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  Melee idea - Normal edition
Posted by: Bottle4 - 01-05-2015, 07:40 PM - Forum: Suggestions - Replies (8)

SAUSAGE
http://steamcommunity.com/sharedfiles/filedetails/?id=314312047



+60% Fiяeяaтe
-50% Дамафе
-80% Риsн
+90% Pиsняaтe
Кредит liиe - Тне маn ИОТ fяом Яиssiа - Воттге4



Fish
http://steamcommunity.com/sharedfiles/filedetails/?id=126521149
+35% Firerate
-25% Damage
-40% Push
+25% Pushrate
Credit line - You've got mail - in a Bottle.


Pickaxe
http://steamcommunity.com/sharedfiles/filedetails/?id=115799737
-20% Firerate
+15% DMG
+10% push
-25% Pushrate
Credit line: You've got mail - in a Bottle.


Huntsman Knife
http://steamcommunity.com/sharedfiles/filedetails/?id=351609247
+20% DMG
+25% Firerate
-40% push
+20% pushrate
*Does 50% more damage to the back (Always)
*Slows down when a hit is administered to the back of someone. (Always)
Credit line - You've got mail - in a Bottle.


Tomahawk
http://steamcommunity.com/sharedfiles/filedetails/?id=349023735
+20% DMG
-10% Firerate
+15% Push
-20% Pushrate
*Has a chance to make the target bleed, dealing # Damage per # seconds. Quickly, get a doctor or an HP station before you bleed out! (Chance to drop with this suffix)
Credit line - You've got mail - in a Bottle.


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  Melee Ideas
Posted by: Maximus3131 [TRADING] - 01-05-2015, 05:04 PM - Forum: Suggestions - Replies (6)

Low is anything less than normal, High is anything better than normal, Standard is just normal, and None means it doesn't do anything.

Low/Medium/High in the name is its rarity.

I will be adding the models soon.

I would like advice on things to change, these are the best ideas i could think that haven't already been used in NTG.

Name: Board (Low)
Damage: Low, -40% (12)
Firerate: High, +30%
Range: Standard
Push: Low, -20%
Pushrate: Standard
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=295103091

Name: Hatchet (Medium)
Damage: High, +40% (28)
Firerate: Low, -40%
Range: Low, -20%
Push: Low, -30%
Pushrate: High, +30%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=158642184

Name: Katana (High)
Damage: High, +50% (30)
Firerate: Low, -40%
Range: High, +20%
Push: Standard
Pushrate: Low, -20%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=118799307

Name: Rake (Low)
Damage: Low, -50% (10)
Firerate: High, +30%
Range: High, +10%
Push: Low, -30%
Pushrate: High, +20%
Swep: Need help finding

Name: Wrench (Medium)
Damage: High, +30%
Firerate: Low, -20%
Range: Standard
Push: Standard
Pushrate: High, +10%
Swep: Finding

Name: Spoon (Medium)
Damage: Low, -75% (5)
Firerate: High, +80%
Range: Low, -20%
Push: Low, -40%
Pushrate: High, +50%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=104914483

Name: Energy Sword (Super High) (Breaks after a few uses)
Damage: High, +250% (50)
Firerate: Low, -200%
Range: Standard
Push: None
Pushrate: None
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=197304759

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  Melee Suggestion - Flail
Posted by: Nacholistic - 01-05-2015, 12:33 PM - Forum: Suggestions - Replies (3)

Melees are getting added, so why not suggest one?
Name: Flail
Damage: High- 35-45 per hit
Firerate: Low, 1 hit every 2 seconds
Range: Medium, standard crowbar
Push: Low, but does slight damage
Pushrate: Low, same as FR
Swep: On mobile currently, will add later

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  Patchnotes 1/5/2015
Posted by: Brassx - 01-05-2015, 07:31 AM - Forum: Server Patchnotes - Replies (3)

•Fixed various minor bugs.
•Added a rule menu, you can bring this up by typing !rules, /rules, !motd, /motd or by clicking "Rules" under your Inventory menu.
You can right click on any rule and click "Copy" to copy it to your clipboard to paste elsewhere.
•Fixed !cha.


