Welcome, Guest |
You have to register before you can post on our site.
|
Latest Threads |
IDEA dump - all of the FR...
Forum: Suggestions
Last Post: Simba
07-23-2025, 01:41 AM
» Replies: 4
|
Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
» Replies: 5
|
TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Not John Smith
07-16-2025, 05:18 AM
» Replies: 31
|
Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
» Replies: 1
|
Gilded reward chest givea...
Forum: General
Last Post: Brassx
06-23-2025, 02:12 AM
» Replies: 88
|
Dominator _k2022 - Member...
Forum: +Member Applications
Last Post: Dominator_k2022
06-22-2025, 11:44 PM
» Replies: 0
|
Member + Application
Forum: Denied
Last Post: Not John Smith
06-21-2025, 03:36 PM
» Replies: 1
|
Pal TTT unban request
Forum: Ban Upheld
Last Post: Not John Smith
06-21-2025, 02:17 AM
» Replies: 6
|
TTT Unban Request X2
Forum: Ban Upheld
Last Post: Not John Smith
06-16-2025, 06:58 PM
» Replies: 4
|
TTT unban request
Forum: Ban Upheld
Last Post: Originalmind
06-16-2025, 03:30 AM
» Replies: 1
|
|
|
Monthly Item: Mage Gloves |
Posted by: Terran - 04-11-2020, 12:43 AM - Forum: Suggestions
- Replies (4)
|
The Mage Gloves would take over the secondary slot and function as a special weapon. Similar to the Creed (Book) we have, it comes with several versatile spells to swap to on the fly. Differing from the book, however, is that the Gloves will have a "Mana" counter (Ammo) that starts at 50% a round and regenerates about 1% every 2 seconds. Spells cost varying amounts of Mana.
The main change is that you can equip Four spells at a time, but there are more than four total, which can be added in via a menu on the item in your inventory.
There are four spell Equip slots, which can be cycled via right-clicking with the Gloves equipped.
Note that newly spawned Mage Gloves come with 4 spells randomly selected. If you have a second pair of Mage Gloves, you can add the spells it has to your own Gloves, destroying the used ones in the process. This unlocks more spells to equip!
UNLESS SPECIFIED, spells must be cast standing STILL.
Spell #1: Vortex
Cast Time: 1 second
Mana Cost: 20%
Range: Unlimited (Within view)
Length: 10 seconds.
Cooldown: None. (One Vortex at a time.)
Effect: Upon beginning a cast of Vortex, the area you're aiming at will begin to throw around dust and dirt. After a second passes, it'll make a loud whooshing noise and start a small whirlwind where cast. Anyone but the caster who enters the whirlwind will be slowed and have their ammo leeched. Leaving the whirlwind has these effects persist for several seconds afterwards. Any ammo leeched goes to the caster.
Spell #2: Corpse Leech
Cast Time: 1 second
Mana Cost: 0%
Range: Touch
Length: 8 seconds.
Cooldown: 1 minute.
Effect: Cast it on a corpse to "Leech" mana from it, similar to the Creeds' healin function. Doubles Mana Regen rate for 1 minute.
Spell #3: Shackles
Cast Time: 2 seconds
Mana Cost: 15%
Range: Long (1800 units)
Length: 20 seconds.
Cooldown: 40 seconds.
Effect: When cast on another player, you're "Shackled" together and any movements you make, they will also make. They can still move and shoot, but whatever movements you make take priority. Must be "Charged" during the cast time and landed accurately, like the Swap Blaster.
Spell #4: Flurry
Cast Time: Instant
Mana Cost: 25%
Range: Self
Length: 30 seconds.
Cooldown: 60 seconds.
Effect: Increase Firerate and Mobility on self by 15%. Increase damage taken from all sources by 5%.
Spell #5: Mana Shield
Cast Time: 5 seconds.
Mana Cost: 50%
Range: Self
Length: 60 seconds.
Cooldown: 60 seconds.
Effect: Cast an absorbent shield on yourself, causing 50% of any damage taken to be drained from your Mana pool instead of life. 100% Mana is 100, so essentially 100 extra HP. If you take 90 damage, your HP will take 45 and your Mana 45. If you don't have the mana required, HP is taken instead.
Spell #6: Light Arrow
Cast Time: 1 seconds, 0.5 seconds, 0.2 seconds, instant.
