Posts: 557
Threads: 60
Joined: Dec 2014
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29
Time Played: 2,039.11 Hours
Level: 200
Rounds Played: 32,946
This is somewhat different than the original topic, but I might as well post it here instead of a new thread.
I had the idea that, to stop people from farming maps late at night and, to stop full servers from taking forever for rounds to pass, to make it so that the amount the chance goes down by every map change is influenced by how long the map lasts.
So a server with 6 people, with rounds going by very fast, will only drop perhaps 10-20, while a full server with rounds taking up to 10 minutes will drop 50+.
When a dragon round begins.