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Tubby Anti-Social RDM and...
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Milk Member+ app
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TTT Killcard Art Submissi...
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ThugHunterDotCom - Member...
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(Chunks) - Membership App...
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Trait Tier List?
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02-27-2026, 05:10 PM
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honest take guys hope u l...
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Last Post: Brassx
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| Godlike/Primordial Pistol Concept |
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Posted by: a worm - 04-29-2017, 04:21 AM - Forum: Suggestions
- Replies (4)
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Name: Achilles
Type: Pistol
Tier: Godlike (could be primordial however it would function too close to the Lazarus in my opinion)
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Clip: -10 (10)
Accuracy: -10%
Damage: standard pistol damage
RoF: +15%
Mobility: +10%
Stability: +20%
Deploy Speed: +12%
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For the traits I was thinking one of these would work
Trait A: Leg/Feet shots cause the target to go into crouch position for 2-3 seconds.
Trait B: Leg/Feet shots cause the target to be unable to jump for 4 seconds.
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Additional Details: Model could be a Mauser style pistol, (for reference it would be similar to the pistol found in Call of Duty Black Ops 2 on the zombies map Origins) however this may conflict with the way the tranquilizer's looks so a more noticeable texture could be beneficial.
This gun would mostly be for gimmicks than stats, however it could be a nice break from the sheer stat and damage bonuses of most godlikes currently in the server. Any suggestions would be appreciated.
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Trail Mix's Long List of Ideas and Suggestions |
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Posted by: American Trail Mix - 04-28-2017, 07:40 AM - Forum: Suggestions
- Replies (6)
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Hi. Prepare to wear down your scroll wheel a little bit.
Melees:
Clobberer's Revolver
Code:
Rarity: Legendary
-30% firerate
+30% damage
-15% mobility
-25% range
Deals 35% more damage to targets wielding guns.
Deals 65% less damage to targets wielding anything that isn't a gun.
Dueling Blade
Code:
Rarity: Rare
+25% firerate
-30% damage
+10% mobility
+25% range
Instantly kills any player also wielding a dueling blade.
Banhammer
Code:
Rarity: Primordial
+50% damage
-50% firerate
-15% mobility
+15% range
This weapon sends people flying with it's alternate fire.
Gavel
Code:
Rarity: Primordial
+10% damage
+25% firerate
+10% mobility
-35% range
Has a 50/50 chance to deal either no damage or triple damage.
Primaries:
Pepper S [P90 (Base stats on Mac10)]
Code:
Rarity: Primordial
+15% accuracy
-15% damage
+10 clip
+15% mobility
+35% stability
-40% reload speed
+35% draw speed
Has a 1 in 10-16 chance to inflict spicy flames, dealing 1 damage every second for 10 seconds.
This weapon's effect is guaranteed to proc if the target is inflicted with salty frost.
Famous [Famas]
Code:
Rarity: Legendary
+15% damage
-35% firerate
-10 clip
+50% stability
Fires a 5 round burst.
This weapon has a very loud firing sound.
Panicking A.A.A.A-249 [H.U.G.E-249]
Code:
Rarity: Primordial
+25% accuracy
-65% damage
+85% firerate
+150 clip
+15% stability
Once you start firing, you can't stop until you run out of ammo.
While firing, take 25% more damage from all sources.
The Speaker [Shotgun]
Code:
Rarity: Godlike
-100% accuracy
+50% damage
-20% firerate
-4 clip
-50% stability
Has a 1 in 3-4 chance to muffle a target's hearing on hit.
This weapon has a loud firing sound.
Deals 25% more damage to targets that are standing still.
The Listener [Rifle]
Code:
Rarity: Godlike
+50% accuracy
+33% damage
-18% firerate
+10 clip
+90% stabiity
-35% draw speed
This weapon has a quiet firing sound.
Deals 50% less damage to targets that are standing still.
Cerberus [Galil]
Code:
-65% accuracy
+25% damage
-35% firerate
+5 clip
-40% mobility
+35% stability
Fires 3 bullets at once, in a horizontal pattern.
This weapon's bullets move very slowly, and are very small.