Mana Cost: 10%
Range: Average (1200 units)
Length: Instant
Cooldown: None
Effect: When cast, fires a semi-tracking arrow of light that does 25% damage to whoever it hits. If you cast it again immediately, the cast time is reduced until the fourth cast, in which it is instant at that point. Every cast increases the next casts Mana Cost by double. 10%/20%/40%/80%.
Spell #7: Overflow
Cast Time: 5 seconds.
Mana Cost: 100%
Range: Self
Length: 40 seconds.
Cooldown: N/A
Effect: Immediately after casting, enter Overflow. A timer begins and after 40 seconds you will instantly die. While in Overflow, Mana instantly recharges to 500% and quadruples in recharge rate and all spells are cast twice as fast.
Spell #8: Imbue
Cast Time: 5 seconds.
Mana Cost: 30%
Range: Self/Touch (If other player)
Length: 60 seconds
Cooldown: 30 seconds
Effect: When cast on yourself or another player, increase all stats for whatever weapon they're currently holding by 5% for the duration. Does not stack.
Spell #8: Sprinkler
Cast Time: Instant
Mana Cost: 2% a second.
Range: Very Close (<200 units)
Length: N/A
Cooldown: N/A
Effect: Can be cast while moving. When casting Sprinkler, the area around you becomes wet and puts out any fire effects on the player or world. If shot while channeling Sprinkler, the player damaging you gets temporarily blinded by water splashes. To put out a fire DOT on self, must be held for at least a second or two.
Spell #9: Totemic Golem
Cast Time: 5 seconds
Mana Cost: 30%
Range: Touch
Length: 120 seconds
Cooldown: 120 seconds
Effect: Summons an immobile totem that will hurl globs of mud at anyone who damages you near it, dealing 10 damage and slowing them temporarily. Standing near the Golem will lower damage taken from all sources by 10% for any players there.
Spell #10: Shadow Realms
Cast Time: 2 seconds
Mana Cost: 20%
Range: Medium (800 units)
Length: 60 seconds
Cooldown: 30 seconds
Effect: Summons a fog of darkness similar to the Smoke Grenade, but doesn't affect the caster (Can see through it). Can dissipate if enough bullets are shot through it.
Spell #11: Curse
Cast Time: 1 second
Mana Cost: 25%
Range: Medium (800 units)
Length: 30 seconds
Cooldown: 30 seconds
Effect: When cast on a player will dim their vision and lower all stats on equipped items by 5% for the duration.
Spell #12: Cataclysm
Cast Time: 5 seconds
Mana Cost: 100%
Range: Self
Length: N/A
Cooldown: N/A
Effect: When finished casting, explodes the caster as in a manner similar to a Jihad, causing great damage over a wide area. If the caster is a Traitor, Cataclysm deals 50% less damage to their allied Traitors.
Spell #13: Coming soon?
Cast Time:
Mana Cost:
Range:
Length:
Cooldown:
Effect:
|
|
|
(Not a joke) Boot Slot |
Posted by: Terran - 04-09-2020, 02:20 AM - Forum: Suggestions
- Replies (9)
|
With how insanely strong guns are right now, and the fact that we're a Runescape/Terraria server anyways, I figured we need a new equipment slot: BOOTS.
Boots would have simple "Stats", but the main focus would be various modifiers that would "Modify" how they work, along with a base tier. The Tier ranking would mostly determine the rarity and the number of potential slots for a Modifier. Modifiers are usually good, but some may have good-and-bad things about them. Modifiers CANNOT stack!!
Unlikely Boots [Bronze] (The minimum tier) would have 1 max Modifiers.
Rare [Steel] would have 2,
Legendary [Rune] 3,
Primordial [Dragon] 4.
So, you could have, for example: "Armored Dragon Boots of Springy, Slick, Heavy".