All that's left to do is to add Melee weapons!(I completely forgot about them)

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  Kids these days...
Posted by: Rangerdanger - 01-04-2015, 10:40 PM - Forum: Off Topic - Replies (20)

When Kids come onto the server swearing up a storm:

Image

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  3 Friends Being Racist, RDMing, and Ghosting
Posted by: 2bias - 01-04-2015, 08:57 PM - Forum: Resolved - Replies (14)

Steam Name of Offending Player(s): TobiasX

Steam ID of Offending Player(s): Beatbox Master - STEAM_0:1:59583616; Sir Breakfast - STEAM_0:1:47936747; Voodikod - STEAM_0:0:40228027

What Happened?: They came on yesterday, saying the N word, and RDMing, calling everyone faggots. Now today they came on, call me a Faggot RDMing N'er. After that, I had hack come on and start recording. And just now they knew who all the T's were once one of them died.

Witnesses: Terran, Tesik, Edit, Seto, and a LOT more.

Evidence: Image
Image

Video: https://vid.me/O4kJ

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  Rename Tokens
Posted by: merkinkids - 01-04-2015, 08:37 PM - Forum: Suggestions - Replies (9)

make rename tokens purchasable in the coinshop for whatever amount of coins

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  Patchnotes 1/4/2015
Posted by: Brassx - 01-04-2015, 02:19 PM - Forum: Server Patchnotes - Replies (5)

•Changed up the "Inspect" window(the one you right click>inspect to get to), made the window bigger, and added controls at the top.
•Made default Inventory slots 30(sorry for da ugly scrolling in trades).


•AFK time is now longer.
•Fixed some bugs related to reloading.
•Fixed a few crystal bugs.
•Fixed a bug with market where a highest bidder would display on an item they didn't bid on.
•Fixed a bug with market history which didn't account for the price an item was sold for after an auction.
•Added a new crystal.

•Added my Price estimation system, which looks at previous market transactions for items of similar quality(yes includes traits), and calculates an average price. Just to more or less give someone a quick idea of how much something MIGHT be worth.

You just right click on an item and click "Get estimated price" and this menu pops up:
Image

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  New Inventory layout?
Posted by: Brassx - 01-04-2015, 11:15 AM - Forum: General - Replies (2)

Well as everyone may know, the current Inventory GUI is a placeholder(the layout basically), I only spent a few minutes on the currently layout, and it's pretty plain/boring/bad.

So, this is where you come in.. I want you guys to help at designing a new layout(I do have plans to allow players to customize the layout themselves though, but that comes later). Just draw up a layout design in Paint, or Photoshop. It doesn't have to be pretty, just indicate where slots should go.
(Do note the stat display is SEPARATE from this, so do not factor in any changes to that.)

I tried this ages ago on NTG, and not too many people pitched in. I don't expect anyone to go out of their way for this, but any submissions/ideas would be appreciated.

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Thumbs Up Tier Ideas
Posted by: Maximus3131 [TRADING] - 01-04-2015, 07:18 AM - Forum: Suggestions - No Replies

Inferior - Low Two Stats Random
2/5% Mobility
1/4% Fire rate
-3/-6% Recoil (worse)
-2/3 Accuracy
-4/2 Damage
0/5 Clip

Powerful - Medium 4 Stats Same
5/10% Fire rate
-15/18% Recoil (worse)
-10/14% Accuracy
15/20% Damage

Reasnoble - Low 3 Stats Random
2/4% Mobility
-2/2% Firerate
4/6 Accuracy
-2/4% Damage
-4/2 Clip

Stupendous - Medium/High 5 Stats Random
10% Mobility
8/12% Fire Rate
6/10% Recoil (better)
-8/-14% Accuracy
4/8% Damage
-2/-6 Clip

Worthy - High 6 Stats Same
10/14% Mobility
-4/-10% Fire rate
6/12% Recoil (better)
12/16% Accuracy
8/14% Damage
0/-2 Clip

Insane - Very High 6 Stats Same
14/18% Mobility
8/12% Fire rate
-6/-10% Recoil (worse)
10/14% Accuracy
12/16% Damage
-2/4 Clip

Quick - Medium 4 Stats Same (For if reload speed is added as stat)
20/25% Reload
6/10% Fire rate
-8/-12% Accuracy
2/6 Clip

These are tiers, please tell me what you think.

If they are hard to understand, the low/medium/high is the rarity of the tier, the amount of stats said is how many stats it always has, same or random means for same you use the same type of stats as shown, for random it chooses the amount told out of the stats listed.

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