[NERF] Molten Tier:
-Molten Ring has a slightly smaller hitbox (so it doesn't clip the wrong person)
-Molten ring dissipates upon hitting someone (Like a Djinn ball, so it doesn't hit multiple people, I.E this is a benefit and technically negative)
Footnote: Molten did receive a nerf of a sort, but it wasn't what I was thinking of so I'm leaving this up.
[NERF] Cerberus:
-Slightly less range
-Slightly more spread
[NERF] AUGs (In general):
-More recoil (worse) when scoped in
-Slightly less accuracy when scoped in
[NERF] Destroyer of Worlds
-The ball does far too much damage and spreads too easily. It does upwards of 70 damage within a second or two, this should be lowered.
[NERF] Hellfire/Dragonstrike
-Lower the flamethrower damage. Maybe give it an effect like slowing down opponents or applying burning confusion to their screens, but it shouldn't kill nearly as fast.
[NERF] Flereous
-It should drain HP much more rapidly
-Lower movement speed by a bit
-Beams should do maybe 20 damage
[BUFF] HUGE 249 (in general)
-Needs an increase in firerate, HUGE's should SPRAY bullets
-Slight damage boost (maybe from 4 body shot to about 7 body shot default)
[BUFF] H.U.G.E Problem
-The Lock-up is a negative. It prevents you from shooting. A proposed change is that the lock-ups will "Stack", and only take effect upon Reloading, so it'll prevent you from shooting after reloading, but increase the damage.
[CHANGE] Ghost Zone
-Make it easier for the user to see when inside the Ghost Zone
[CHANGE] Vector
-When in the first half (before the firerate slows), lower the firerate and up the recoil.
-When in the second phase, remove damage drop-off at distance
-Molten Ring has a slightly smaller hitbox (so it doesn't clip the wrong person)
-Molten ring dissipates upon hitting someone (Like a Djinn ball, so it doesn't hit multiple people, I.E this is a benefit and technically negative)
Footnote: Molten did receive a nerf of a sort, but it wasn't what I was thinking of so I'm leaving this up.
[NERF] Cerberus:
-Slightly less range
-Slightly more spread
[NERF] AUGs (In general):
-More recoil (worse) when scoped in
-Slightly less accuracy when scoped in
[NERF] Destroyer of Worlds
-The ball does far too much damage and spreads too easily. It does upwards of 70 damage within a second or two, this should be lowered.
[NERF] Hellfire/Dragonstrike
-Lower the flamethrower damage. Maybe give it an effect like slowing down opponents or applying burning confusion to their screens, but it shouldn't kill nearly as fast.
[NERF] Flereous
-It should drain HP much more rapidly
-Lower movement speed by a bit
-Beams should do maybe 20 damage
[BUFF] HUGE 249 (in general)
-Needs an increase in firerate, HUGE's should SPRAY bullets
-Slight damage boost (maybe from 4 body shot to about 7 body shot default)
[BUFF] H.U.G.E Problem
-The Lock-up is a negative. It prevents you from shooting. A proposed change is that the lock-ups will "Stack", and only take effect upon Reloading, so it'll prevent you from shooting after reloading, but increase the damage.
[CHANGE] Ghost Zone
-Make it easier for the user to see when inside the Ghost Zone
[CHANGE] Vector
-When in the first half (before the firerate slows), lower the firerate and up the recoil.
-When in the second phase, remove damage drop-off at distance