Bouncing Mayhem changes:
•The balls now lose 5 damage per bounce, with a minimum of 25 damage.
•The balls now have to be moving a certain speed to deal damage(meaning slow balls won't deal damage).
other:
•Added beavers fire boots.
Forgot to mention:
•Added 2 of beavers T weapons.
-Deathstation
-Comjammer
•Adjusted deathbringer damage values.
•Added new "Bouncing Mayhem" minigame. Which is derived from snowball rounds.
Main changes: It takes 3 hits to kill, all players are disguised, Living can not communicate with the dead, and the last 5 players alive get a radar.
There's a twist though. The balls you throw are super bouncy! You can now hit people by bouncing the ball off of things. (one player hit per ball though). The balls can even hit each other mid-air(unlikely though).
Time also gives less of a bonus for drops now.
Depending on how this goes, it may stay or be removed/revamped again.
It currently has a 1 in 35 chance to happen, and the main rewards at the moment are only crates/gift packages.
•The balls now lose 5 damage per bounce, with a minimum of 25 damage.
•The balls now have to be moving a certain speed to deal damage(meaning slow balls won't deal damage).
other:
•Added beavers fire boots.
Forgot to mention:
•Added 2 of beavers T weapons.
-Deathstation
-Comjammer
•Adjusted deathbringer damage values.
•Added new "Bouncing Mayhem" minigame. Which is derived from snowball rounds.
Main changes: It takes 3 hits to kill, all players are disguised, Living can not communicate with the dead, and the last 5 players alive get a radar.
There's a twist though. The balls you throw are super bouncy! You can now hit people by bouncing the ball off of things. (one player hit per ball though). The balls can even hit each other mid-air(unlikely though).
Time also gives less of a bonus for drops now.
Depending on how this goes, it may stay or be removed/revamped again.
It currently has a 1 in 35 chance to happen, and the main rewards at the moment are only crates/gift packages.