Ok. Now I'm having troubles decided whether to take the fee upfront, or after the item has sold.
I'm leaning towards upfront for fixed prices, and after the sale for auctions.
Any ideas?
Also, an idea I had to give lower Tiers/Uniques a use, is some kind of Equipment dubbed 'power crystals'.
The idea:
These crystals will have special properties, but require 'charges' to function, in order to charge one, you need to see what total % of a certain stat it requires, for instance, one might require a total of 35% damage for one charge, so for that you'd open up the charge menu, and just put in items with a damage stat, they add their damage % to the current charge amount. Every 35% damage you get a charge, with a max of 10 charges.
Once it's charged, you can equip it and use it in game, some can only be used once per round, others multiple times. Some may remove a charge when used, some might remove 25% of one, basically once the charge hits 0 again, you will need to re-charge it.
The effects could be anything from healing once a round, extra ammo, jump height, or anything else.
This could give players a job too, if they become used enough, they could dedicate themselves to selling fully charged crystals, or taking uncharged ones and charging them for a price, etc.
It may just be too impractical though, what do you guys think?
I'm leaning towards upfront for fixed prices, and after the sale for auctions.
Any ideas?
Also, an idea I had to give lower Tiers/Uniques a use, is some kind of Equipment dubbed 'power crystals'.
The idea:
These crystals will have special properties, but require 'charges' to function, in order to charge one, you need to see what total % of a certain stat it requires, for instance, one might require a total of 35% damage for one charge, so for that you'd open up the charge menu, and just put in items with a damage stat, they add their damage % to the current charge amount. Every 35% damage you get a charge, with a max of 10 charges.
Once it's charged, you can equip it and use it in game, some can only be used once per round, others multiple times. Some may remove a charge when used, some might remove 25% of one, basically once the charge hits 0 again, you will need to re-charge it.
The effects could be anything from healing once a round, extra ammo, jump height, or anything else.
This could give players a job too, if they become used enough, they could dedicate themselves to selling fully charged crystals, or taking uncharged ones and charging them for a price, etc.
It may just be too impractical though, what do you guys think?