11-14-2019, 09:51 PM
(This post was last modified: 11-23-2019, 08:40 PM by Major Mon Marky Mark.)
Name: PK39-Propane
by: Marky Mark and The Funky Bunch
Description: German Engineers found this weapon at a garage sale selling Propane and Propane Accessories from a man named Lucas.
The particles that come out,as the flames, while using the flamethrower should be different from default flame textures/particles
THE FLAMES SHOULD HAVE MORE FLOW TO THEM most similarly to TF2 flamethrower; SHOULD NOT BE SIMILAR TO DRAGONSTRIKES FLAME
Model: TFA CS:O2 Link (Its from a pack): https://steamcommunity.com/sharedfiles/filedetails/?id=938487228
Stats: Shooting
Damage: 11 dmg (35 headshot)
Firerate: -x% (12 shots a second)
Mobility: -5%
Ammo: 110 bullets a clip
Stability:+20%
Accuracy: -10%
Reload Speed: 6 seconds exactly
Alternate Fire (Mouse2):
Aim down sights Duh...
Holding E:
Activates Flamethrower
-Deals 1 point of damage to players every .1 seconds
-Has limited range infront of the player
-VERY visible to other players
-Obstructs vision of players caught in the flame thrower
-Flamethrower has a duration of 15 seconds of where it can be turned on and off at will; can be used continuously for the whole 15 seconds
-Cooldown of 30 seconds from activation to next use.
Flamethrower Stats:
-Stability: -25%
-Some Knockback pushing the USER backwards when static (the user can fight back the knockback by moving forward) [EDIT#1]
-Damage+firerate: 1 dmg per .1 seconds
No headshot damage
Balancing+Function:
-In the process of activation, there is a delay to prevent spamming the flamethrower.
-Deals 10 dmg per .1 seconds to AI and Bosses and 1 point of damage every .1 seconds to players
-Flamethrower has a 1/1 chance to ignite players
-Use of the Flame thrower obscures the USER's vision with the particle effects making it hard to make judgements of whether a player is still within its range or where players are.
(The below lasts as long as the players are on fire from a direct hit)
-Players caught on fire DIRECTLY from the flamethrower have +5% mobility
-Players caught on fire DIRECTLY from the flamethrower receive an effect similar to zeus shock or fright where they are unable to control their aim.
Unique Ability (Aside from Flamethrower):
-"An Act of Arsen": Whilst shooting the chance to light players on fire with the weapon's incendiary round increases from 1/15 to 1/1 as the USER continues to shoot. Players caught on fire from the flamethrower or shooting have a 1 in 2 chance to spread the flames to other players and from them to other players. These spreadable flames last 5 seconds dealing 5 damage every .5 seconds.
by: Marky Mark and The Funky Bunch
Description: German Engineers found this weapon at a garage sale selling Propane and Propane Accessories from a man named Lucas.
The particles that come out,as the flames, while using the flamethrower should be different from default flame textures/particles
THE FLAMES SHOULD HAVE MORE FLOW TO THEM most similarly to TF2 flamethrower; SHOULD NOT BE SIMILAR TO DRAGONSTRIKES FLAME
Model: TFA CS:O2 Link (Its from a pack): https://steamcommunity.com/sharedfiles/filedetails/?id=938487228
Stats: Shooting
Damage: 11 dmg (35 headshot)
Firerate: -x% (12 shots a second)
Mobility: -5%
Ammo: 110 bullets a clip
Stability:+20%
Accuracy: -10%
Reload Speed: 6 seconds exactly
Alternate Fire (Mouse2):
Aim down sights Duh...
Holding E:
Activates Flamethrower
-Deals 1 point of damage to players every .1 seconds
-Has limited range infront of the player
-VERY visible to other players
-Obstructs vision of players caught in the flame thrower
-Flamethrower has a duration of 15 seconds of where it can be turned on and off at will; can be used continuously for the whole 15 seconds
-Cooldown of 30 seconds from activation to next use.
Flamethrower Stats:
-Stability: -25%
-Some Knockback pushing the USER backwards when static (the user can fight back the knockback by moving forward) [EDIT#1]
-Damage+firerate: 1 dmg per .1 seconds
No headshot damage
Balancing+Function:
-In the process of activation, there is a delay to prevent spamming the flamethrower.
-Deals 10 dmg per .1 seconds to AI and Bosses and 1 point of damage every .1 seconds to players
-Flamethrower has a 1/1 chance to ignite players
-Use of the Flame thrower obscures the USER's vision with the particle effects making it hard to make judgements of whether a player is still within its range or where players are.
(The below lasts as long as the players are on fire from a direct hit)
-Players caught on fire DIRECTLY from the flamethrower have +5% mobility
-Players caught on fire DIRECTLY from the flamethrower receive an effect similar to zeus shock or fright where they are unable to control their aim.
Unique Ability (Aside from Flamethrower):
-"An Act of Arsen": Whilst shooting the chance to light players on fire with the weapon's incendiary round increases from 1/15 to 1/1 as the USER continues to shoot. Players caught on fire from the flamethrower or shooting have a 1 in 2 chance to spread the flames to other players and from them to other players. These spreadable flames last 5 seconds dealing 5 damage every .5 seconds.