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Forum: Membership
Last Post: Kazen
09-09-2025, 04:29 PM
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D boi jenkins purp rdming...
Forum: Resolved
Last Post: Not John Smith
07-28-2025, 05:26 AM
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IDEA dump - all of the FR...
Forum: Suggestions
Last Post: Simba
07-23-2025, 01:41 AM
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Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Not John Smith
07-16-2025, 05:18 AM
» Replies: 31
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Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
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Gilded reward chest givea...
Forum: General
Last Post: Brassx
06-23-2025, 02:12 AM
» Replies: 88
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Dominator _k2022 - Member...
Forum: +Member Applications
Last Post: Dominator_k2022
06-22-2025, 11:44 PM
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Member + Application
Forum: Denied
Last Post: Not John Smith
06-21-2025, 03:36 PM
» Replies: 1
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Pal TTT unban request
Forum: Ban Upheld
Last Post: Not John Smith
06-21-2025, 02:17 AM
» Replies: 6
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Throwing Melee Weapons |
Posted by: Terran - 01-12-2015, 10:45 PM - Forum: Suggestions
- Replies (3)
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I was thinking. If you press "Q" while holding a melee, it should throw it, thing how a knife throws. It'd do a lot more damage, but be a "Desperation" thing. This means people can drop their melee for a better one mid-round and stuff...They wouldn't disappear upon hitting someone.
Eh?
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Invisible C4 |
Posted by: RadioActiveCow? - 01-12-2015, 09:51 PM - Forum: Unable to Resolve
- Replies (1)
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As a traitor I wanted to flood the map ttt_canyon_a4 so I tried to place C4 on the pipes and weeeell....

C4 was invisible, while I was trying to place it/activate it I was shot in the face and kos'd, assuming because of that everyone else could see it but I couldn't. Must be a client bug, help?
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Is this here to stay? |
Posted by: Swan - 01-12-2015, 08:07 PM - Forum: General
- Replies (3)
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i really enjoy this server more then ntg its a little more smoother and such so i was wonder is it gonna be up for awhile ? i wanna make it my main since it feels nicer but i dont wanna play it just for it to be given up on. ( i will be playing ntg still just not as much )
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dominantwarfare1, MrNotDefault {Youtuber}, Mass/Repeated RDM |
Posted by: Terran - 01-12-2015, 07:42 PM - Forum: Resolved
- Replies (6)
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Steam Name of Offending Player(s): dominantwarfare1, MrNotDefault {Youtuber},
Steam ID of Offending Player(s):
dominantwarfare1: STEAM_0:0:104988975 (Got Karma Banned)
MrNotDefault: STEAM_0:0:80330188
What Happened?: Mass RDM, multiple times, repeatedly. No staff available.
Witnesses: Bottle, Tobias, Radioactive, Vladimir, etc.
Evidence:
All here.
http://imgur.com/a/jAbQn
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Patchnotes 1/12/2015 |
Posted by: Brassx - 01-12-2015, 04:01 PM - Forum: Server Patchnotes
- Replies (10)
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•Added a new coinshop item to the drop table.
Fixes
•Fixed a variety of grapple bugs.
•Fixed some remote mine bugs.
•Fixed inspect weapon bugs.
•Fixed killbox display not displaying the proper weapon name.
•Other minor changes and various bug fixes.
Additions
•Added 1 new tier.
•Added member+ rank, a rank that will be used to solely deal with RDM.
•Coinshop displays will now not draw when you are disguised.
It also changes your model to a random one when you are disguised.
•Added the ability to filter coinshop accessories for individual players, simply open the F1>settings menu, scroll down to Coinshop Settings and click the button: "Disable Specific Players Coinshop Display".
It will open a menu displaying the players you currently have disabled, and allow you to remove them, or click "Add new.." to open a new window with a list of current players inwhich you can add to the ignore list(you can add multiple at a time if needed).
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Crystal Change Suggestion |
Posted by: Kili Bun - 01-12-2015, 09:14 AM - Forum: Suggestions
- Replies (9)
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Rather love the sound of the crystals, and the whole charging them thing.
But I feel it would make using them smoother if they were either easier to charge, or at least maybe gave like 50% of their power while uncharged, and charging just makes their passive stronger. Might even be rather neat to see something like a keybind added to it so you can decided to use a charge during the round instead of forgetting around it being equip and run dry something like a fall-damage crystal when playing a map like bunker, or clue where fall damage isn't really an issue.
Tell me what you all think, I would love to see a change there if possible or already planned.
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Time-Based Gun Lending System |
Posted by: Terran - 01-12-2015, 04:26 AM - Forum: Suggestions
- Replies (15)
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We should be able to lend guns out that will automatically return after a certain amount of time. If people wish, they can charge a fee to borrow a gun. This really would be fun to let people "Try before you buy" or have some fun.
I won't go into details on how it works since Brass is better at that, but gosh darn would it be nice. May have some difficulties with guns transferring around inventories...But, eh.
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