Secondaries:
Salter S [Glock]
Code:
Rarity: Primordial
-15% damage
-35% firerate
-35% accuracy
-2 clip
+20% mobility
+50% stability
+25% draw speed
This weapon fires a 4 shot burst.
This weapon has a 1 in 6-9 chance to inflict salty frost, lowering the target's mobility by 20% for 6 seconds.
This weapon's effect is guaranteed to proc if the target is inflicted with spicy flames.
Hand of the West [Revolver (Base stats on Deagle)]
Code:
Rarity: Godlike
-15% accuracy
+25% damage
+25% firerate
-25% mobility
-2 clip
-40% stability
+75% draw speed
A revolver. Deals double damage for 1-2 seconds after being drawn. Draws very quickly.
Hand Cannon [Deagle]
Code:
Rarity: Primordial
+20% accuracy
+50% damage
-6 clip
-25% firerate
-10% mobility
-50% stabiliy
This weapon knocks you back when firing.
This weapon pushes targets forcefully on hit.
Slicer [Deagle]
Code:
Rarity: Primordial
+10% accuracy
-1 clip
+25% damage
+15% firerate
+10% mobility
-10% stability
+15% reload speed
No head or limb shot multipliers.
The Escape Route [Pistol]
Code:
Rarity: Legendary
+25% accuracy
-10 clip
-50% firerate
+25% mobility
+50% reload speed
+25% draw speed
+50% stability
Has a chance to boost your mobility by 25% on a rightful kill.
Cloaks you slightly for 3-6 seconds on a rightful kill.
The Other Prayer [Glock]
Code:
+25% accuracy
-15% damage
+25% firerate
+12% mobility
-18% stability
"I think this goes somewhere in the middle?"
Has a chance to bounce bullets off of surfaces.
Hold right click to fire a higher damage bullet that is guaranteed to ricochet.
Infinity [Glock]
Code:
Rarity: Godlike
+40% accuracy
+10% damage
-15% firerate
-10% mobility
+25% stability
"...And when they wept, they cried tears of bullets."
This weapon has infinite ammo and infinite clip.
This weapon's accuracy gradually decreases while firing. It's limit is -300%.
Prefixes/Suffixes:
Sacrificial [Prefix]
Code:
Rarity: Legendary
+40% accuracy
+42% damage
-15-20% firerate
-20-30% stability
This weapon consumes <x> hp per attack. (x is inversely proportional to firerate.)
...of the Night [Suffix]
Has a chance to blind the target, weakening their vision.
Other Attributes:
*This weapon has a chance to shoot a higher damage, slow moving bullet.
*This weapon has a very quiet firing sound.
*Enemies killed with this weapon will not scream when killed.
Traitor/Detective Equipment:
Tester Repellent [Traitor]:
Things that would scan you as a traitor instead return you as innocent.
Traitex Gloves [Traitor]:
Subtracts 50% of the time that DNA lasts on bodies you kill.
Retrieval Gun [Detective]:
Shoot at something (a prop, weapon or body [doesn't work on living people]) to teleport it close to you on solid ground. Has 3 uses. Does not consume a use on miss.
Flashlight of Revealing [Detective]:
Your flashlight makes barnacles and bear traps glow.
Non-weapon suggestions:
Pointshop dyes: Semi rare items that allow you to color/texture pointshop items. Some colors are rarer and cooler, like glass or gold, but others are very standard, like blue or red.
Scrapping and Crafting: Inspired by tf2. Take an unwanted weapon and get scrap metal based on it's rarity. Combine two of the same type of metal and some coins (coin value based on rarity aka 1 coin for ordinary, 7500 coins for godlike) to craft a random new weapon of the same rarity.
Crystal Charge Transferring: Take two charged crystals and combine them, and get 1 empty crystal and one crystal with the charge of the other two crystals combined.
Lobby remote: Granted to level 20 players (or higher), the lobby remote would allow you to access your bank and quest rewards from the TTT server. You would still need to go there to play boss fights & minigames or gamble, however.
Daily challenge: A difficult and very specific quest every day with a specific reward offered. The reward is always rare or legendary, and the quests would be things like "Overkill: Kill the last innocent alive while they are tranquilized." or "Corrupt Coroner: Hang 8 bodies from the ceiling in a single round."
