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  Patchnotes 2/11/2017
Posted by: Brassx - 02-12-2017, 05:23 AM - Forum: Server Patchnotes - Replies (9)

Additions

  • Added "Damage Indicators". These are disabled by default but they will display the damage you've dealt. (They are not visible through walls).
    Image
  • Added the Ancient Case. Right now this crate is on the coinshop for rubies only(will be for first week or so). You can still obtain it from post round drops, weekly collection quest, minigames, and giveaways.
    Image
  • Added some new goodies that can only drop post-round ttt!
  • Added 'discovery' system to some new items. This system makes it so when someone drops or rolls specific new items for the first time, their name is added to the description of said items forever. (like so: Discovered by [name])
  • There is now a weekly collection quest on the lobby which can be completed once a week. Once completed you can turn it in for a reward. These will be crates, coins, and possibly some secret stuff.
  • There is now a "!settings" command and a settings button on the Inventory.
  • There is now a new Post-round giveaway that can happen occasionally. This can only happen on the round right before the mapvote, and only those with at least 5 minutes of playtime that map will be applicable to win. HOWEVER
    The longer non-afk time you have the better your chances at winning this giveaway. The rewards from this will be pretty nice, as well as a chance for some unique loot from it.
    Image
  • Added more traits.
  • Added an option in !settings to disable skyboxes from rendering.  (Helps FPS on some maps)
  • Added option for "low quality" text glow for better performance.
  • (Mainly for newbies) Added new system to detect if your average FPS is low for a set duration, then enables an !improve chat command to automatically go through and change your FRG settings for optimial performance.
    Image
    Image

Changes
  • Increased the Max level to 200. Once you reach level 101, the system will grant you an icon next to your level on the scoreboard.
    It will also behave for the most part like you are back at level 1. Requiring less EXP to level, and getting gift package at the same rate as you would at that 'lower level' (the gift package rewards behave like level 100+ though).
    Image
    This is level 109.
  • Removed the default HL2 damage indicator (red screen). I mimic'd the way they draw the red quads that show if you've been hit from the side(s), but I got rid of turning your entire screen red.
  • Reorganized the F1>settings menu. Now all of FRG's custom settings are grouped up after TTT settings.
  • The coinshop now will only render accessories for the 3 closest people to you by default. You can change how many render at once in Settings.
  • The chatbox is now MUCH more optimized. However, now as result when you enable a filter it will no longer filter out previous messages that weren't already filtered when a filter is switched on.
  • Optimized some scoreboard code to not run any functions when scoreboard is not visible(rip beaver).
  • Optimized lots of render functions to cache up on calculations and not run unless they need to (such as suffix effects).
  • Simplified and highly optimized the Bow's crosshair. It's not as 'cool' now but runs much faster. (I will make a custom crosshair sprite for bows soon. It will be faster and look better)
  • Optimized more HUD functions.
  • Fall damage now gives hitmarkers to the damage owner. (if you newton/push them)
  • Phoenix/flare gun/any ignite now gives hitmarkers to the damage owner.
  • Revamped the Quest UI so now all quest types are within one menu(Event, normal, Collection, etc). Different quest types are in different tabs.
  • Coinshop now applies to players mostly one a time to help prevent loading lag.
  • First Round start ups should now be more smooth and not freeze up.
  • Coinshop distance checks are now only calculated once every 2 seconds(used to be 1).
  • Lots of behind the scene optimizations.
  • The lobby level requirement is now 5.
  • Ported Seraph and Leviathan cases to the new crate system.
  • !trade <name> will now first look for a full match before searching for partial matches.
  • Updated the Stat display bars, and rarity display. Looks less 'plain'. If you guys don't like it I can swap it back!
    Image
  • Added Chat filter options to settings menu, instead of only in the chat's personal options menu (top right of chatbox).
  • Removed quite a few unoptimized maps from the server map pool.
  • Updated Exotic rarity display. (feedback please)
  • Made post-round random giveaways better by adding in possible multiple crate drops and more coins. They are also slightly more common. I estimate there should be at least 1 per map(RNG is weird though so don't quote me on this!).
  • Nerfed Survive's Coin drops.
    This change was needed. Survive basically drained TTT's players. Because the runs can take so long, people don't often want to play TTT after a run. Not to mention the loot was much better than TTT's. Let's not forget TTT is our primary source of new players, and the server being mostly empty because 3 teams are doing survive is not helping.

Fixes
  • Fixed Anarchic Godsword's ice allowing damage types other than melee.
  • Fixed Frost/Ferno specs not working indoors sometimes.
  • Fixed a few collision errors.
  • Various other misc fixes too small to list.

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  Patchnotes 2/11/2017
Posted by: Helga - 02-12-2017, 01:53 AM - Forum: Shit Posting - Replies (3)

Kaaaaaaaaaapppppppaaaaaaa

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  Limit amount of coinshop items that can be equipped.
Posted by: Brassx - 02-11-2017, 05:24 PM - Forum: General - Replies (7)

This has been talked about before, but how do you guys feel about limiting the amount of coinshop items (non badges, mainly just 'accessory' types) that can be equipped on your playermodel?

