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Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 12-26-2015, 06:09 AM - Forum: Suggestions
- Replies (2)
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We should add stuff like quests, but persistent. they can range from easy to hard, and maybe have more than one level.
Some examples could be simple stuff like:
Get 10 kills with X gun. Then get 50 kills with X gun. and it goes to to some high number like 1k or something.
More difficult things could be things like:
Get a kill with a gun with the last bullet in the clip, followed by a kill from the first bullet in the next clip.
1% credit to silent
They may even pay out in coins, frags or crates.
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| make smoke grenades useful |
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Posted by: 2bias - 12-26-2015, 02:42 AM - Forum: Suggestions
- Replies (25)
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Smoke grenades are basically useless lag emitters currently. I have a few suggestions to make them better.
1) You shouldn't be able to see names through smoke grenades(not sure why this isn't a thing already, isn't this the whole point of a smoke grenade?)
2) Add some kind of overlay when in smoke, since the texture is pretty clear and thin.
3) Make the radius of the smoke more, it is way too short at the moment.
This one I don't 100% agree with, but I might as well put it down here:
4) Make them possibly be able to extinguish incendiary grenades?
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| Christmas Gifts! |
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Posted by: Zott - 12-25-2015, 04:25 PM - Forum: Off Topic
- Replies (24)
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Well I got something REALLY cool for Christmas so I made a thread for us to post our cool little trinkets we have acquired!

Hopefully some of you know what this is lol
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| Effect on Kill Traits |
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Posted by: Rotshout - 12-25-2015, 01:49 PM - Forum: Suggestions
- Replies (25)
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It would be neat if there were traits that triggered after kills. Instead of giving them random chances to proc, they would instantly happen after a kill. I have a few ideas, feel free to post any you have.
Boost - Mobility is increased by 10-15 for 10-15 seconds.
Scavenge - Gain reserve ammo equal to the size of your gun's clip./Automatically pick up the ammunition of the person you killed.
Purge - All status effects are removed. (this includes DOTs, ice, muffling, and burning)
Regen - Heal 20-30% of damage received in the last 5-10 seconds from the person you killed.
Dank - The screen of the person you killed is flooded with MLG killcam effects. (for as long as the "you were killed by" message is on screen)
Adrenaline - Stability is increased by 10-20 for 10-15 seconds.
Defuse - Any remote mines, C4, or grenades placed or thrown by the person you killed are removed if they can still explode.
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| Merry Christmas |
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Posted by: [GR]NICESHOTgetrektm8 - 12-25-2015, 05:12 AM - Forum: Off Topic
- Replies (5)
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I just wanted to take the time and wish all my fellow FRGers a merry Christmas and I hope everyone's holidays are going well this is a very stressful time of year but that doesn't mean we all cant try and have fun and be happy with our friends and loved ones. <3 
ps: not to offend anyone I'm am sorry if you do not celebrate Christmas
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