/kraken but through walls)
If the player shoots while inside the T-UGS range they are outlined in white until they leave the area and remain marked for 10-15 seconds (breaking the T-UGS unit changes mark color to red).
Bodies within range display role at center-mass of ragdoll to the user (not through walls).
Left click to throw it in a straight line ahead of you, dealing 40 damage to whatever enemy hit in the body. After it hits an object or flies too far, it returns to the user.
If the throw was a headshot, the Flying Guillotine attaches to the victim doing heavy damage over time while attached (in TTT this will always kill anyone even with body armor). While the Guillotine is attached, anything within X range of the victim also takes a considerable amount of damage over time. The Flying Guillotine stores the damage dealt and returns X% of it back to you when it comes back.
While the Guillotine does damage, use the blood bowl effects to draw blood from the things it hits into the guillotine like in trib. Also make it work in PvE with decent damage but not too crazy with healing.
Would also be a good meme if procs worked with it.
It's been quite some time since we've gotten a new alignment and it would be refreshing to see something new along with the suggestion of new alignments, I would like to see a new system for alignments that's similar to the nodes like masterworks. Right now only a few alignments are sought after (aries and sagittarius as far as I know) and it would be interesting to see different alignments being utilized. The nodes that these weapons get could be based on which alignments they have so each alignment has some unique nodes to work with.
Aries
-Major Nodes
-Every time you shoot you consume 2 bullets, but shoot 2 bullets -15-25% Firerate and -10% accuracy
-Every shot that hits (chest or head) pulls a round from the reserves and loads it into the magazine
-When magazine is fully empty increase reload speed by 20%
-Minor Nodes
-+clip
-+reload speed
-Rightful headshots increase mobi by 5%(up to 15%) for 5 seconds each hit refreshs the stack
-Rightful headshot kill produces a fragment which refills 33% of your current weapons magazine
Gemini
-Major Nodes
-While clone is active if upon taking dmg 15-25% percent of that dmg is reflected and sent to the clone
-When clone is placed down if you double tap use while its active will send you to its current location, but clone mark duration is lowered to 3 seconds
-When clone is active change your current player model to the default one
-When your clone takes dmg you get increased mobility the further you are from the target for 10-15 seconds
-Minor Nodes
- +10% Accuracy and/or Stability when clone takes dmg/player is marked
- +10% mobility for 5 seconds after clone is activated
- +5-10% body/limb dmg reduction while shooting
Pisces
-Major Nodes
-When on water increase mobility, reload speed, deploy speed and take % less dmg
-Water gush does 50% less dmg, but now another gush of water occurs shortly after the first one
-Water gush now provides 75% life steal when it hits a player
-When Pisces walk is activated give a surge of mobility for 5 seconds and leaves puddles in your wake that slow and reduce stability/accuracy while in the puddle
-Minor Nodes
-When walking on water recover 1 hp per second up to a max of 65hp
-Kills with the water gush drop a fragment that grant 15% hp over the duration of 5 seconds
-+mobility on water
-+reload speed on water
These are just some of the things i could think of that could make currently existing alignments pretty interesting while also focusing around the identity of that alignment so that it can play into the key features of alignments
New Alignments
Taurus (Brown)
- Passive: Slow Protection, and increased Firerate when moving
Active: Initiate a rush making you charge forward also granting dmg reduction, players caught in your wake take damaged and are concussed for 5 seconds
Leo (Yellow, or Orange)
-Active: create a aura around you granting +stability, reload and mobility all players within x units x seconds (30-45 second cd)
-Passive: When shooting when your magazine is empty every round that connected with a target will pull ammo from reserves (max of 33%) and load it into the magazine
Virgo(Beige)
-Active: Emit 1-3 waves of purity granting players hp based on they're missing hp
-Passive: When holding the weapon gain a barrier that negates 50-75% of the first instance of damage 120 second cd