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Boss additions

#1
-AMBITIOUS IDEA INBOUND-

PLEASE make potions that give buffs during bossfights (increased damage, fire rate, damage reduction, etc.)These items will ONLY be available during TTT bossfight events, bossrush, regular bossfights. Just to balance things out, also add potions that give Player Bosses buffs (minion damage and spawnrate (if applicable),  Damage, Damage reduction, etc.)

Also, A little thingy if you wanna balance bossrush/ a.i. boss fights (only these 2 because then TTT player bossfights would be too op), allow them to inflict debuffs on players (take more damage, deal less damage, slower fire rate, low fov, vision obstruction, etc.) and make the debuffs based around their theme

Also Also, for obtaining of these items, allow players to buy basic potions and materials from an alchemist in the lobby with coins

-ANOTHER AMBITIOUS IDEA AHEAD-

If players wanted to craft STRONKER potions, then they would be able to craft them in a special interface for the alchemist (the regular crafting interface but can craft  ALL potions), as well as an item called the pocket alchemy station (though the item won't be able to craft the highest tier of potions). If the pocket alchemy station doesn't work out then just use the regular crafting interface (limitations still apply). But if it does work out then if the player has the item in their inventory, they would be able to craft potions by going into the crafting interface (ONLY WITH THE ITEM IN THE INVENTORY.)
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#2
Brass has an idea for player progression, where you level up and put skill points in certain aspects of stats or even start out with a new equipment.
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