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  best christmas idea thread
Posted by: Excel - 12-04-2016, 12:26 PM - Forum: Suggestions - Replies (1)

Snowball cannon
- secondary weapon that shoots snowballs at people (Chance to slow down peoples weapon from firing as fast)
Right click could make a mini snowball wall if you walk into it you would be chilled, Maybe if the same effect as snowballs but last longer? Maybe could be used for making a small piece of cover too


Frosty's Cane- Melee weapon
Does 10-20 dmg left click rains snowballs depending on what you hit 10 damage 1 ball 15 2 snowball 20 3 snowball

Right click build a snow wall , need to build walls on the border map


Frosty's Curse- melee weapon
would be a ice wand that shoots 1 ice beam at at time. You could charge this to shoot up to 3 ice beams. Chill effect added to it too (idk)

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  Christmas Weapons Suggestions
Posted by: Chosen - 12-03-2016, 07:21 PM - Forum: Suggestions - Replies (7)

Uniques
Good List (Uses M1911, Green model?)
Rarity: Primordial
Stats:
Clip +7
Damage +22%
Firerate +8%
Stability -12%
Mobility +8%
Traits: Deals (15-20%) more damage to users wielding "Bad List".
Has a 1 in 3 chance to spawn either with Bleeding, Contagion, or Jolly Trait.
Text: Hope you've been good this year, coal isn't an option.

Bad List (Uses Mini-Uzi, red model?)
Rarity: Primordial
Stats:
Accuracy -22%
Clip +14
Damage +19%
Firerate +20%
Stability -16%
Traits: Deals (15-20%) more damage to users wielding "Good List".
Has a 1 in 3 chance to spawn with either Bleeding, Phoenix , or Jolly Trait.
Text: Drive-by Elves? What's next, Carpet Bombing Reindeer's?

Northern Light (Would be the M1 Garand except the wood-body would be dark blue and the barrel would be white)
Rarity: Primordial
Stats:
Accuracy +30%
Clip +8
Damage 19%
Firerate -8%
Mobility -10%
Reload Speed +15%
Trait(s): Guaranteed spawns with 1 of these three, increasingly rare to get more than 1

*Golden Bullets: Whatever your flashlight shines upon you do 6% more damage and a chance to ignite them on fire for 3 seconds, however your bullets each cost 3 per and your reload speed for the clip decreases by 50%.

*Cup of Frankincense:


*Thimble of Myrrh:


Christmas Tiers

Wrapped (Get it, like gift-wrapping hahaha, if they could have a bow on it that'd be sick.)
Rarity: Rare
Stats:
Accuracy +12 to 18%
Clip +6
Damage -2% to +10% (Gotta have that RNG)
Firerate +15 to 20%
Stability -16 to -6% (Not guaranteed stat)
Mobility +8 to +10%
Traits: Has a 1 in x (Maximum based on the gun) to apply "Wrapped" effect for x seconds (8 to 20?). "Wrapped" makes the target move 10% slower and all DoT effects do 15% more damage.

Frosted (The guns would be light blue)
Rarity: Unlikely
Stats:
Clip -2
Damage 10 to 16%
Firerate 12 to 20%
Stability -18 to -9%
Mobility 6 to 12%
Traits: Can spawn with "Jolly" trait (Less time on them than Jolly).
Guaranteed chance to have "Add Ammo" or "Look at Feet" trait.

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  Christmas item suggestions!
Posted by: Nate || Best Awper Europe - 12-03-2016, 07:17 PM - Forum: Suggestions - Replies (5)

Brass posted he was interested in Christmas item suggestions. Post any of them below if you'd like!

As for myself...

Aesthetics:

  • A Christmas snowglobe perhaps? Could be difficult though, as I'm not sure if the items can be animated, and a stationary snowglobe just looks like a gypsy crystal ball hah
  • A gingerbread tree ornament! Combining two classic symbols into one!
  • Snowman head, plus carrot nose!
  • Antlers (as suggested by EmperorWhale)
Weapons:

Santa's S.L.E.D.
(Shockingly lethal evisceration device)
Image

Meta-Description: It's a H.U.G.E. decorated with various Christmas trinkets.
Ingame text: Wait, who checks if Santa is naughty or nice?

[Stats]
Clip: +50
Mobility: +10%
Firerate: +15%
Stability: +20%
Accuracy: - 15%
Damage -5%
Reload Speed: +10%

Special:
1 in X chance for your shot to replenish ammo by 1.

Reasoning:
I think the overall set of this gun would make it a great PVM gun, especially the special. As for the stats, the idea is for it to be really strong close-up, but it's accuracy (plus being a HUGE) make it suck far range.
--------------------------------------------------------------------------------------------------------------------------------
Holly Jolly
Image

Meta-Description: A shotgun with a Christmas bow tied on it
Ingame text: Have a Holly Jolly Christmas!

