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Patchnotes 1/2/2016

#1
•Redesigned some internal systems that our staff use/auto detect suspicious players.
•Added steamid spoofer detections(did a bit ago).
•Fixed straight score calculations.
•Fixed hand scoring system with Hold 'Em. The problem was when it was calculating the better kickers, it failed to remove previously selected 'highest cards' from the table(due to typo, suit instead of Suit...). Thus resulting in it using the same highest card for each kicker needed.

(i.e. Player 1 has 3 of spade, 4 of diamonds, player 2 has 10 of diamonds, 5 of clubs. Board is 3, 6, K, Q, 7. The old system would see the King was the highest card available for your hand, and use that for ALL of the kickers, rather than adding that in, then removing it and moving on to the next highest(Q). So with the old system these players would split, even though player 2 has a 10 of diamonds, which is higher than some cards on board. New system player 2 will win the pot.)

I will be fixing the various chip bugs soon, then after a day or two of testing that, it may be time to wipe chip amounts and open up the chip to coin exchange.
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Messages In This Thread
Patchnotes 1/2/2016 - Brassx - 01-03-2016, 02:32 AM
RE: Patchnotes 1/2/2016 - Terran - 01-03-2016, 02:48 AM
RE: Patchnotes 1/2/2016 - Unpoke - 01-03-2016, 02:53 AM
RE: Patchnotes 1/2/2016 - knaveHearted - 01-03-2016, 02:58 AM
RE: Patchnotes 1/2/2016 - Unpoke - 01-03-2016, 02:59 AM
RE: Patchnotes 1/2/2016 - tobiasxz - 01-03-2016, 03:00 AM
RE: Patchnotes 1/2/2016 - Skully_Fluff - 01-03-2016, 05:50 AM
RE: Patchnotes 1/2/2016 - Unpoke - 01-03-2016, 03:01 AM
RE: Patchnotes 1/2/2016 - Rotshout - 01-03-2016, 03:38 AM
RE: Patchnotes 1/2/2016 - Brassx - 01-03-2016, 04:46 AM
RE: Patchnotes 1/2/2016 - Rotshout - 01-03-2016, 04:47 AM
RE: Patchnotes 1/2/2016 - Brassx - 01-03-2016, 06:42 AM

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