Stats would be as follows:
Bronze:
Jump Height (-5% to 10%)
Fall Damage Reduction (0% to 15%)
Bonus Health (5% to 15%)
Bullet Deflect [Take half damage from a non-headshot] (0% to 5%)
Suffix Deflect [Chance to half the length of any suffix] (0% to 5%)
Speed Keeper [Chance to ignore anything that inflict a Mobility penalty] (0% to 10%)
Steel:
Bronze:
Jump Height (0% to 10%)
Fall Damage Reduction (+5% to 15%)
Bonus Health (10% to 15%)
Bullet Deflect [Take half damage from a non-headshot] (5% to 10%)
Suffix Deflect [Chance to half the length of any suffix] (5% to 10%)
Speed Keeper [Chance to ignore anything that inflict a Mobility penalty] (5% to 10%)
Rune:
Jump Height (+5% to 15%)
Fall Damage Reduction (10% to 15%)
Bonus Health (10% to 20%)
Bullet Deflect [Take half damage from a non-headshot] (5% to 15%)
Suffix Deflect [Chance to half the length of any suffix] (5% to 15%)
Speed Keeper [Chance to ignore anything that inflict a Mobility penalty] (10% to 15%)
Dragon:
Jump Height (+10% to 20%)
Fall Damage Reduction (15% to 20%)
Bonus Health (15% to 20%)
Bullet Deflect [Take half damage from a non-headshot] (10% to 20%)
Suffix Deflect [Chance to half the length of any suffix] (10% to 20%)
Speed Keeper [Chance to ignore anything that inflict a Mobility penalty] (15% to 20%)
Modifiers can include such things as:
(Not that not all modifers are to be equal, some will be better, others; worse. A modifier with asterix' (*) around them are much rarer, and only ONE can be on a pair of boots at a time!)
Springy: Each jump in succession increases height and lowers damage from the next fall you take. Not jumping for a few seconds resets this.
Bloody Heels: Landing on someone does +50% damage and heals you 25% HP upon a kill.
Slick: When crouching, move 30% faster.
Absorbent: If you take fall damage, heal 30% of the damage taken after a few seconds. Can only occur once every 30 seconds.
Spongy: Be like a Sponge. After losing at least 70% of your health in one hit, gain +25% damage resistance for 7 seconds.
Lightfooted: 25% chance to not be affected by grenades.
Asskicker: When you kill someone, gain 10% damage resistance for 10 seconds. Stacks up to three times.
Heavy: -10% Mobility, but take 10% less limb damage.
*Armored*: +5% damage resistance
*Healthy*: Start the round with 25 extra HP (unrecoverable)
Boot and Belt: Extra +30% reserve ammo and +1 max grenades.
*Nerf NOW*: Take less damage the higher a tier of gun is. (1% for Unlikely, 2% for Rare, 4% for Legendary, 8% for Primordial)
Fleeting: When at 20% or less HP, +20% mobility.
Iron Kicks: Survive with 1HP if your HP is over 90% and the attack delivered was NOT a head-shot.
Full Throttle: Gas, Gas, Gas. Jumping while moving sends you further, faster.
More to come (?)
|
|
|
D0ZZA | Unban Appeal |
Posted by: D0ZZA - 04-07-2020, 03:50 PM - Forum: Unbanned
- Replies (13)
|
Steam Name (Current): D0ZZA
Steam Name (During incident): D0ZZA
Steam ID: STEAM_0:1:50277880
Steam Profile Link: https://steamcommunity.com/id/krispykox/
Name of staff you were banned by: Unpoke
Length of the ban: Perm
Would you like your ban shortened or repealed?: Repealed
Reason for ban: The Ingame ban says, temper tantrums, and toxicity, but the real reason was a racist remark.
Did you commit the actions stated in the ban reason?: Yes
What really happened?: I said a racist remark that was very uncalled for and the dumbest move I've made in life yet, sounds extreme, but that shit can get you killed saying to the wrong person (not only that it can really affect people and there mental state), And i knew that i was just being disrespectful and thoughtless at the time. I may have been heated prior to this happening but i could have just cooled down and took a breath for a second. I didn't mean it, I may not have had good experiences with this player but this is far from the correct thing to do, and I know that and never intend to say something so stupid again.
Additional details: I'd just like to publicly Apologize Fear, he was the player that I said this remark to, it was unnecessary and very childish, My actions have not gone without being reflected on. (If we can sort this out a little further feel free to message me on discord Fear so we can talk, and maybe come to some sort of agreement.
Thanks for taking your time to read my appeal, have a great day.
|
|
|
Transmogrifier |
Posted by: Terran - 04-07-2020, 05:08 AM - Forum: Suggestions
- No Replies
|
Sort of like the shrine, something that comes around once in a while. If you put a prim-or-below gun and cash in, it'll roll the gun into another type of the same tier. (An Arcane could become a Heroic, a Kaiju could become an Axistence). Every time its used on a gun, the cost doubles for THAT gun. Something like:
Prims - 100k first use, then 200k, then 400k, then 800k, e.t.c. Cost only doubles if the gun has been Transmogrified before!
