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New minigame- Mech boss

#5
Looking for new minigames ideas, came across this again.

Interesting idea, however that model you linked:
"Models using Custom Skeletons so you cant make them into npcs or player until re-rig them."

That makes using them a HUGE PAIN. Basically, I'd have to take an existing player/npc model, post the mech model to it and parent it to the skeleton, then go through and weight paint it properly to each bone. I absolutely hate weight painting though, and I'm pretty bad at it.

If not done right, thinks will looks super weird, and awkward as the limbs/bones rotate around. That alone is more than or equal to the amount of work it would take to code the minigame haha.
I have plans to port Hunter Rounds pretty soon, and changing them up. I had a lot of fun making/playing that minigame.

(note to everyone else, feel free to post minigame ideas! Nothing TOO complicated, just some simple minigames. (think orbital/bouncing mayhem style. Pretty simple, but fun, and a nice change).
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Messages In This Thread
New minigame- Mech boss - Kheyre - 01-17-2016, 07:50 AM
RE: New minigame- Mech boss - Kheyre - 01-17-2016, 08:12 PM
RE: New minigame- Mech boss - Terran - 01-17-2016, 05:10 PM
RE: New minigame- Mech boss - Brassx - 01-30-2016, 11:24 AM
RE: New minigame- Mech boss - Eryehka - 01-30-2016, 03:22 PM
RE: New minigame- Mech boss - tobiasxz - 01-30-2016, 03:28 PM
RE: New minigame- Mech boss - Eryehka - 01-30-2016, 03:30 PM

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