11-11-2015, 03:51 PM
I think it'd make it too easy, Brass. The only problem is losing a player = losing DPS.
If a player dies, everyone else should get a .2x damage bonus. Then a .3x for the next death, etc. Just to make it feel less "Impossible" to wear down his health?
If a player dies, everyone else should get a .2x damage bonus. Then a .3x for the next death, etc. Just to make it feel less "Impossible" to wear down his health?