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A Quick Sell Market

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I don't know, the market for guns fluctuates so often... How would you determine what the appropriate "Sell Now" price would be?

The only way I can think this'd work is by setting the "Sell Now" option the the marketplace's average price (guns that haven't been sold can't be quick-sold though).
But then arises the issue that people would use the argument of "o im not selling this for 100 when the qwik sel is 120", or whatever the example may be, which would leave every gun constantly only raising in price rather than decreasing.

I can't think of a good way to balance any of it to work well.

Perfect example would be with the Swift Deagle.

It was originally selling for like 800 because it was the most amazing thing ever everyone needed one.
Next week, Swift Deagle of Agony came out, instantaneously causing Excel to sell his Swift Deagle(s) for 400, dropping the market for that and allowing the Swift Deagle of Agony to take its place.
If there was a "sell now" for 800, the Swift Deagle would have been stuck there, and the Swift Deagle of Agony would be like 1.8k.

Basically, everything would increase in price to the point thousands were worth nothing.

inflation life
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- That Thrakos Noob
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Messages In This Thread
A Quick Sell Market - Derp-A-Doodle-Doo - 09-05-2015, 08:06 PM
RE: A Quick Sell Market - Unpoke - 09-05-2015, 08:11 PM
RE: A Quick Sell Market - RadioActiveCow - 09-05-2015, 08:15 PM
RE: A Quick Sell Market - Terran - 09-05-2015, 08:24 PM
RE: A Quick Sell Market - TobiasX^4 - 09-05-2015, 08:34 PM
RE: A Quick Sell Market - Dreadark - 09-05-2015, 08:45 PM
RE: A Quick Sell Market - Minehuis - 09-05-2015, 09:23 PM
RE: A Quick Sell Market - Enchantable - 09-06-2015, 01:42 PM
RE: A Quick Sell Market - TobiasX^4 - 09-06-2015, 04:59 PM
RE: A Quick Sell Market - Kuro - 09-07-2015, 07:58 AM
RE: A Quick Sell Market - Enchantable - 09-07-2015, 02:57 PM
RE: A Quick Sell Market - Terran - 09-07-2015, 03:13 PM

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