We need a few more slabs, because we have either run out of slabs to discover or are getting oddly unlucky. I figured I'd suggest a few runes/crafting suggestions that I think a lot of higher tier crafters would appreciate:
Rune of Amnesia - Reroll a gun or catalyst back to its original blank form. These original forms can still roll traits and suffixes of their own, but will always have their implicit. (Ex: Stormforged, Hade's Furnace, Vindictive, etc)
Rune of A Lost Memory - Remove a specific trait or suffix of your choosing from a gun or catalyst.
Rune of Bloodletting - Remove a random trait or suffix from your gun or catalyst. (Cannot be the gun's implicit)
Rune of Maliciousness - Randomly modifies any gun or catalyst with one or multiple effects: (Doesn't necessarily need to include all of these but I like the risk-reward factor)
EDIT: These would be obtained through crafting. Probably a specific combination of runes along with prim/legendary shards, etc.
Rune of Amnesia - Reroll a gun or catalyst back to its original blank form. These original forms can still roll traits and suffixes of their own, but will always have their implicit. (Ex: Stormforged, Hade's Furnace, Vindictive, etc)
Rune of A Lost Memory - Remove a specific trait or suffix of your choosing from a gun or catalyst.
Rune of Bloodletting - Remove a random trait or suffix from your gun or catalyst. (Cannot be the gun's implicit)
Rune of Maliciousness - Randomly modifies any gun or catalyst with one or multiple effects: (Doesn't necessarily need to include all of these but I like the risk-reward factor)
- Destroy the gun or catalyst
- Add/Remove random suffixes or traits to the catalyst/gun, including Malicious-only traits and suffixes
- Make the gun/catalyst untradeable
- Increase/Decrease the gun/catalyst's maximum trait count permanently
- Increase/Decrease the rarity of the gun/catalyst and change it to a random respective tier
- Make the gun/catalyst unable to be dismantled/altered/modified with jewel, etc (in the case of a catalyst, can only be crafted one more time.)
- Randomize the gun's weapon type
- Add Gilded/Lucky trait, regardless of trait cap. (I'm a bit against this one, but it's an idea nonetheless)
EDIT: These would be obtained through crafting. Probably a specific combination of runes along with prim/legendary shards, etc.