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Patchnotes 5/31/2016

#5
(05-31-2016, 04:08 PM)Terran Wrote:  Not sure if I'm super hyped about the fact you have to wait two minutes. That tends to be half of a round on some maps, and since Detectives are a huge hot-spot for the murder-boners of enraged Terrorists, there's little that you can do save try and survive.

My thoughts exactly, as a detective you're more of a liability to traitors and it makes sense you'd be a priority for death.

I've always tried to play aggressively as a detective, it puts more pressure on the traitors and because nothing I can buy with my credit really is effective for that (my health stations are literally worthless) I've always gravitated towards the traitor tester gun so I can random test the unwary. Worst case I've been shot while attempting to test or while it is charging. Best case I kill a traitor or make a friend for 3 minutes.


I don't think there was a major problem with the traitor tester gun being able to test after a minute, it just made traitors have to try harder. It's much more reasonable than I've seen on other servers (being able to test 3 times instantly after the round and being able to force people to test).

This just makes me want to disable detective.
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Messages In This Thread
Patchnotes 5/31/2016 - Brassx - 05-31-2016, 01:58 PM
RE: Patchnotes 5/31/2016 - Chosen - 05-31-2016, 04:08 PM
RE: Patchnotes 5/31/2016 - Terran - 05-31-2016, 04:08 PM
RE: Patchnotes 5/31/2016 - Kuro - 05-31-2016, 05:04 PM
RE: Patchnotes 5/31/2016 - Brassx - 05-31-2016, 05:19 PM
RE: Patchnotes 5/31/2016 - Halaman10 - 05-31-2016, 04:49 PM
RE: Patchnotes 5/31/2016 - FoxSasha - 05-31-2016, 06:39 PM
RE: Patchnotes 5/31/2016 - Jake1o - 06-01-2016, 05:09 AM
RE: Patchnotes 5/31/2016 - Terran - 06-01-2016, 05:38 AM
RE: Patchnotes 5/31/2016 - Kuro - 06-01-2016, 03:28 PM
RE: Patchnotes 5/31/2016 - FoxSasha - 06-01-2016, 05:11 PM

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