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New minigame- Mech boss

#4
(01-17-2016, 04:56 PM)[Necromancer]Atothemax Wrote:  It sounds cool but it seems extremely one sided 300-500 hp per player doesn't feel like much seeing as in dragon rounds everyone who has a decent weapon ends up averaging more than 1k. Also couldn't everyone just stack emp grenades? I'd imagine it having the same effect of getting flashbanged multiple times which most of the time is insta-death.

-Just my two cents
Dragon is also massive and doesnt chase you into buildings. Of course brass would be the one who decides what the hp value would be at.
The emp would mean the mechboss just rotates and murders people when they go to shoot at it till it can move again.
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Messages In This Thread
New minigame- Mech boss - Kheyre - 01-17-2016, 07:50 AM
RE: New minigame- Mech boss - Kheyre - 01-17-2016, 08:12 PM
RE: New minigame- Mech boss - Terran - 01-17-2016, 05:10 PM
RE: New minigame- Mech boss - Brassx - 01-30-2016, 11:24 AM
RE: New minigame- Mech boss - Eryehka - 01-30-2016, 03:22 PM
RE: New minigame- Mech boss - tobiasxz - 01-30-2016, 03:28 PM
RE: New minigame- Mech boss - Eryehka - 01-30-2016, 03:30 PM

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