The TTT karma system is ok at times, but most of the time it's pretty flawed. A good example of this is if you kill someone for killing an innocent, you can go down from 1000 karma to 800~ for just playing the game. Then it can take up to 10 rounds of playing to get that karma back.
It's a pretty stupid system.
What I suggest is a "smart" karma system. What I mean by smart is: Lets say someone shoots an innocent, for 5 seconds, anyone that shoots/kills the person that shot said innocent, will NOT lose any karma for shooting/killing the person who first damaged the innocent..
I know this system can also be flawed, but it's better than losing karma due to a situation that wasn't your fault.
What do you guys think?
It's a pretty stupid system.
What I suggest is a "smart" karma system. What I mean by smart is: Lets say someone shoots an innocent, for 5 seconds, anyone that shoots/kills the person that shot said innocent, will NOT lose any karma for shooting/killing the person who first damaged the innocent..
I know this system can also be flawed, but it's better than losing karma due to a situation that wasn't your fault.
What do you guys think?