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Lots of Uniques v2

#1
Had a few new ideas and wanted to share and I'll think of more soon.

*I am open to any stat/name/lore changes and suggestions on any of these*

**I know some of these may be unbalanced. If you think they are tell me**

***Planning on using vanilla models with maybe just a solid color as a skin***

===================================================

Brainmuncher
Prim Deagle(pink tint)
+22 damage
+2 clip
+15 firerate
+10 mobility
+12 accuracy
-20 Stability
-35 reload speed
*On rightful headshot kill restore 30 health to shooter


Last Echo
Prim Rifle(dark green tint)
+18 damage
-2 clip
+20 firerate
+30 accuracy
-5 mobility
+10 stability
-25 reload speed
*On rightful headshot kill show everyone within 30-60 feet of the target through walls for 4-6 seconds.


Revolting Racketeer
Prim Tommy Gun(light blue tint)
+15 damage
+25 firerate
+10 accuracy
+15 stability
-8 mobility
-5 clip
-15 reload speed
*1 in 8-12 to push the target away from the shooter. (about up and away 5 or so feet)(like a baby newton)


Fatal Attraction
Prim Shotgun(dark red tint)
+20 accuracy
+20 damage
+15 firerate
-15 stability
-2 clip
-20 reload speed
-8 mobility
*1 in 3.3 to cause the target to leap towards you (about 5 feet)


Soul of the Seas
Prim orb(bright blue tint with green glowing effect)(has the corrosion inventory effect)
Healing cap 70
Healing limit 90
Healing rate 15% of what you are away from 70
Tickrate 1.5


Timeshock
Prim Vector(light purple tint)
+15 damage
+20 firerate
-20 stability
+15 accuracy
+8 mobility
-10 clip
-25 reload speed
*all hits do not deplete ammo


======================NEW========================
Each of the following drops could be added to each of the current events:

Grim's:


Reaper's Ruin
Prim Auto-Sniper(Zafkiel)(Yellow/Orange tint)
+25 damage
+15 firerate
+15 accuracy
-8 mobility
+2 clip
-15 stability
-25 reload speed
*1 in 4-8 to create an explosion at the place of impact dealing 25 damage(morgoth style except 1/2 or 1/3 the size of the regular one)(cooldown 5 seconds)


Death's Divide
Prim P90(Orange tint)
+25 firerate
+18 damage
+15 accuracy
-20 stability
+5 mobility
-5 clip
-15 reload speed
*1 in 8-12 to shoot Morgoth's slashing attack dealing 35 damage (slightly smaller than Morgoth's real attack)


Worm Queen:


Egg Cracker
Prim Rifle(bright green tint)
+20 accuracy
+28 damage
+15 firerate
-20 stability
-10 mobility
-5 clip
*1 in 3.3 to spawn a worm that chases the target for 15-25 seconds.(200 health ~ when the target is initially hit it waits 1 second before spawning a worm where they were standing that follows them at about the speed of a +20 mobility weapon. Players can walk through the worm and this worm hits for 20 damage every 3 seconds its close to the target.)


Corrosive Barrage
Prim AUG(yellow/brown tint)
+20 accuracy
+18 damage
+15 firerate
-15 stability
+8 mobility
+3 clip
*Each bullet poisons the target dealing 1 damage every 2 seconds for 6-10 seconds


Survive:


Flame-Spawned Frenzy
Prim H.U.G.E.(bright orange tint)
+15 accuracy
+18 damage
+25 firerate
+20 stabilty
-50 clip
-25 reload speed
-5 mobility
*1 in 8-12 chance to shoot a fireball(just like the fireball item in survive with damage and time equal to the phoenix trait)


Rek'uloth's Recede(or whatever bosses name is)
Prim Deagle(super dark purple tint)
+20 accuracy
+22 damage
+15 firerate
-20 stability
+15 mobility
-25 reload speed
*Upon taking damage has a 1 in 10-14 chance to prompt you to place a wall in the direction you are facing that lasts for 10-15 seconds.(survive boss wall but this blocks bullets and inflicts despair for 5 seconds to anyone else who walks through it)(procs same way as lunar plane does but this prompt stays up for 5 seconds)(30 second cooldown)


Bloodwynd(since grimore I'm only making 1 more prim):


Ruinous Rebus
Prim M16(very dark red/almost black tint)
+15 accuracy
+18 damage
+22 firerate
-3 clip
-25 stability
-20 reload speed
+5 mobility
*1 in 8-12 chance to spawn a Red Rune underneath the target dealing damage to anyone who steps into it for 10 seconds(3/4 the size of Bloodwynd's)


Castle:


Hell-forged Horror
prim Galil(same tint as the catastrophic tier)
+24 damage
+20 firerate
-10 accuracy
+15 stability
+5 clip
-8 mobility
-15 reload speed
*1 in 10-14 chance to throw a fire vortex where the target is standing that lasts for 10-15 seconds(same way ignis throws them(takes a few seconds to reach the target))


Cone of Cold
Prim Shotgun(very light blue/almost white tint)
-10 accuracy
+15 damage
+23 firerate
+5 mobility
-25 stability
-2 clip
+15 reload speed
*1 in 3-4 chance to slow the target by 50% for 10 seconds
*Rare chance for ice trait


Asylum(The first unique can drop from prim orbs from zombies(1 in 512 chance for an orb to be prim with this in it) and second unique from final boss chest):


Golden Retribution
Prim AK-47(golden tint)
+15 accuracy
+20 damage
+18 firerate
-15 stability
+5 clip
-8 mobility
-25 reload speed
*1 in 10-14 chance to strike the target with the Spear of Divination causing them to take 20 damage and be slowed by 75% for 3 seconds(cooldown 15 seconds)(just spawn a 3/4 size golden harpoon inside them for 3 seconds.


Tectonic Terror
Prim Glock(dark brown tint)
+15 accuracy
+21 damage
+22 firerate
-15 stability
+10 mobility
-3 clip
*Upon taking damage has a 1 in 10-14 chance to prompt you to perform Horrus' Earthshatter attack(the 8 direction dust balls that fly at you(the particles should be about half as tall as a players model and it should go a decent distance doing 25 damage to those it hits))
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#2
They all seem pretty fun to play with +1 to all
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#3
Timeshock is pretty cool, maybe change the name of the healing orb.

The Racketeer reminds me of the newton suffix in NTG, I would like to see this, maybe when is procs it shoots a newton pellet.
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#4
Added Event guns to put some life back into all events
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#5
Focus grims mainly plis, I don't mind getting gangbanged by hungry rats if I have chance at Deus Litem
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#6
4th of july event: fight trump

reward: TrumP90
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