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Ascultone buff idea

#12
(08-31-2015, 12:34 AM)Aresuft Wrote:  
(08-31-2015, 12:26 AM)Unpoke Wrote:  
(08-31-2015, 12:17 AM)Aresuft Wrote:  
(08-30-2015, 10:26 PM)Unpoke Wrote:  I like the idea, but why not let you walk around with it charged? I think that'd be a plus side to it, that way it can be saved for strategic use.

You can walk around with it. After 10secs the charge will degrade and you need to recharge it

I'm saying why have it degrade at all, lol. As long as a full meter only shoots one beam, it wouldn't be that overpowered.

Also, what if your beam bar of doom is full and you want to scope in to decrease spray? Wouldn't keys  get in the way of eachother?

who aims in ttt
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Messages In This Thread
Ascultone buff idea - Aresuft - 08-30-2015, 09:31 PM
RE: Ascultone buff idea - RadioActiveCow - 08-30-2015, 09:34 PM
RE: Ascultone buff idea - Terran - 08-30-2015, 09:37 PM
RE: Ascultone buff idea - NotChosen - 08-30-2015, 10:04 PM
RE: Ascultone buff idea - Unpoke - 08-30-2015, 10:26 PM
RE: Ascultone buff idea - Shawnxstl - 08-30-2015, 11:19 PM
RE: Ascultone buff idea - Aresuft - 08-31-2015, 12:17 AM
RE: Ascultone buff idea - Unpoke - 08-31-2015, 12:26 AM
RE: Ascultone buff idea - Aresuft - 08-31-2015, 12:34 AM
RE: Ascultone buff idea - TobiasX^4 - 08-31-2015, 12:42 AM
RE: Ascultone buff idea - Terran - 08-30-2015, 11:27 PM
RE: Ascultone buff idea - TobiasX^4 - 08-31-2015, 12:22 AM
RE: Ascultone buff idea - Unpoke - 08-31-2015, 01:36 AM
RE: Ascultone buff idea - TobiasX^4 - 08-31-2015, 01:44 AM
RE: Ascultone buff idea - Enchantable - 08-31-2015, 02:47 AM

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