I feel like this could help make the coinshop be enabled again for people. Although new settings in the next update can also do that (you can limit how many players, sorted by distance, can render their accessories at once. For example, if set to 1, only the person closest to you and within your render distance will render them.)
Example of new setting:
Image


However, it may be possible you guys would still want an accessory limit. It would just make it so you wouldn't have to block someones accessories (if you even enable them) because they have tons of items.

If you'd want this, please post the number to limit it to that you think is reasonable.

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  Great game on Steam is releasing soon.
Posted by: Terran - 02-10-2017, 05:44 PM - Forum: Off Topic - Replies (3)

Battle Brothers is a super-fun TBS, and an amazing example of what Early Access should be. The final release should be happening mid-to-late February, so you should keep an eye out for a sale on the game, because it is fun as H*CK.

http://store.steampowered.com/app/365360

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  Bathory - Member app (Formerly known as Kheyre)
Posted by: Bathory (She/They) - 02-09-2017, 06:32 PM - Forum: Approved - Replies (14)

Age: 24 (ripperino guys im getting old :<)

Steam Name(Current): Bathory

Time played on servers?(!time username to check): 343.15 hours

Where did you hear about this server?: From brass himself when he made it, over at NTG.

Have you ever been banned and why?: At this point I might get perma'd if grass reads this app. But other than that I cant recall any major bans, maybe 1-5minute ones when staff are being playful and banning me as a joke... *Cough* you know who you are *Cough*

Why do you want to join?: Someone thinks I'm a member on the FRG Discord but I cant shatter their hopes and dreams by telling they are wrong. (They took it away as i was posting this :<)

Referred by: Mysterious stranger who gave me the member rank on discord I guess. I bet others here would vouch for me.

Additional Details: Im Kheyre, been around for a while, been gone a while. Nocturnal is my tier, I wanted to rename it "Godlike" to troll people but it was denied.

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  Have it show when double shoot procs
Posted by: 2bias - 02-08-2017, 01:38 PM - Forum: Suggestions - Replies (7)

Can we get one of those larger hitmarkers for when double shoot procs?

It would just be nice to know when it does.

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Brick Some Survive Bugs.
Posted by: ghasT_T - 02-08-2017, 12:54 PM - Forum: Bug Reports - Replies (3)

just a few bugs I've noticed from Survive runs. some of these might already have been said, but I'm not sure which ones.

  • Sometimes the Square/Triangle just doesn't spawn
  • Zelda Orbs sometimes just randomly disappear when you're holding them
  • Zombies (mostly friendlies, but I've seen normals do it too) will sometimes walk through walls. Mostly happens around 1st area stairs and an unopened zelda
  • Clicking "E' literally anywhere in Zelda will pick up a staff if one is on the pedestal
  • Ammo will sometimes disappear when you buy it off the wall
  • Boss's HP bar will stick where he teleported away from
  • Boss's spike attack will go through walls, sometimes killing you from cross-map
  • Boss tends to get stuck in 1st pit after his first or second teleport
  • Reviving people on stairs will cause them to be stuck in the ceiling, making them almost impossible to get hit by zombies
  • Not so much a bug, but an annoyance to dead players. Charples deliberately delay the round when there's only one left, making dead players unable to get their loot because the charple won't show up for a good two minutes

These are just a few off the top of my head. Feel free to add more in replies.

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  Survive Force Wipe
Posted by: ghasT_T - 02-08-2017, 12:42 PM - Forum: Suggestions - Replies (5)

So, last night, my team and I made it to round 27 or something. I trolled a little and stayed alive when we decided to wipe, not picking up loot though. I died within a few minutes, and yeah, my team was rightfully pissed. But that gave me an idea. There should be a command you can type in chat, similar to "!rtv", something like, "!wipe", and if all but 1 person type it within let's say, 10 seconds, then the last surviving player is slain and everyone gets their loot.

This would prevent people like me to troll and keep their team from getting their loot. Because, let's face it, a lot of people would do this.

The actual amount of people needed to type it would be all but one (if there are 5 players, 4 needed. If 6, then 5, if 4 then 3)

This command should be disabled until a certain round, so people don't just type it and wipe at round 4.
Also, the should command only work when all but one person is dead.

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  Chill night?
Posted by: Zott - 02-08-2017, 04:49 AM - Forum: Off Topic - Replies (11)

Don't know when but maybe sometime soon hopefully. I was joking with chosen about singing some old school great 10/10 songs and then I figured "hey, why not have like a karaoke/hangout night?" Basically us just making fools of ourselves and having fun ya know? Kinda ease minds off of troubling things and relax and chill. Tell me what you all think!

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  Osiris Staff Self-Hurt
Posted by: ghasT_T - 02-07-2017, 01:50 PM - Forum: Bug Reports - No Replies

In Survive and on the lobby, walking forward with the staff and shooting hurts you. (This is the actual ITEM, not the survive staff)
This was fixed on TTT, but still happens during survive and WQ/Duels.

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