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Wink Inventory Color Bug
Posted by: CoachGrump - 03-17-2017, 11:52 PM - Forum: Bug Reports - Replies (1)

I was on the lobby a few minutes ago and I accessed my inventory to trade away some weapons and the color of the inventory was just gray instead of my usual RPG style (which I enjoy btw) With this color, I couldn't look at the backdrops of weapons to see what rarity they are. Not sure if it's a common bug or it appeared after today's patch.



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  Rule 15
Posted by: Tommy Aquatic - 03-17-2017, 11:35 PM - Forum: General - Replies (14)

We all know the overlooked rule 34 15:

*NO ADVERTISING! This is a video game. We don't want to hear about your website or what kind of deals McDonalds is having for the day and certainly not about another TTT server.

It's more of a meme than a rule.
I'm just suggesting for it to be removed, as it's not even taken seriously.
No point in having the rule on the list  if no one enforces it.

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  Patchnotes 3/17/2017
Posted by: Brassx - 03-17-2017, 03:26 PM - Forum: Server Patchnotes - Replies (5)

Additions

  • Added two new map: ttt_cloverfield and Terrorception.
  • (Windows Only) Any roundstate change will now trigger your GMOD window to flash. So if you're alt tabbed you can know when a round end and what not.
  • Added a new WIP Inventory skin. It's still early in progress, but this will allow me to check for bugs with the new skin system (mentioned in shoutbox).
    Image
    The stat and slot panels are still very rough around the edges, but I like the feel of this skin and will likely keep messing with it until it looks even better.

    Basically this is to test a new way of doing skins. It still uses a 'reskin' method, but customized specifically for the Inventory.

Changes
  • Optimized the Coinshop by disabling all world rendering functions while inside the menu. This makes the menu run at better FPS.
  • The mapvote now displays 12 maps and each map has a 10 map rotation map cooldown now.

(Side note, I finished (for now) the Code Finder Title. )
Image

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  Tobias' Adventures as Bacon Man
Posted by: Rotshout - 03-17-2017, 09:20 AM - Forum: Shit Posting - Replies (3)

Image

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  Just a friendly note
Posted by: Ex-Noob - 03-17-2017, 01:24 AM - Forum: Introductions - Replies (6)

Hiya Scr- Rule 1 B- OK I GET IT any way I'm just a noob ok NOW STOP WASTING YOUR LIFE AND GO PLAY SOME GMOD ON A TTT SERVER CALLED FORERUNNER GAMING!!!! :at:

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  Member+
Posted by: NatMeth - 03-16-2017, 05:59 AM - Forum: Denied - Replies (1)

Steam Name(Current):NatMeth

Age:18 Will be 19 in few months

Current Rank:Member

Have you ever been banned and why: Once for changing name midround

Why would you like to be promoted?: I want to be promoted because I want to support the server and I'm always on late when the staff are not online but the rdmers are online

Why do you think we should promote you?:I mean I have no life and I'm always on the server

Do you have any administrative experience: Yes a friend of mine had a TTT server a few years back and I was admin on that.

Do you agree to FRG's policy on applications yes

Additional Details: I follow all of the rules but yes time to time I will break a rule but I mean all of us have

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  Patchnotes 3/15/2017
Posted by: Brassx - 03-15-2017, 03:38 PM - Forum: Server Patchnotes - Replies (1)

Small little patch coming in.
Changes

  • Players who disconnect now 'die' in TTT; Awarding the kill to the player who dealt the most damage in the last 10 seconds. (Thanks to Tobias for coding this!)
  • Replaced the solar system planet 'glow' with sprites. It looks better(IMO) and runs faster now.

Fixes
  • Fixed a bunch of bugs with some of the new additions.

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  Survive Ticket Sink
Posted by: SP1D3RP1G - 03-15-2017, 04:43 AM - Forum: Suggestions - Replies (9)

Maybe Rune guy could let us craft tickets into random minigame tokens. (with the same odds as runes with 10% per)


Credit: Rotshout


Edit: 5% per

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  Game Idea
Posted by: G01dmaster - 03-14-2017, 09:49 PM - Forum: Off Topic - Replies (4)

So im a scrub trying to relearn all my old coding skills... and i want to create a game to practice coding again...
My main charecter is a assasin (unknown clothing and colour), wielding 1 sword and a knife plus 2 throwing knives. Probably a more txt based adventrue game in pixel style animation and art, choose your adventure sort of thing... i need some ideas for

-Battle system (No level system in it, requires skill, and similar to final fantasy 1 system of combat) how would this work?
-Side Charecters
-Bosses
-Special Game mechanics
-Story... mainly the endings i could aim towards
-Anything else a game requires

This is a project that i want the communitiy to help me with because im lazy and feel like some other help woulf be nice :p

P.S If this does go well, i will let people beta test it on here, but no promises that this will go well

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  Hunter rounds like to break my computer
Posted by: fanc typh - 03-14-2017, 09:14 PM - Forum: General - No Replies

(idk where this should be, so in general it goes!)
So, there's been two scenarios where hunter rounds have given my computer aids.
Firstly, there was a situation where I was not the hunter, died, yet the people won.
After the round, during pre-round, i alt+tabbed to see my youtube tab had filled my screen, and then my computer died.

Secondly, today, i was the hunter and won.
During the hunter round, my sensitivity got real slow (not sure if this is supposed to happen, thought i'd mention it just in case), and stuck through 3 rounds. I then left the game to try and fix it (since my sensitivity was fine on my windows tabs), and while rejoining the server, i got "verifying steam authentication" (or w/e it sometimes says), and after going back to windows tabs, moving my mouse caused my mouse to spaz around my screen. And, once the server loaded, my mouse froze, and computer died once again.


Not sure if its just my computer or what, but this kind've stuff has selectively been happening with hunter rounds.
¯\_(ツ)_/¯

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