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| Melee Ideas |
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Posted by: Maximus3131 [TRADING] - 01-05-2015, 05:04 PM - Forum: Suggestions
- Replies (6)
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Low is anything less than normal, High is anything better than normal, Standard is just normal, and None means it doesn't do anything.
Low/Medium/High in the name is its rarity.
I will be adding the models soon.
I would like advice on things to change, these are the best ideas i could think that haven't already been used in NTG.
Name: Board (Low)
Damage: Low, -40% (12)
Firerate: High, +30%
Range: Standard
Push: Low, -20%
Pushrate: Standard
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=295103091
Name: Hatchet (Medium)
Damage: High, +40% (28)
Firerate: Low, -40%
Range: Low, -20%
Push: Low, -30%
Pushrate: High, +30%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=158642184
Name: Katana (High)
Damage: High, +50% (30)
Firerate: Low, -40%
Range: High, +20%
Push: Standard
Pushrate: Low, -20%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=118799307
Name: Rake (Low)
Damage: Low, -50% (10)
Firerate: High, +30%
Range: High, +10%
Push: Low, -30%
Pushrate: High, +20%
Swep: Need help finding
Name: Wrench (Medium)
Damage: High, +30%
Firerate: Low, -20%
Range: Standard
Push: Standard
Pushrate: High, +10%
Swep: Finding
Name: Spoon (Medium)
Damage: Low, -75% (5)
Firerate: High, +80%
Range: Low, -20%
Push: Low, -40%
Pushrate: High, +50%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=104914483
Name: Energy Sword (Super High) (Breaks after a few uses)
Damage: High, +250% (50)
Firerate: Low, -200%
Range: Standard
Push: None
Pushrate: None
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=197304759
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| Melee Suggestion - Flail |
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Posted by: Nacholistic - 01-05-2015, 12:33 PM - Forum: Suggestions
- Replies (3)
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Melees are getting added, so why not suggest one?
Name: Flail
Damage: High- 35-45 per hit
Firerate: Low, 1 hit every 2 seconds
Range: Medium, standard crowbar
Push: Low, but does slight damage
Pushrate: Low, same as FR
Swep: On mobile currently, will add later
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| Patchnotes 1/5/2015 |
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Posted by: Brassx - 01-05-2015, 07:31 AM - Forum: Server Patchnotes
- Replies (3)
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•Fixed various minor bugs.
•Added a rule menu, you can bring this up by typing !rules, /rules, !motd, /motd or by clicking "Rules" under your Inventory menu.
You can right click on any rule and click "Copy" to copy it to your clipboard to paste elsewhere.
•Fixed !cha.
All that's left to do is to add Melee weapons!(I completely forgot about them)
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| Patchnotes 1/4/2015 |
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Posted by: Brassx - 01-04-2015, 02:19 PM - Forum: Server Patchnotes
- Replies (5)
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•Changed up the "Inspect" window(the one you right click>inspect to get to), made the window bigger, and added controls at the top.
•Made default Inventory slots 30(sorry for da ugly scrolling in trades).
•AFK time is now longer.
•Fixed some bugs related to reloading.
•Fixed a few crystal bugs.
•Fixed a bug with market where a highest bidder would display on an item they didn't bid on.
•Fixed a bug with market history which didn't account for the price an item was sold for after an auction.
•Added a new crystal.
•Added my Price estimation system, which looks at previous market transactions for items of similar quality(yes includes traits), and calculates an average price. Just to more or less give someone a quick idea of how much something MIGHT be worth.
You just right click on an item and click "Get estimated price" and this menu pops up:
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| New Inventory layout? |
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Posted by: Brassx - 01-04-2015, 11:15 AM - Forum: General
- Replies (2)
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Well as everyone may know, the current Inventory GUI is a placeholder(the layout basically), I only spent a few minutes on the currently layout, and it's pretty plain/boring/bad.
So, this is where you come in.. I want you guys to help at designing a new layout(I do have plans to allow players to customize the layout themselves though, but that comes later). Just draw up a layout design in Paint, or Photoshop. It doesn't have to be pretty, just indicate where slots should go.
(Do note the stat display is SEPARATE from this, so do not factor in any changes to that.)
I tried this ages ago on NTG, and not too many people pitched in. I don't expect anyone to go out of their way for this, but any submissions/ideas would be appreciated.
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Tier Ideas |
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Posted by: Maximus3131 [TRADING] - 01-04-2015, 07:18 AM - Forum: Suggestions
- No Replies
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Inferior - Low Two Stats Random
2/5% Mobility
1/4% Fire rate
-3/-6% Recoil (worse)
-2/3 Accuracy
-4/2 Damage
0/5 Clip
Powerful - Medium 4 Stats Same
5/10% Fire rate
-15/18% Recoil (worse)
-10/14% Accuracy
15/20% Damage
Reasnoble - Low 3 Stats Random
2/4% Mobility
-2/2% Firerate
4/6 Accuracy
-2/4% Damage
-4/2 Clip
Stupendous - Medium/High 5 Stats Random
10% Mobility
8/12% Fire Rate
6/10% Recoil (better)
-8/-14% Accuracy
4/8% Damage
-2/-6 Clip
Worthy - High 6 Stats Same
10/14% Mobility
-4/-10% Fire rate
6/12% Recoil (better)
12/16% Accuracy
8/14% Damage
0/-2 Clip
Insane - Very High 6 Stats Same
14/18% Mobility
8/12% Fire rate
-6/-10% Recoil (worse)
10/14% Accuracy
12/16% Damage
-2/4 Clip
Quick - Medium 4 Stats Same (For if reload speed is added as stat)
20/25% Reload
6/10% Fire rate
-8/-12% Accuracy
2/6 Clip
These are tiers, please tell me what you think.
If they are hard to understand, the low/medium/high is the rarity of the tier, the amount of stats said is how many stats it always has, same or random means for same you use the same type of stats as shown, for random it chooses the amount told out of the stats listed.
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