Melee: Guardian's Impenetrable Defense
(Name: Stone Man Jones is the first line of defense (besides spiders) in IOD, also wanted to keep the name themed similar to the "conqerors judgement.")
Ability: Shield Bash OR Shield Lunge (not both lunge and bash)
Alternative Ability:Full Body Block + Laser (does AI and player damage [Delete this note: dmg viable for events or effects]
I'll be calling Stone Golem "Stone Man"
Mobility: +30% when no other ability is active (not including Shield-Bash)
Description: A shield of unbreakable stone from a very penetrable fortress (or island)
-Shield Lunge has a multi-hit combo reminiscent of StoneMan's spin move combo (his ends with the laser beam)
-Player Lunges Forward and (shield negates fall dmg or reduces significantly) the shield bashes the ground and spikes spread in every direction. (depending on the height the player falls the spikes end up doing more damage)
-the lunge is only vertical (not like beam sword which is horizontal and vertical)
-The lunge can be activated via Crouching
-Shield Lunge has a 30-second cooldown
OR the actual shield bash move
Shield Bash activates with Warrior-dash like movement and all players caught in front of a shield bashing player are knocked back, pushed HIGH into the air, and dealt heavy damage (50 damage or more not including fall damage)
-In the action of moving forward with the shield bash spikes follow the USER damaging players for an extra 15 damage
-holding primary attack charges the shield-bash
-clicking primary attack does a normal melee attack for 50 damage on all limbs
-cooldown of 30 seconds
AND/OR Either both abilities or just one of the two
-When alt ability is active the player can activate a laser beam that comes from the shield
- The player cannot move while blocking (like how Stoneman can't move while the laser is active)
-Alternative Ability Activates the shield to full body protection except for the head in the front and the more the shield is shot the more damage the laser does. (Laser guarantees ignite on a player)
-Player is also immune to any AI damage coming from the front (unless it is much too difficult to control the hitboxes for this unless you can grant the player immunity to at least poison/bleeding/ignition from all sides only in events while blocking)
A separate Concept:
An ability for the shield could be that it pulls the attention of all AI + giving the player more health/resistance to damage while blocking; making the Shield more of a utility Item that has more creative uses and team support. It would also interfere with kiters, but because of the pull of attention if a kiter is about to die the shield user could save the kiter player
Sounds:
Same as in IOD
Shield Bash is the WHOOOM BSCHHA
The laser is the BSSHHHH
Blocking could be Stabbing the shield into the ground
(Name: Stone Man Jones is the first line of defense (besides spiders) in IOD, also wanted to keep the name themed similar to the "conqerors judgement.")
Ability: Shield Bash OR Shield Lunge (not both lunge and bash)
Alternative Ability:Full Body Block + Laser (does AI and player damage [Delete this note: dmg viable for events or effects]
I'll be calling Stone Golem "Stone Man"
Mobility: +30% when no other ability is active (not including Shield-Bash)
Description: A shield of unbreakable stone from a very penetrable fortress (or island)
-Shield Lunge has a multi-hit combo reminiscent of StoneMan's spin move combo (his ends with the laser beam)
-Player Lunges Forward and (shield negates fall dmg or reduces significantly) the shield bashes the ground and spikes spread in every direction. (depending on the height the player falls the spikes end up doing more damage)
-the lunge is only vertical (not like beam sword which is horizontal and vertical)
-The lunge can be activated via Crouching
-Shield Lunge has a 30-second cooldown
OR the actual shield bash move
Shield Bash activates with Warrior-dash like movement and all players caught in front of a shield bashing player are knocked back, pushed HIGH into the air, and dealt heavy damage (50 damage or more not including fall damage)
-In the action of moving forward with the shield bash spikes follow the USER damaging players for an extra 15 damage
-holding primary attack charges the shield-bash
-clicking primary attack does a normal melee attack for 50 damage on all limbs
-cooldown of 30 seconds
AND/OR Either both abilities or just one of the two
-When alt ability is active the player can activate a laser beam that comes from the shield
- The player cannot move while blocking (like how Stoneman can't move while the laser is active)
-Alternative Ability Activates the shield to full body protection except for the head in the front and the more the shield is shot the more damage the laser does. (Laser guarantees ignite on a player)
-Player is also immune to any AI damage coming from the front (unless it is much too difficult to control the hitboxes for this unless you can grant the player immunity to at least poison/bleeding/ignition from all sides only in events while blocking)
A separate Concept:
An ability for the shield could be that it pulls the attention of all AI + giving the player more health/resistance to damage while blocking; making the Shield more of a utility Item that has more creative uses and team support. It would also interfere with kiters, but because of the pull of attention if a kiter is about to die the shield user could save the kiter player
Sounds:
Same as in IOD
Shield Bash is the WHOOOM BSCHHA
The laser is the BSSHHHH
Blocking could be Stabbing the shield into the ground