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Patchnotes 11/4/2016

#8
Sucks when you get two-three sick primaries but you still have a default M1911.

Or you get two glock-a-doodle-do's in a row, and don't have a primary...

Edit: Would you consider some sort of simple difficulty slider? Basically, the two choices would be:

Easier: Slower ramp-up, rounds last longer and zombie spawns are less. More time to build up cash/do objectives. Potentially worse loot drop chances, but not actual loot.

Harder: Much faster ramp-up, rounds are much shorter but zombie spawns are hectic. You'll have to kill fast and kite well, or else you can get swarmed. This would be helpful for players who really don't want to spend 2-3 hours waiting to get to a point where the Survival event is difficult. You'll have to complete objectives faster, and you'll certainly have to purchase more ammunition. Maybe there could be more loot orbs? (Or, heck, there'd be more just due to the extra zombies).

I really do enjoy it, but a lot of the pals I play with have a hard time dedicating 2-3 hours+ (Every event run has had at least one person leave, and multiple have to go AFK numerous times. This usually attributes to our loss in the end.) Since you can do the event every 4 hours, I'd like to see hard and fast over slow and tedious.

THE EVENT IS STILL SUPER HELLA FUN THOUGH, DON'T GET ME WRONG I LOVE IT. THANK YOU FOR MAKING GARRY'S MOD FUN AGAIN, I'LL BE PLAYING THIS ON AND OFF PROBABLY FOR A LONG TIME. MUCH LOVE.
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Messages In This Thread
Patchnotes 11/4/2016 - Brassx - 11-04-2016, 03:40 PM
RE: Patchnotes 11/4/2016 - Jake1o - 11-04-2016, 04:04 PM
RE: Patchnotes 11/4/2016 - Zott - 11-04-2016, 04:09 PM
RE: Patchnotes 11/4/2016 - EmperorWhale - 11-04-2016, 04:32 PM
RE: Patchnotes 11/4/2016 - tobooasxz - 11-04-2016, 04:40 PM
RE: Patchnotes 11/4/2016 - Kili - 11-04-2016, 04:45 PM
RE: Patchnotes 11/4/2016 - Nivendo - 11-04-2016, 06:14 PM
RE: Patchnotes 11/4/2016 - Terran - 11-04-2016, 07:13 PM
RE: Patchnotes 11/4/2016 - Brassx - 11-04-2016, 11:26 PM
RE: Patchnotes 11/4/2016 - Terran - 11-04-2016, 11:34 PM
RE: Patchnotes 11/4/2016 - Enchantable - 11-05-2016, 12:19 AM
RE: Patchnotes 11/4/2016 - tobooasxz - 11-05-2016, 12:27 AM
RE: Patchnotes 11/4/2016 - Nivendo - 11-05-2016, 09:15 PM
RE: Patchnotes 11/4/2016 - Furesh - 11-05-2016, 09:18 PM
RE: Patchnotes 11/4/2016 - Terran - 11-05-2016, 10:46 PM

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