09-27-2018, 02:01 PM
(This post was last modified: 10-15-2018, 05:39 PM by Shadow_man43.)
Halloween is around the corner, so I thought I share my suggestions.
Weapons:
Poltergeist
Primordial Shotgun
Accuracy: -30%
Clip: -6
Damage: +25%
Firerate: +30%
Mobility: -10%
Stability: -60%
Trait: Upon a rightful kill with one shot, your mobility and reload speed goes up by +20%
If you don't get a rightful kill, your mobility and reload speed decreases by -10%
Nightmare
Godlike M4A1-S(Base Weapon: M16)
Accuracy: +15%
Damage: +20%
Firerate: +30%
Mobility: -5%
Stability: +10%
Reload Speed: -20%
Deploy Speed: -5%
Trait: Has a 1 in (10 - 20) chance to give the target nightmares. (The target will start to see things and hear things.)
If you get a rightful headshot kill, your next clip will not let the target to speak (no voice chat, for 15 seconds) and slow them down. (-8% Mobility, and this does not stack.)
Haunted
Primordial Enhanceable Tier
Accuracy: +10% - +20%
Clip: -2 - +3
Damage: +15% - +30%
Firerate: +10% - +20%
Mobility: -5% - +5%
Stability: -10% - +15%
Reload Speed: -10% - +10%
Deploy Speed: -15%
Trait: Has a 1 in (10 - 19) chance to make the target's vision blurry
Ectoplasm
Legendary Tier
Accuracy: +10%
Clip: +2
Damage: +10%
Firerate: +10%
Mobility: -15%
Stability: -20%
Reload Speed: -10%
Hatred
Godlike Mini-uzi
Accuracy: +20%
Damage: +5%
Firerate: +20%
Mobility: -10%
Stability: +20%
Reload Speed: -20%
Deploy Speed: -10%
Trait: Has a 1 in (10 - 20) chance to go on a rampage. (If proc your mobility will be boosted by +10%, your damage will be boosted by +10%, and your firerate will be boosted by +5%. This will last for 10 seconds, once the timer is up, you will go back to normal, but your mobility will go down by -10%, and your Accuracy will decrease by 20% when you are in the cooldown period. This cooldown period will last 20 seconds.)
Slayer
Godlike Double Barrel Shotgun (Base weapon: Shotgun)
Accuracy: +10%
Clip: -6
Damage: +25%
Firerate: +20%
Mobility: +10
Stability: -30%
Reload Speed: -40%
Deploy Speed: -10%
Trait: Has a 1 in (9.4 - 14.4) chance to make you go berserk. (If proc, you will be able to punch everyone to death, dealing 25 damage every time you punch someone. You will also gain +20 Mobility as well, but you can't use any of your guns except your fist when you are in berserk. This last 15 seconds, and when the timer is up you will gain all of your weapons back but you would lose -40 hp.)
Melee:
Scythe
Unlikely Melee
Damage: +22% - +19%
Firerate: +10% - +5%
Mobility: -20%
Bloody Sledge Hammer
Primordial Melee
Damage: 25%
Firerate: -10%
Mobility: -20%
Range: +15%
Machete
Primordial Melee
Damage: 30%
Firerate: -25%
Mobility: +5%
Range: -20%
Possessed Hatchet
Godlike Melee
Damage: 17%
Firerate: 20%
Mobility: 10%
Range: 15%
Ability: If you hold right click, it will charge up, the more you charge up the hatchet, the farther the hatchet goes when you throw it. If you hit the target, the hatchet will come back to you. If you missed the target, you will take 10 damage, and the hatchet will not come back to you.(Meaning you have to go over and pick it back up to use it) (This only deals 30 damage if its fully charged)
Miscellaneous:
Orb of Souls
Godlike Orb
This orb is used to capture lost souls, but it is broken.
Every time you get a rightful kill, the orb gains +10 charges.
The maximum amount of charges in this orb is 60 charges.
Once the orb is fully charged you can use it to get a total of 150 Health, or you can use it as a grenade to deal 80 damage.
If you use the orb as a way to get health, or to deal damage, the orb will lose all of it's charges and you won't be able to charge it up again.
Survivor's Shoe
Primordial Misccellaneous
This shoe seems to be possessed...
If have 30% of you health left, your tenacity grows. (You will gain 15% more mobility)
Pumpkin
Primordial Misccellaneous
This pumpkin is ready for harvest!
