Update #2 of today:
•Fixed some bugs with the new grapple, and gave it the ability to pull/grapple to props and other movable objects(if they are above a certain mass that is).
•Added rarity filter to the marketplace search options, in game.
•Fixed a bug with searching on the marketplace on the Forums.
•Fixed some bugs with the knife.
•Added an experimental T/D item, which behaves like a type of Grapple. It's pretty tricky to use, it works more like a ninja rope(rope swings), than the grapple you may be used to.
It works as follows:
You grapple to a surface, hold the ATTACK1 button down to hold the rope. Then you can swing like spiderman! You can press JUMP to remove slack from the rope, and CROUCH to give the rope more slack(move up/down).
You get 12 shots while in air and each shot takes 10 seconds to regenerate while on the ground. You can hang from one rope for a limited time, the rope gradually gets smaller until it eventually breaks.
THIS IS NOT FINAL AND WILL LIKELY CHANGE QUITE A BIT, IT'S STILL IN TESTING PHASES!
•Knife is now a 1 hit kill, only to the back, unless it's thrown(let me know if angles need to be changed a bit).
•Fixed various bugs.
•Fixed some bugs with the new grapple, and gave it the ability to pull/grapple to props and other movable objects(if they are above a certain mass that is).
•Added rarity filter to the marketplace search options, in game.
•Fixed a bug with searching on the marketplace on the Forums.
•Fixed some bugs with the knife.
•Added an experimental T/D item, which behaves like a type of Grapple. It's pretty tricky to use, it works more like a ninja rope(rope swings), than the grapple you may be used to.
It works as follows:
You grapple to a surface, hold the ATTACK1 button down to hold the rope. Then you can swing like spiderman! You can press JUMP to remove slack from the rope, and CROUCH to give the rope more slack(move up/down).
You get 12 shots while in air and each shot takes 10 seconds to regenerate while on the ground. You can hang from one rope for a limited time, the rope gradually gets smaller until it eventually breaks.
THIS IS NOT FINAL AND WILL LIKELY CHANGE QUITE A BIT, IT'S STILL IN TESTING PHASES!
•Knife is now a 1 hit kill, only to the back, unless it's thrown(let me know if angles need to be changed a bit).
•Fixed various bugs.