[Stats]
Firerate: +5%
Accuracy +10%
Damage: + 15%

Special:
1 in X chance to shoot a glass Christmas tree ornament instead. Ornaments explode on impact, dealing 1.5x damage. Target also takes X bleed damage over Y seconds.
and/or
1 in X chance to shoot a piece of coal instead. Coal deals normal damage, but also impairs hearing and vision (soot over screen?)

Reasoning: A fun and unique shotgun (which I don't recall us having many of, but I could be wrong?) geared for PVP. I'm unsure what stats to add, as the gun is more focused on its special(s).

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  Ninjato is broke
Posted by: Loaf - 12-03-2016, 02:34 PM - Forum: Resolved - Replies (1)

Ninjato doesn't deal any damage when swung at another player

also rip those 20 coins spent on one

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Question Semi M16 Suggestion
Posted by: Tango(SCRUB) - 12-03-2016, 06:50 AM - Forum: Suggestions - Replies (3)

Could there be a m16 which would be limited to only semi auto

This is how i could see the stats looking like:

Accuracy: +20%

Dmg:+15-20%

Clip: -3 or -5

Firerate: -10%

Mobility: -7%

Stability: -15 or -20%

reload speed: -15%

This is how i could see the stats of these weapons looking like, Personally i dont like the m1 garand that much, but to see this maybe as a unique named weapon would be pretty cool.

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  Bank Gone ;-;
Posted by: G01dmaster - 12-03-2016, 02:19 AM - Forum: Resolved - Replies (12)

So i come back from survive, make a key, go to bank and throw in a item... and notice its completely empty... take item out and relog... and grass tells me that i probably erased it all...
Im basically asking if you have a backup save of banks and if you can get it back... if you cant then thats aok... i just want my 1 survive ticket and frg group badge back... since i could not wear it i placed it there

Love Gold

P.S Tk grass for helping me btw.

P.S 139 Frostburns and counting

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  Dont use Bow (Survive)
Posted by: G01dmaster - 12-03-2016, 12:46 AM - Forum: General - Replies (1)

Dont use Bow (only tested demonic)
Arrows faze through enemies.
Special attack takes forever to work.
It hurts and slows you and teamates but not zombies... basically making it a team killer weapon...k

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  2 Survival Things
Posted by: G01dmaster - 12-03-2016, 12:32 AM - Forum: Bug Reports - Replies (1)

1. The second area pit has no black fog.. im not sad about it... but it kinda ruined the feeling of the whole thing
2. The new square piece... you know the decoration shelfing unit with stuff in it (going up stairs to first area, left and the room to the right) i accidentally threw the new staff opening piece behind it... can you like create a barrier around that so people like me dont do stupid ;-;

P.S Love Gold... Idk why but if you dont your random

EXTRA P.S
During this round no zombies spawn into the pit, like normally i get hundreds but i got mabye one or 2 spawn in the floor but none on the top area...
KINDA SUCKS CAUSE I ENJOYED 1 MILLION ZOMBIES ;-;

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  Staff of Osiris bugs
Posted by: A2 - 12-02-2016, 04:50 AM - Forum: Resolved - Replies (2)

1. The mouse 1 + mouse 2 special attack animation is still in ttt along with the varying staff glows, Atleast I assume this is a bug.

2. The right click cooldown can be reset simply by dropping the staff and picking it back up. (While we're on the topic of the right click, the cooldown seems really long. 45-50secs)

3. You can run into the left click attack by moving foward while attacking and the same goes for djinn balls. Not sure if this was done on purpose, but it makes them tricky to use effectively.

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  Patchnotes 12/1/2016
Posted by: Brassx - 12-02-2016, 02:22 AM - Forum: Server Patchnotes - Replies (12)

Survive

  • Updated to newest version of the map.
  • Tons of fixes, including a fix to the loot orbs falling through the map(other things may attempt to fall through, but loot should be fine for most part).
  • Changed shade teleport code a bit, and gave them a 5 second attack cooldown when teleporting.
  • There is now a chance for zombies to drop an ammo power up (after round 10, or after every single fast zombie round (Thanks to kuro for the suggestion) ).
  • Fireballs and remote mines should be working better. (Removed physics push from remote bombs).
  • Remote bombs can no longer be damaged when shot.
  • When obtaining loot from loot orbs it will say "Found" instead of "Acquired". (Thanks to Nate for suggestion)
  • Lots of other tweaks and behind the scenes additions.
  • Fixed the Weapon switch bug where the menu doesn't disappear after selecting a weapon (so when you shoot it reopens it)


Other
  • All bone crate variants have received a coin buff.

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