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D boi jenkins purp rdming...
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IDEA dump - all of the FR...
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Rework Extinct system
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Monthlies / Bimonthlies
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Gilded reward chest givea...
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REMOVE ttt_airbus_b3 |
Posted by: Terran - 07-28-2016, 06:09 AM - Forum: General
- Replies (21)
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1) It is TOO SMALL for TTT, and especially FRG, since orbital rounds/bouncing mayhem rounds/even normal rounds are pure, cluttered cancer.
2) The doors/traps can be INNOCENT-ACTIVATED, leading to potential RDM
3) The traps lock/block out ENTIRE sections of the map
4) C4.
5) C4.
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This needs to be made clear - NO THIRD PARTY TRADING! |
Posted by: Brassx - 07-28-2016, 03:11 AM - Forum: Server Rules
- Replies (20)
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(similar to my post on a complaint over 3 months ago)
http://forerunnergaming.org/forums/showthread.php?tid=3753&page=3&highlight=outside+trading
I would not say it's ok, or advisable to offer USD, or anything outside of FRG for FRG items.
The old rule was:
Quote:NO THIRD PARTY TRADING! Trading items from our servers for IRL money or items outside the server is NOT supported in any way, shape or form. Anything that happens in 3rd party trades is 100% on you, and we are not liable for any losses that may happen from it.
However, we can not have anyone that represents FRG saying it's ok to do third party trades, there's complicated reasons behind it, but I'll list the main reasoning why I won't state I support it:
•It's unfair to other players who use in game items to make trades.
People can spend A LOT of time trying to work their way up to get an item they really want.
Taking shortcuts with outside sources is pretty unfair, and does not support the server, or the future of the server in any way.
Without your donations, FRG wouldn't stay alive as long. I would not be able to spend HOURS and HOURS of my life working on updates without the generous donations FRG receives. I know the perks aren't 'amazing'. But they are as fair as we can get without going full 'pay2win', but still having nice incentives to donate.
•Using real money is essentially the 'pay2win' module that you guys seem to hate so much, and like to complain so much about.
I don't know how you guys complain about donators spending money for the CHANCE to get something, when people can just spend money to buy what they want directly from another player. How do you guys see this as ok, and something that's fair?
With that logic, it should be fine and dandy for me to sell the items directly on the Donator store, as I definitely worked my butt off on a lot of them, correct? Nope. I would NEVER do something like that here on FRG.
So FRG's stances on third party trading is: DO NOT DO IT. YOU CAN, AND LIKELY WILL GET SCAMMED! It's unfair to other players(aside from the two involved, obviously). It's unfair to the server as a whole, and absolutely gives less incentive to donate to, and support FRG.
This is considered a fairly big offense for most, and Anyone promoting or using 3rd party trading will be punished by me directly.
If any staff or member of the server has been found to do OR attempt any third party trades post April 3rd 2016 they may be demoted, banned, Inventory wiped, trade banned, drop banned, or all of the above at my own discretion(meaning I choose exactly what I will do).
New rule wording:
Quote:NO THIRD PARTY TRADING! Trading items from our servers for IRL money or items outside the server is NOT supported OR allowed in any way, shape or form. Anything that happens in 3rd party trades is 100% on you, and we are not liable for any losses that may happen from it. Anyone caught promoting or doing 3rd party trading may be susceptible to punishments, at Brassx's Discretion.
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Tournament NPC - Feedback/suggestions needed. |
Posted by: Brassx - 07-28-2016, 01:07 AM - Forum: General
- Replies (9)
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I am about to start working on a new NPC on the lobby. This NPC will allow players to setup their own tournaments, with their own prizes/rule sets.
Here's my current list of planned features, I'm posting this here first to get some feedback and to see if you guys would even want this, because it is going to be quite a bit of work coding and bug testing.
Current list of planned features
- Players will be able to create their own tournaments(possibly for a fixed amount of coins, this fee will be returned if the match is canceled), in which they will be able to set the rules, just like in a duel. These rules will dictate all matches in the tournament automatically.
- Tournament hosts will also be able to drag their own weapons into a 'loadout' slot, inwhich the tournament will save a copy of that loadout, and all players in the tournament will have to use that loadout regardless of that they have equipped.
- There will be two different modes when selecting rewards.
- Standard mode - This mode will allow the host to deposit a certain number of items to distribute to the first, second and third place winners in the tournament separately. The winners will have their own 'reward' slots in the menu, so you can choose which place gets what.
Do note that items you put in these slots WILL be removed from your Inventory and can not be returned unless the Tournament is canceled.
