10-27-2017, 07:31 PM
(This post was last modified: 10-27-2017, 07:37 PM by The Black Parade.)
I'm creating a map and I'm wondering what I should make the sky look like.
These are the two textures I would like to use
Click on the image to zoom in
Galaxy skybox created by komaokc
Scorched Earth created by Lord Canistra
The Galaxy skybox would be much brighter than the Scorched Earth and have stars littered everywhere.
The Scorched Earth skybox will have more realistic lighting and have a interesting look to the map
The Scorched Earth skybox was meant to be a CS:GO skybox, some objects and guns will probably have a shiny look (like in the map Clue. The gun and TV is extremely bright, but doesn't apply to all objects like barrels.), but I'm assuming this could be fix with cubemaps.
Scorched Earth doesn't have stars anywhere, instead there is the sun and a planet on top of the skybox, below it is literally Hell on Earth
(Guess you can say it's pretty LIT....sorry....)
These are the two textures I would like to use
Click on the image to zoom in
Galaxy skybox created by komaokc
Scorched Earth created by Lord Canistra
The Galaxy skybox would be much brighter than the Scorched Earth and have stars littered everywhere.
The Scorched Earth skybox will have more realistic lighting and have a interesting look to the map
The Scorched Earth skybox was meant to be a CS:GO skybox, some objects and guns will probably have a shiny look (like in the map Clue. The gun and TV is extremely bright, but doesn't apply to all objects like barrels.), but I'm assuming this could be fix with cubemaps.
Scorched Earth doesn't have stars anywhere, instead there is the sun and a planet on top of the skybox, below it is literally Hell on Earth
(Guess you can say it's pretty LIT....sorry....)