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Results for 10,000 item crate rolls

#7
I made another change(really affects the coins):
Code:
10000 item crate roll results(rarities).     =    {
        Rare    =    545,
        Ordinary    =    4308,
        Godlike    =    5,
        Uncommon    =    1798,
        Legendary    =    159,
        Unlikely    =    1392,
        Common    =    1792,
}

10000 item crate roll results(items).     =    {
        Apocalyptic    =    19,
        Irradiated    =    30,
        Sorrowful    =    54,
        Cyantific    =    58,
        Hatchet    =    141,
        Pretty Pink    =    76,
        Adequate    =    583,
        Nighthawk    =    20,
        Thrakos    =    2,
        Lightweight    =    162,
        Traitor Round    =    103,
        D9 Railgun MK3    =    2,
        Heroic    =    19,
        Bellum Letale XR1    =    19,
        Sledge Hammer    =    102,
        Axistence    =    34,
        Vakarian    =    22,
        Shock Absorb Crystal    =    82,
        Kief Daddy's    =    84,
        Moderate    =    1238,
        Blaze Crystal    =    199,
        TotaliTerran    =    83,
        Shank's Surplus    =    42,
        Coins    =    615065,
        Gravity Crystal    =    19,
        Bananas!    =    81,
        Dimension Crystal    =    58,
        Infectious    =    29,
        Exalted    =    18,
        Tartarus    =    1,
        Noodler    =    72,
        Otterly    =    73,
        Jump Crystal    =    102,
        The Nield    =    55,
        Armadillius    =    37,
        Ravaging    =    98,
        Rampant    =    90,
        Glock-a-doodle-do    =    45,
        Umpty Dumpty    =    28,
        Decent    =    3070,
        Nocturnal    =    21,
        Heartless    =    85,
        Kaiju    =    23,
        Rebounding Crystal    =    129,
        Doctorate    =    32,
        Flamboyant    =    99,
        Reload Crystal    =    29,
        Ninjato    =    32,
        Durendal    =    18,
        Distinguished    =    11,
        Omnipoten    =    38,
        Decimating    =    40,
        Competent    =    443,
        Cryptic    =    95,
        Destructive    =    205,
        Rotting    =    46,
        Yagginese    =    33,
        Flownoomder    =    59,
}

This new simulation system should work great for balancing new crates.

Perhaps it's time to reduce the price of the normal item crate a bit?
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RE: Results for 10,000 item crate rolls - Brassx - 01-27-2016, 04:08 AM

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