Mobility: -10%
(You can use this to throw at people to deal 30 damage, you can throw up to 10 Pumpkins)
Weapons:
Poltergeist
Primordial Shotgun
Accuracy: -30%
Clip: -6
Damage: +25%
Firerate: +30%
Mobility: -10%
Stability: -60%
Trait: Upon a rightful kill with one shot, your mobility and reload speed goes up by +20%
If you don't get a rightful kill, your mobility and reload speed decreases by -10%
Nightmare
Godlike M4A1-S(Base Weapon: M16)
Accuracy: +15%
Damage: +20%
Firerate: +30%
Mobility: -5%
Stability: +10%
Reload Speed: -20%
Deploy Speed: -5%
Trait: Has a 1 in (10 - 20) chance to give the target nightmares. (The target will start to see things and hear things.)
If you get a rightful headshot kill, your next clip will not let the target to speak (no voice chat, for 15 seconds) and slow them down. (-8% Mobility, and this does not stack.)
Haunted
Primordial Enhanceable Tier
Accuracy: +10% - +20%
Clip: -2 - +3
Damage: +15% - +30%
Firerate: +10% - +20%
Mobility: -5% - +5%
Stability: -10% - +15%
Reload Speed: -10% - +10%
Deploy Speed: -15%
Trait: Has a 1 in (10 - 19) chance to make the target's vision blurry
Ectoplasm
Legendary Tier
Accuracy: +10%
Clip: +2
Damage: +10%
Firerate: +10%
Mobility: -15%
Stability: -20%
Reload Speed: -10%
Hatred
Godlike Mini-uzi
Accuracy: +20%
Damage: +5%
Firerate: +20%
Mobility: -10%
Stability: +20%
Reload Speed: -20%
Deploy Speed: -10%
Trait: Has a 1 in (10 - 20) chance to go on a rampage. (If proc your mobility will be boosted by +10%, your damage will be boosted by +10%, and your firerate will be boosted by +5%. This will last for 10 seconds, once the timer is up, you will go back to normal, but your mobility will go down by -10%, and your Accuracy will decrease by 20% when you are in the cooldown period. This cooldown period will last 20 seconds.)
Slayer
Godlike Double Barrel Shotgun (Base weapon: Shotgun)
Accuracy: +10%
Clip: -6
Damage: +25%
Firerate: +20%
Mobility: +10
Stability: -30%
Reload Speed: -40%
Deploy Speed: -10%
Trait: Has a 1 in (9.4 - 14.4) chance to make you go berserk. (If proc, you will be able to punch everyone to death, dealing 25 damage every time you punch someone. You will also gain +20 Mobility as well, but you can't use any of your guns except your fist when you are in berserk. This last 15 seconds, and when the timer is up you will gain all of your weapons back but you would lose -40 hp.)
Melee:
Scythe
Unlikely Melee
Damage: +22% - +19%
Firerate: +10% - +5%
Mobility: -20%
Bloody Sledge Hammer
Primordial Melee
Damage: 25%
Firerate: -10%
Mobility: -20%
Range: +15%
Machete
Primordial Melee
Damage: 30%
Firerate: -25%
Mobility: +5%
Range: -20%
Possessed Hatchet
Godlike Melee
Damage: 17%
Firerate: 20%
Mobility: 10%
Range: 15%
Ability: If you hold right click, it will charge up, the more you charge up the hatchet, the farther the hatchet goes when you throw it. If you hit the target, the hatchet will come back to you. If you missed the target, you will take 10 damage, and the hatchet will not come back to you.(Meaning you have to go over and pick it back up to use it) (This only deals 30 damage if its fully charged)
Miscellaneous:
Orb of Souls
Godlike Orb
This orb is used to capture lost souls, but it is broken.
Every time you get a rightful kill, the orb gains +10 charges.
The maximum amount of charges in this orb is 60 charges.
Once the orb is fully charged you can use it to get a total of 150 Health, or you can use it as a grenade to deal 80 damage.
If you use the orb as a way to get health, or to deal damage, the orb will lose all of it's charges and you won't be able to charge it up again.
Survivor's Shoe
Primordial Misccellaneous
This shoe seems to be possessed...
If have 30% of you health left, your tenacity grows. (You will gain 15% more mobility)
Pumpkin
Primordial Misccellaneous
This pumpkin is ready for harvest!
Mobility: -10%
(You can use this to throw at people to deal 30 damage, you can throw up to 10 Pumpkins)