I was thinking that, if a player has a Vitality Crystal, they shouldn't be able to heal back past 100. So, like, they'll have their 124hp or whatever at the round starts, but if they're 99/100, they can only heal to 100, not 124.
I feel like its rare enough to heal past, say, 80 or whatever, so it'd be a subtle change but might help. Also, buff all Deagle's headshot multiplier ffs.
I feel like its rare enough to heal past, say, 80 or whatever, so it'd be a subtle change but might help. Also, buff all Deagle's headshot multiplier ffs.