04-05-2018, 05:10 PM
Soo I had an idea yesterday to make up for the "bad" primordial tiers which have gone out of favor due to time and newer and better tiers being released.
I thought of older tiers recieving stronger buffs than newer and more powerful tiers. Especially in their best or weakest stat.
Lets start with the relentless tier
Relentless (1)
+3% to maximum fire rate enhancement
Relentless (2)
+ 2% to maximum fire rate enhancement
Relentless (3)
adds a special trait to relentless tier. There is a 1/8 chance on kill to " become relentless" , granting a 1/5 chance to not shoot a bullet while firing the weapon for 6 seconds.
Demonic
Demonic (1)
+2% maximum damage
Demonic (2)
+2% to maximum fire rate
Demonic (3)
Adds a new trait to demonic, the user has a chance to purge all negative effects and become "demonic", allowing resistance to suffixes for a brief period of time.
Angelic (this tier is very hard to level. This will be reflected in the bonuses)
Angelic (1)
+5 % to reload enhancement (allowing for a quicker reload, more viable weapons)
Angelic (2)
+4% to maximum fire rate
Angelic (3)
Adds a special suffix to this tier, "Guardian Angel". The user has a 1/3 chance on kill to become immune to damage for .3 seconds. (this could be useful against headshots)
Cannabalistic
Cannabalistic (1)
+3 % to maximum damage
Cannabalistic (2)
+5% to maximum reload speed
Cannabalistic (3)
Adds a new trait, "Cannabilism". This trait becomes more powerful as the gun kills more people during the round. At 1 kill, the gun recieves a minor mobility buff of 5%. At 3 souls , this gun can eat one dna sample off of a body. At 5 souls, this gun can grant 1 health per bullet that hits a live target (like the wraith)
Will work on more tiers when I get time or if this idea is even welcomed. Just a brief taste of this idea
I thought of older tiers recieving stronger buffs than newer and more powerful tiers. Especially in their best or weakest stat.
Lets start with the relentless tier
Relentless (1)
+3% to maximum fire rate enhancement
Relentless (2)
+ 2% to maximum fire rate enhancement
Relentless (3)
adds a special trait to relentless tier. There is a 1/8 chance on kill to " become relentless" , granting a 1/5 chance to not shoot a bullet while firing the weapon for 6 seconds.
Demonic
Demonic (1)
+2% maximum damage
Demonic (2)
+2% to maximum fire rate
Demonic (3)
Adds a new trait to demonic, the user has a chance to purge all negative effects and become "demonic", allowing resistance to suffixes for a brief period of time.
Angelic (this tier is very hard to level. This will be reflected in the bonuses)
Angelic (1)
+5 % to reload enhancement (allowing for a quicker reload, more viable weapons)
Angelic (2)
+4% to maximum fire rate
Angelic (3)
Adds a special suffix to this tier, "Guardian Angel". The user has a 1/3 chance on kill to become immune to damage for .3 seconds. (this could be useful against headshots)
Cannabalistic
Cannabalistic (1)
+3 % to maximum damage
Cannabalistic (2)
+5% to maximum reload speed
Cannabalistic (3)
Adds a new trait, "Cannabilism". This trait becomes more powerful as the gun kills more people during the round. At 1 kill, the gun recieves a minor mobility buff of 5%. At 3 souls , this gun can eat one dna sample off of a body. At 5 souls, this gun can grant 1 health per bullet that hits a live target (like the wraith)
Will work on more tiers when I get time or if this idea is even welcomed. Just a brief taste of this idea