More credits: Instead of each traitor or detective weapon costing 1 credit, each traitor starts with 8 credits, and each item has a different price. Body armor would be 3 credits, radar would be 2 credits, disguiser would be 4 credits, knife would be 3 credits, etc.. Also, credits would overall be obtained more (1 for every 2/3 innocents killed? 3 creds for a detective?). Would allow for better or worse T weapons to be significantly more balanced just by changing their price, and would allow for interesting ways to play.
Item upgrades: Instead of buying something once and being done with it, bought items could be upgraded for an extra credit (or multiple based on the previous suggestion.) For instance, body armor would only be 25% damage reduction, but could be upgraded to 35%. Disguiser could be upgraded to allow you to pretend to be someone else that is missing in action. Radar could be upgraded to refresh faster (once every 15 seconds?). Would give some dynamics, and possibly interesting builds for people wanting that extra spice and tactical planning.
...did you want a tl;dr? Sorry, life's not always that easy.
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| Community Crate |
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Posted by: Brassx - 04-27-2017, 11:07 PM - Forum: Suggestions
- Replies (23)
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This idea was brought to me by Bri(he mentioned him and a few others discussed it), although it has been discussed before.
Here's my idea for it, it might be a bit over-complicated but I'm looking to brush up on my php skills and it sounds like fun to make:
- An anonymous page for submitting your ideas.
This page will have a form for submitting your ideas, containing forms/boxes for typical stats, weapon class, possible traits/sufixes, and an 'other box' in certain areas to describe your idea(if there's not a form for your specific idea, there will be an other box)
- Each idea will be viewable you guys, and have a "Rate Up" option(basically a +1). The person who submitted it will be anonymous and only shown to me.
- Ones with the most +1s will be added to the current WIP community crate series.
Something simple like that, straightforward and will allow people to vote for those they'd like to see. Do note I would be able to see who votes for what, so if you use alt accounts or anything to vote on yours, I will know. This would also make things easier for me to keep track of what people like. Things like custom models could be suggested in the "Other Info" box, but you'd need to provide an exact link to a working view/world model. So I'd prefer if you keep the custom models to those build into GMOD/CSS/HL2.
Users who's submissions get accepted into the crate could get a mention in the crates description, or have a special badge or something else TBD.
What do you guys think? We could make this a routine thing to get your ideas added. These crates would contain ONLY community made items. Nothing from the global table.
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| Crate Hunt rounds |
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Posted by: ZombieNinja975 - 04-27-2017, 08:30 PM - Forum: Suggestions
- Replies (8)
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Most people like egg hunts, be it for fun or for the profit those who sell them make. But soon, these rounds will be gone.
So I thought it would be fun to have some sort of hunt that is a permanent minigame, and it could work several different ways.
1. It would work like egg hunts do now, but loot would just give 1-2 crates to the people in the top 3 who collect the most, as oppossed to getting the amount you find.
2. You get all the crates you find, but only one will spawn at a time for each player.
3. The rounds remain the same in every way (besides giving eggs as rewards) but just become much rarer.
The varients of this round could be changed to hunting for the different crates that are currently being sold. The biggest part of changing this minigame would be nerfing the drops to be on par with the other minigames we currently have.
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| tobiasxz - +Member Application |
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Posted by: 2bias - 04-27-2017, 01:34 AM - Forum: Approved
- Replies (1)
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Steam Name(Current): tobiasxz
Age: 17
Current Rank: Member
Have you ever been banned and why: Permanently(Between Brassx and I), but other than that, no I haven't.
Why would you like to be promoted?: I would like to be promoted so I can help keep the server in order and help out as much as I can.
Why do you think we should promote you?: I believe I should be promoted because I think I would be a good fit for the position. I know the rules fairly well, and I believe that I would be able to handle reports in a fast and non-biased way. All I want is the best for FRG and it's community. I also believe since my last +Member app, I have matured at least a little bit, and I would really like a chance to prove that.
Do you have any administrative experience: I have owned a few GMOD servers in the past.
Do you agree to FRG's policy on applications(yes or no): Of course.
