2 teams would be split up in random groups of people.When you die you get frozen to get unfrozen you have to have a teammate run into you.There could be a cap zone that appears randomly on the map at x amount of time
So yesterday was absolutely retarded. i forgot to post this then but who cares. So one of my friends says in a skype chat that hes not coming to school (didnt say why, we had a lot of people saying they were depressed but idk why they were). for no reason he writes ea in the chat but it auto corrected to each. During class someone sees this and then goes like each? oh my god hes drinking bleach! and everyone goes ape shit asking me for his address and everything spreading it like my mixtape (fire) through the grade. So when we get back home i get on skype to see if he talked. I find him PISSED. Apparently someone told the vice fucking principal and she blew it out of proportion so social workers might come to his house. it was fucking hilarious (not the social worker part, they don't help from what i've heard). then i started making a bunch of jokes about him drinking bleach and everyone got pissed at me except for him, he actually really liked the jokes.
So more or less a weapon (idgaf about model/stats, thats up to brass) that when you rightclick and hold, instead of pushing it charges, the longer you charge the further you dash forward as long as you were on the ground when you start it. (to an obvious limit of course)
So, with Primordial being a thing, I was thinking: A coin dump crate in which you can get Primordial weapons from. However, there's a catch; - They only cost coins, and you can only get 1 Primordial per player. Its a low chance to get one, but if you do get one, you cannot purchase the crates anymore.
That was people with a zillion coins can't steal all of the Primordials, but everyone can have a shot! Also, drain coins from the economy!
•Added experimental custom hit detection system(made by yours truly, obviously). This is going to be going into 'beta' for awhile, until we decide if it's better or worse.
It is disabled by default. To enable it and try it out, go to f1>settings, and scroll down past beavers scoreboard settings. Check the box under "Hitreg Settings".
(this is also on the lobby server)
So far, in my tests, it has resulted in much better hit-reg. I'm hoping the results will be the same for those involved.
Cons of this system:
•The margin for error may be too high, so you may die around corners more often, or players might even be able to kill eachother by shooting at the same time.
•Required a bit more memory on the server, but performance seems to be ok.
•Slightly more delayed hitmarkers. This wont effect your shots though.
•Only applies to bullets at the moment. That means melees are left without it for now.
Feel free to post your results, and how many shitboxes you have encountered with the system(shitboxes should be when blood comes out, but you get no hitmarkers).
If you notice MORE shitboxes with the new system enabled, please PM me or post here your results, and your average ping on FRG(ping likely has a major role in that).
•Fixed the coinshop overflow error.
•Fixed the bunny slippers
•Vakarian is now Rare.
•Lightweight is now Unlikely
•Jolly is now Rare
•Bone spirit is now Rare
•Omnipotent is now Unlikely
•Axistence is now Legendary
•Apocalyptic is now Legendary
•Kaiju is now Legendary
•Damage logs will now only show who's answering reports to the dead/spectators.
•You can no longer report someone during a minigame round.
•Added Primordial rarity class between Legendary and Godlike (no items here yet though).
•Buffed the UMP base weapon slightly.