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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
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03-26-2026, 04:24 AM
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Trait Tier List?
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Last Post: Terran
02-27-2026, 05:10 PM
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honest take guys hope u l...
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Members: 4,600,   Latest member: Xun_yi,   Forum threads: 9,102,   Forum posts: 75,196,   Full Statistics


  Krampus Timer....
Posted by: Aleth - 06-04-2017, 12:40 AM - Forum: Bug Reports - Replies (4)

So yea. Doing krampus for good times sake. Trying to beat my P.B. Get a near perfect run and beat it. But guess what. Timer was broke.



Salt. Too. Real.

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  mod corruption mybe???
Posted by: juster - 06-03-2017, 08:52 PM - Forum: Resolved - Replies (4)

i was slain by poison 2 times and killed somone who forgave me then when i ask why he left the sever
then mine to check but he refused i dont have any proof but the logs

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  pretty neat tag idea in my opinion
Posted by: a worm - 06-03-2017, 08:02 PM - Forum: Suggestions - No Replies

I think it would be a pretty cool idea to have a "Bomb Squad" tag for people that defused a certain amount of C4's as an innocent or detective, and people trying to defuse bombs rather than walk like 20 steps away would be fun to see.

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  Better Than Kuro
Posted by: NeoLeo - 06-03-2017, 07:26 PM - Forum: General - Replies (3)



Enjoy Friends

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  Benelli instead of Pump on 2nd Server
Posted by: bellybuttonlover6 - 06-03-2017, 05:43 PM - Forum: Bug Reports - Replies (2)

I went on the 2nd TTT Server to just hangout and when I spawned in I saw the Benelli was the shotgun on that server. I went on it the first time and we spawned with them but when we went to mapvote and went to 67th way we had normal pumps. When we were on forest we didn't see the godlike acquired by StatTrak in chat. We also couldn't enhance any weapons after map change. coach was here too
Image

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  SHRINK ROUNDS (big head rounds for those who get the meme)
Posted by: wind - 06-03-2017, 04:35 PM - Forum: Suggestions - No Replies

WE should actually make the big head round bug a legit thing it was honestly so much fun to play with


Image


Basically just a round that shrinks players to the size of dolls and then normal round of ttt!

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  I did a graduation
Posted by: Aresuft - 06-03-2017, 02:57 PM - Forum: Off Topic - Replies (8)

Image

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  Patchnotes 06/03/2017
Posted by: Brassx - 06-03-2017, 06:09 AM - Forum: Server Patchnotes - Replies (8)

The high activity from the Rollermine survival minigame has caused quite the disturbance on the lobby. The ground in the in the minigames section seems to have collapsed, opening up a very deep and mysterious hole. If you're feeling up for the task, you are more than welcome to check this out(good luck). Level 5 or higher.


In other news:
Additions

  • There is a new cooldown system and new commands for it. Type !cooldowns (event name) or !cooldowns * to see your 'global cooldowns'.
  • Added my sound cache system. This means once a sound is streamed from the webserver, it gets cached and will load from that cache file instead. Lowering your bandwidth usage and lessening the delay of the sound playing.
  • Added TTT #2. This server has a max player count of 16. (+2 staff slots)
    You can find it at 192.223.30.21:27018
    Image
  • You can type !ttt1 or !ttt2 to swap between server from any of FRG's servers (besides event servers).
  • Tamer Cite has arrived to the Lobby! Visit him to purchase varied crates for Forerunner Fragments!
  • Added a brand new, fresh stat-display (coinshop version pending). You can revert back to the default one at anytime via !settings.
    This one labels what type of item it is that you're viewing, so it should be more helpful to newbies.
    Image

  • Added Tobias' Runescape styled Chat effects to the lobby.
    Runescape Chat Effects:

    How to use them (You can use 1 effect and 1 color per message(flash counts as a color)): <effect/color>: <message> (The colon is essential to making your effects work)


    Here are a few examples:
    Example One: wave:Hello there!
    Example Two: wave:flash1:Hello there!

    Current Effects/Colors:
    • white: - Makes your text white
    • green: - Makes your text green
    • red: - Makes your text red
    • cyan: - Makes your text light blue
    • wave: - Makes your text wave up and down
    • wave2: - Makes your text wave up, down, left, and right
    • flash1: - Makes your text flash from yellow to red
    • flash2: - Makes your text flash from blue to light blue
    • flash3: - Makes your text flash from green to dark green
    • shake: - Makes your text rapidly shake left and right
    • scroll: - Makes your text slowly move accross the screen

Changes
  • All dialogue UI's have been reworked.
  • Setup for custom death sounds (for coinshop).
  • All shop UI's have been reworked.
  • Streamed Models and textures now cache properly and save bandwidth.
  • Item crate I prices have been reduced in the coinshop.

Huge shoutout to Tobias for his coding, and everyone that helped test. (also aresuft)
Also thanks to Kuro for writing the Dialogue.

Spiderqueen is coming next update(if no problems are found with this one, it should be VERY soon), we found some things I need to work on more with it during our tests tonight.
(New jihad sounds too, sorry TJ I didn't find time to add them just yet, but I will do it very soon, maybe even right after this patch)

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  Patchnotes 6/3/2017
Posted by: Unpoke - 06-03-2017, 06:03 AM - Forum: Shit Posting - Replies (2)

Fidget Spinner added.
All weapons turned into a fidget spinner.

New godlike fidget spinner.

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  Unstable Crystals?
Posted by: Razzation - 06-03-2017, 05:23 AM - Forum: Suggestions - No Replies

For crystals, have them randomly generate their effectiveness, max charges, how much it takes per charge, and drain per round when they are dropped? Maybe have them as a seperate set like "unstable crystal" as the ones with the random stats? Also maybe have a chance for a crystal type specific suffix?

Example:

Unstable Rebounding Crystal:
Max Charges: (3-15)
Current Charges: x
Fall Damage Reduction: (20%-70%)
Requires to gain a Charge: (15%-50%) damage per charge.
Drains: (2%-6%) per round.

Pretty much just random stats within a few percentage points each way from standard, maybe moreso in the negative than positive to keep the luck factor there.

(Possible Suffixes for each crystal)
Rebound: Reduces all fall damage by a flat (5-20, generated on drop) damage, on top of the percentage reduction. (Percentage reduction applied first before flat)
Blaze: Reduces explosion damage by c4, remote mine, plasma nade, and jihad by (25%-60%).
Reload: Increases deploy speed of weapon equal to that of the reload speed.
Dimension: Adds 2 ammo to your clip with the chance of this happening equal to the ratio between seconds and bullets received. (So say you got 3 bullets every 9 seconds, every time you got 3 bullets in your mag, you have a 33% chance to get 2 bullets in your clip assuming it needs ammo)
Shock Absorb Crystal: increases stability even more as you fire, but decreases reload speed.


Obviously there needs to be some balancing to this, but I'm not the person to do it. This is the root of the idea, and I'd love for it to be implemented after some editing. <3

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