07-06-2019, 05:22 AM
After a discussion I had on discord last night with Beebee and a few others I decided to make a suggestion on said idea here. I feel the current system with traitor/detective rounds is unfair to newer players and I fear it can drive them away before they really get a chance to start and stay here at FRG. If you don't force said rounds on days where we have dailies featuring wins in those respective categories you basically won't have a traitor or detective round.
My idea is to limit the amount of forced traitors/detectives per round. For example, if 8 players were online then 1 traitor round could be used to force spawn and the other slot would be a random person. This would also mean you would need 16 people online to force another detective slot. I think that 1 slot of traitor and detective should always be set to a random player and then allow all the other slots be available for potential forced spawns.
My idea is to limit the amount of forced traitors/detectives per round. For example, if 8 players were online then 1 traitor round could be used to force spawn and the other slot would be a random person. This would also mean you would need 16 people online to force another detective slot. I think that 1 slot of traitor and detective should always be set to a random player and then allow all the other slots be available for potential forced spawns.