- Pooled mode - This mode will allow the host to set an Entry Fee with no reward slots. Instead all of the coins used to enter the tourney will be divided up between the 1st, 2nd and 3rd place winners by the system.
- The host will set the tournament start date(most likely with a minimum of 48 hours from the current time).
- Tournaments will require the host to set a minimum and maximum number of players allowed to participate. If the number of entries does not reach the minimum by the starting date, the reward items or entry fees are returned to their rightful owners(host or entrees).
- The system will automatically generate a bracket of matches, each of the matches will have a deadline they must be completed by. Players will need to both check in with the NPC and select the tournament they want to check into in order to start the match. If the deadline arrives and no players are checked in, that match will be canceled and both players will be DQ'd (and will not receive a refund), however, If one player is checked in, it will count as a win for them and a loss for the other player.
- Random monthly tournaments, this will be generated by the system at random and contain some goodies for players to win. Possibly some unique stuff you can only obtain from this, the tournament however, will not start unless a decent number of people enter it(of course there will be an entry fee for this though, to help serve as a coin sink).
This could also possibly generate some random rule sets to make things interesting.
I will add to this list as I receive more suggestions that I agree with
So what do you guys think of something like this? Would you like to see it? Or do you think it's a waste of development time for me to go through the effort of creating this? (If you vote no, please explain why or your vote may not be considered)
(inb4 finish hold 'em first. I hated working on Hold 'Em, which is why it is poorly done. I have a hard time getting things going if I'm not really enjoying what I'm doing. I would enjoy working on this though, even though it would be A HUGE amount of work)
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Patchnotes 7/28/2016 |
Posted by: Brassx - 07-27-2016, 08:21 PM - Forum: Server Patchnotes
- Replies (6)
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Additions
•Added a new Primordial rune which allows you to Reset Enhancable weapons without losing your gained EP.
This is a lot more rare than the Rune of Restoration to help balance the two out.
•Added solution 2 and 4 mentioned in the Crouch jump thread.
These ones were added because they were the ones that would affect gameplay the least amount out of the top contenders in the poll.
Option 3 would drastically change how the game is played (a lot of people go for jump shots), and affect some quests. So That option is considered a last-resort if these changes are either not helping, or very disliked.
Here are the details:
- Crouch jumping is disabled for 3 seconds after firing a weapon(some weapons may not be included in this at the moment).
- Crouch jumping will be disabled for 10 seconds if you do it more than 4 times within a 1.5 seconds of eachother.
Please feel free to post your feedback on these changes, as these may stick around or may be removed entirely. I hope it helps provide a more fair experience for most people, and stops some from exploiting the buggy GMOD crouch jump mechanics to evade shots.
Changes
•Tidal crates have been re-balanced slightly.
•Several Godlike's rarities have been slightly increased.
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Runescape Idle Adventure Beta Key Giveaway Thing |
Posted by: Agent Caboose - 07-27-2016, 11:12 AM - Forum: Off Topic
- Replies (3)
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Hey guys cobaltgeo here and i have Cheated the system specifically just for this! i have the particular ownership of a runescape idle adventure's beta key just say you want it then at August 1st i will put all name's in a Random Picker Mathingy! The End
~Love Cobaltgeo
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Railgun Sink |
Posted by: Kuro - 07-27-2016, 12:56 AM - Forum: Suggestions
- Replies (8)
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Now that railguns are about 3k each on a good day, I've thought of a suggestion to bring some love back to them.
You know how the Megaladon Rifle has a Blue mode (precision) and a Green mode (spray)?
Sacrificing a railgun to it should give it an all new mode, being red (railgun). You would get it by scoping in and holding r.
This may or may not make your megaladon untradable.
That may mean to make it tradable again you need to remove the railgun component losing it forever.
Or it may mean neither of those things
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New Crystal |
Posted by: Splashy - 07-27-2016, 12:45 AM - Forum: Suggestions
- Replies (3)
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A mobility crystal the increases mobility by %10 with guns only with a negative mobility stat. Pretty simple
I needs one bad for a lot of guns
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Dragon Mouse2 Attack |
Posted by: fanc typh - 07-26-2016, 11:59 PM - Forum: Suggestions
- Replies (4)
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Well, as im sure a lot of people have noticed, it's really hard to win a dragon round when you can spam MOUSE2 for infinite explosive fireballs.
I think to make dragon rounds a little more fair, make it so that the fire spit recharges quicker, and the explosive fireball can be spammed, but after clicking it so much it goes into an "overheat mode" (i dont know what else to call it), where you cant use it for a while. That way spamming the explosive fireball is more penalizing that using it when needed.
Not to mention, does the Dragon's HP scale to players? Because it doesnt seem so xp
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