Additional Details: I also do some coding for the server. Here is a list of stuff I have done:
Custom Crosshairs, Rollermine Minigame, Realistic Smoke Grenades(not being able to see names through them), Door Lock T Weapon, and a few more smaller things
Thanks for taking the time to read this.
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| Giveaway Opinions |
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Posted by: Not Bri - 04-27-2017, 01:22 AM - Forum: Off Topic
- Replies (5)
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If i happen to do a giveaway, would you rather see one person get one big prize, or multiple people get equally distributed prizes
Example: 1 winner of 10k or 5 winners of 2k
*EVERYONE READING PLEASE GIVE FEEDBACK, ILL MOST LIKELY BE PICKING THE MAJORITY OF ANSWERS*
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| Just for fun! |
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Posted by: Zott - 04-27-2017, 12:26 AM - Forum: General
- Replies (4)
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So I thought I would do something for fun here. Just a little something to be funny. I have a +12 Vengeful Deagle with the see through wall trait and Im going to let you decide what the stats will be! The up-gradable stats are damage, firerate, stability, accuracy, and clip. What you'll do is give me a set of upgrades to do and post it! Then go look at others and give it an agree to vote for it! The idea with the most votes will be what I change my deagle to and use from now on. It can be the worst or best setup because I'll use anything! I'll choose in 3 days!
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| A "Flashback" Crate |
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Posted by: 2bias - 04-27-2017, 12:16 AM - Forum: Suggestions
- Replies (90)
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Currently, there are 7+ godlikes that can no longer be dropped.
Here is a list of them:
- Bloodweep
- X-Cape
- Snow Flakes
Rainbow Party Hat (This will not be included due to it being a fundraiser item)
- Last Prayer
- Bloodfury
- Esoteric
- Snow Globe
- Solar System
- Lava Cape
- First Prayer
- Cerberus[Can still technically be dropped from luck maps]
- Daybreak[Can still technically be dropped from luck maps]
- Nephthys[Can still technically be dropped from asylum]
Currently, for most of these items there exist less than 5 each(besides the first prayer). Now, out of those 5, usually only 1 of them is for sale, and it is for an extremely unreasonable price. The rest of them are usually owned by inactive players, or players that are just collecting godlikes for fun and never use them. Take the Last Prayer for example. There are around 5 or 6 of them, but I only ever see ONE being used, which doesn't seem right.
I don't think this is fair to newer players, or even older players that want to try to buy one. And I also don't believe that unique guns, like godlikes, should never be able to be dropped again.
So what I'm suggesting is a "Flashback" crate.
I have two three ideas for it:
Idea 1: Each month, the godlike in this crate would change randomly to one of the ones listed above(Possibly leave the snowflakes, rainbow party hat, and x-cape for the next accessory crate?).
Idea 2: Same as idea 1, however, if someone rolls the godlike before the month ends, it will reset it. Which ever one comes first.
Idea 3[New and Most likely to be used]: The crate will come in a "series" format, such as Flashback Crate I, Flashback Crate II, etc. Each crate will have its own expired godlike in it, and once that godlike has dropped 5-10 times, the crate will be removed from the coinshop until it is needed again in a year or two as the new ones fade out. Once one series drops all its godlikes, the next series will appear in the shop until all of the godlikes have dropped a decent number of times.
The price of the crate could also vary depending on what the current godlike in it is.
What do you guys think?
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| lil Esoteric improvements |
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Posted by: Unpoke - 04-26-2017, 11:48 PM - Forum: Suggestions
- Replies (14)
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esoterics kinda hard to use in head-on combat bc you literally have to hold down e
maybe make it able to hold a charge and right click to fire off the little ships, that way you can still open doors and talk without cramping up your hand
also it'd be kinda cool to have a little cooldown timer so we know when its ready to charge up again
maybe it can kinda charge over time like the snowglobe except a lil faster? idk
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| Online Users |
There are currently 1470 online users. » 12 Member(s) | 1458 Guest(s) Brassx , ForeskinKarma, Gage, JimmyJohnson, lightsiders, Mad King Blizzard, Moon-Moon, RagingDemon, Shylock, Sxythe, Tcupp, zephy
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