Legendaries - 25k, 50k, 100k, 200k, 400k, etc.
Rares: 10k, 20k, 40k, 80k, 160k, 320k, etc.
Unlikelys: 4k, 8k, 16k, 32k, 64k, 128k, etc.
I doubt any the lowest tiers would be transmogrified.
The Transmogrifier would show up in the lobby occasionally and then go away again. If you Transmogrify a gun, it'll state how many times its been Transmogrified, so that you can't sell someone an Arcane of agony and then they pop it in and realize it got rolled 6 times already.
You WILL NOT be able to get special event/boss/crate/unique/limited time primordials, just basic tier stuff.
|
|
|
Patchnotes 04/06/2020 - Easter update (pre-release notes)! |
Posted by: Brassx - 04-06-2020, 11:30 PM - Forum: Server Patchnotes
- Replies (14)
|
The 2020 Easter Event - Prerelease notes
- The Easter sales are up on the Donator store!
- Brought back the popular "Seasonal Progression" system, with some notable changes listed below. This allows players to gain exclusive rewards, just by playing and gaining experience. You gain Xp for it by doing almost any activity FRG has to offer.
- All of the rewards from this system are untradeable, but some of them become tradeable May 1st.
This system is completely free, though VIP's gain 25% more experience towards this.
- The max level is 20, but once you reach Tier 20, you can reset your pass and re-level it to re-obtain most of the rewards, however it becomes harder to level the more you reset it and some of the rewards are replaced with eggs. The reset button is in the seasonal UI, you may need to re-open it after reaching tier 20 to see it.

- Added Easter Egg V. These are available for 70 rubies on the donator store, they will be available for coins in approximately one week from today. Don't worry though, there's still plenty of ways to get eggs freely, such as through the seasonal pass, or post-round ttt.

|
|
|
Albinator + Membership application |
Posted by: Albinator - 04-06-2020, 07:20 PM - Forum: Denied
- Replies (2)
|
Steam Name(Current):Albinator
Age:33
Current Rank:Member
Have you ever been banned and why: I've never been banned
Why would you like to be promoted?: I've been playing for a few months now (i know, not much compared to others players) and i'm willing to give back some of my time so people can enjoy even more the servers
Why do you think we should promote you?: Since i live in France, i could help when there is not many people on the server (which means few admin/member+) with the potentials reports, because i know how frustrating it is to have a "problem" with another player and there is no one to take care of it or somebody willing to.
Do you have any administrative experience: I've been a moderator on a Gmod Murder server and a french TTT server.
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: If you think i shouldn't be member +, feel free to give me any constructive comment about how i could improve myself
|
|
|
Mauimods' toxicity |
Posted by: J. "Big Iron Bastard" McSixShoot - 04-04-2020, 05:28 AM - Forum: Resolved
- Replies (15)
|
Steam Name of Offending Player(s): Mauimods
Steam ID of Offending Player(s): STEAM_0:1:50219225
Map the event happened on: Multiple
Date of event: 4/4/20
What Happened?: I've been playing a lot recently and whenever I'm in with Mauimods he always seems to be one of the more toxic players in the community. from constantly belittling other players by calling people retarded or just harassing people because of a small disagreement. Something that sticks out to me is him breaking the rules and never accepting that he was wrong. If he gets killed off of location he'll report the person that killed him and keep it, then when he koses off location and gets reported he'll say something like "It wasn't location, it was knowledge" and then insult the player for keeping the report on him.
In general hes a very toxic player and multiple people complain about how he acts towards others and will also say he is incredibly toxic.
Though I don't have much proof I decided to add him saying "ok cry about it" after I told him I watched him map exploit on purpose. I know its not much but I guarantee others will agree with me.
Witnesses:
Evidence:
https://steamcommunity.com/sharedfiles/filedetails/?id=2047205658
|
|
|
Online Users |
There are currently 1188 online users. » 16 Member(s) | 1172 Guest(s) amillion buggs, Beadem hbn.gg, Bread On The Loaf, FragsAreUs, FrostZone, lemon, lightsiders, Meep, Meyer, NugzBunny, Team Auts, The Apothecary, TJ1524, twentysix, Undead Hugs
|
|